Final Fantasy Mode
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Belts
This page lists the belts from weakest to most powerful, which is the opposite order in which they appear once sorted in the game’s menu screen. Belts from the DLC Expansions are included at the bottom, but this list excludes the updated versions of the weapons that appear in Final Fantasy Mode. Check out the Game Mode page to switch guide versions:
Rosarian Belt
In Game Description:
“Designed more for keeping one’s trousers in place than stopping the head of an axe, those expecting any discernable protection from this basic accessory will be sorely disappointed.”
Obtained:
Equipped to Clive by default at the beginning of the game during the Sunrise, Sunset Main Scenario Quest.
Version
Defense
HP
Materials required to…
Rosarian Belt
10
-
Imperial Infantry Belt
In Game Description:
“A crude strip of leather fitted with a pocked iron buckle, this belt is provisioned to Bearers of the Sanbrequois imperial army with the understanding that it will be lost when the poor lad eventually falls to an enemy blade.”
Obtained:
Equipped to Clive by default at the beginning of the game during the A Chance Encounter Main Scenario Quest.
Version
Defense
HP
Materials required to…
Imperial Infantry Belt
15
-
Metian Cross
In Game Description:
“Metia is sometimes called the ‘Custrel’ as legend has it that the bright red star serves as the moon’s attendant, carrying her gear and equipping her armor in times of battle. This belt was part of a set owned by Archduke Elwin and ekpt in Eastpool for when he and his family would summer there.”
Obtained:
Automatically received when Clive and Jill travel through Eastpool during the Holding On.
Version
Defense
HP
Materials required to…
Metian Cross
45
12
Iron Belt
In Game Description:
“More leather than iron, it is nonetheless considered an improvement from the crude cording worn by acremen and acolytes.”
Obtained:
You can purchase the Iron Belt from Charon, but you’ll automatically craft the +1 version during the Hide, Hideaway Main Scenario Quest.
“An otherworldly luster complements the silky-smooth texture of this sash—a sash dyed a black so deep, it might drive a man to madness, if not render him slightly more inconspicuous in a darkened room.”
Obtained:
Purchasable from Charon at the Hideaway during the Wings of Change Main Scenario Quest.
“While it is the rarity and luster of gold that make it the standard of wealth in the realm the alchemist covets it for a lesser-known third quality—aetherial conductivity. Unlike most metals, gold has the innate ability to channel aether and even amplify its effects, makin git invaluable for those who wish to extract the full potential from a crystal or Bearer.”
Obtained:
Purchasable from Charon at the Hideaway during The Wages of Guilt Main Scenario Quest.
“While copper, iron, even gold mines are plentiful in the Twins, there is only one location where white gold has ever been found—southwestern Ash. As such, the Kingdome of Waloed controls the realm’s sole supply of the rare and highly sought-after metal, with proceeds from its exports funding the nation’s military incursions into Storm.”
Obtained:
Purchasable from Charon at the Hideaway during the After the Storm Main Scenario Quest.
“It is documented there were once as many as five nomadic tribes that hunted the arid plains of Dhalmekia. This spread of the Blight having robbed them of both land and prey, many begrudgingly abandoned their wanderlust in exchange for the safety of city walls.”
Obtained:
Purchasable from Charon at the Hideaway during the Bolts from the Blue Main Scenario Quest.
“Centuries ago, the farmers of Kanver discovered that the silk produced by the pestilent ‘crawlers’ that plagued their fields could be harvested and woven into fine thread. Not long after, the Free Cities became home to the realm’s finest maganeries, quickly transforming into one of the richest trading ports on Storm.”
Obtained:
Purchasable from Goetz during the Fire in the Sky Main Scenario Quest.
“Runic scholars seperate the ancient logograms into three distinct groups—wards of expelling which are used to emit energy wards of conservation which are used to absorb energy, and wards of harmony which are used to combine the previous two.”
Obtained:
Purchasable from Charon at the Hideaway during the A Song of Hope Main Scenario Quest.
“For centuries, astrologers have believed that the movements of celestial bodies and their relative positions can influence an individual’s fortunes including those in war.”
Obtained:
Purchasable from Goetz during the Streets of Madness Main Scenario Quest.
“While slaying a demon merely returns its soul to the hell whence it came, until such time as it is resummoned to inhabit a new host taming a demon is much more effective means of dampening its evil influence on the corporeal plane. By luring and trapping the undying spirit of hellspawn into accoutrements worn on one’s person, one might also harness their power and channel a portion of it as one’s one.”
Obtained:
Treasure coffer in the Royal Meadows during the Righting Wrongs Main Scenario Quest. You’ll obtain another copy of it at the Auldhyl Docks during the Bloodlines Main Scenario Quest.
Version
Defense
HP
Materials required to…
Demontamer’s Sash
48
14
Mythril Belt
In Game Description:
“Even rarer than platinum, mythril is highly sought after by both engineer and general alike, its aetherial conductivity a boon to the former, its feather-like weight a boon to the latter.”
Obtained:
Treasure coffer in the Velkroy Desert during the Riddle in the Sands Main Scenario Quest.
Version
Defense
HP
Materials required to…
Mythril Belt
64
20
Regal Sash
In Game Description:
“Among the citizenry of Dhalmekia there are those who hearken after the heady days of yore, when the realm was as yet divided into its constituent kingdoms—an age of glorious rulers in golden towers, before all was usurped by the bean-counting bureaucrats who now rule over the republic. Though little but legend may remain of these kingdoms those who find themselves dispossessed and disempowered in the present draw strength from their imagined past.”
Obtained:
Treasure coffer in the Krozjit Echoes during the Cloak and Dagger Main Scenario Quest.
Version
Defense
HP
Materials required to…
Regal Sash
84
25
Drakeslayer’s Belt
In Game Description:
“And with a cry that echoed through the skies she thrust her sword down into the mighty drake’s nape. Life having escaped the elder wyrm, he went crashign to the sea, where his corpse lay, unmoving, yet unsinking.”
- Legend of the Drake
Translation by Moss the Chronicler
Having found this leather belt adorned with the ancient seal of the Devourer of Worlds your search for the perfect waistwear is over. Or has it just begun?”
“Another remnant of Fallen ingenuity, unblemished by the passing of centuries. This belt is crafted from an unknown material with properties decidedly both ceramic and metallic, despite exhibiting the pilancy of treated leather. That it ever-so-subtly throbs in much the same manner as a living heart could—by some less adventuresome types—be considered cause for concern.”
“It is suspected that the dye made from flowers known as Elder’s Blessings grown in Mysidia not only gives the Motes of Water’s clothing its vibrant hue, but that aetherial residue attributed to an ancient spell cast upon the land somehow increases the dye’s performance which, in turn, renders the cloth applied thereto more resistant to both damage from external forces and natural degradation.
‘A heart, while a fine place for fancy, is nowhere to hide your purse.’
- Mote of Water Witticism”
Obtained:
Purchased from the Haven Store during The Rising Tide DLC Expansion.
“For centuries, astrologers have believed that the movements of celestial bodies and their relative positions can influence an individual’s fortunes including those in war.”
Obtained:
Purchasable from Goetz during the Streets of Madness Main Scenario Quest.
“An otherworldly luster complements the silky-smooth texture of this sash—a sash dyed a black so deep, it might drive a man to madness, if not render him slightly more inconspicuous in a darkened room.”
Obtained:
Purchasable from Charon at the Hideaway during the Wings of Change Main Scenario Quest.
“While slaying a demon merely returns its soul to the hell whence it came, until such time as it is resummoned to inhabit a new host taming a demon is much more effective means of dampening its evil influence on the corporeal plane. By luring and trapping the undying spirit of hellspawn into accoutrements worn on one’s person, one might also harness their power and channel a portion of it as one’s one.”
Obtained:
Treasure coffer in the Royal Meadows during the Righting Wrongs Main Scenario Quest. You’ll obtain another copy of it at the Auldhyl Docks during the Bloodlines Main Scenario Quest.
Version
Defense
HP
Materials required to…
Demontamer’s Sash
48
14
Drakeslayer’s Belt
In Game Description:
“And with a cry that echoed through the skies she thrust her sword down into the mighty drake’s nape. Life having escaped the elder wyrm, he went crashign to the sea, where his corpse lay, unmoving, yet unsinking.”
- Legend of the Drake
Translation by Moss the Chronicler
“Another remnant of Fallen ingenuity, unblemished by the passing of centuries. This belt is crafted from an unknown material with properties decidedly both ceramic and metallic, despite exhibiting the pilancy of treated leather. That it ever-so-subtly throbs in much the same manner as a living heart could—by some less adventuresome types—be considered cause for concern.”
“While it is the rarity and luster of gold that make it the standard of wealth in the realm the alchemist covets it for a lesser-known third quality—aetherial conductivity. Unlike most metals, gold has the innate ability to channel aether and even amplify its effects, makin git invaluable for those who wish to extract the full potential from a crystal or Bearer.”
Obtained:
Purchasable from Charon at the Hideaway during The Wages of Guilt Main Scenario Quest.
“It is documented there were once as many as five nomadic tribes that hunted the arid plains of Dhalmekia. This spread of the Blight having robbed them of both land and prey, many begrudgingly abandoned their wanderlust in exchange for the safety of city walls.”
Obtained:
Purchasable from Charon at the Hideaway during the Bolts from the Blue Main Scenario Quest.
“A crude strip of leather fitted with a pocked iron buckle, this belt is provisioned to Bearers of the Sanbrequois imperial army with the understanding that it will be lost when the poor lad eventually falls to an enemy blade.”
Obtained:
Equipped to Clive by default at the beginning of the game during the A Chance Encounter Main Scenario Quest.
Version
Defense
HP
Materials required to…
Imperial Infantry Belt
15
-
Iron Belt
In Game Description:
“More leather than iron, it is nonetheless considered an improvement from the crude cording worn by acremen and acolytes.”
Obtained:
You can purchase the Iron Belt from Charon, but you’ll automatically craft the +1 version during the Hide, Hideaway Main Scenario Quest.
“Metia is sometimes called the ‘Custrel’ as legend has it that the bright red star serves as the moon’s attendant, carrying her gear and equipping her armor in times of battle. This belt was part of a set owned by Archduke Elwin and ekpt in Eastpool for when he and his family would summer there.”
Obtained:
Automatically received when Clive and Jill travel through Eastpool during the Holding On.
Version
Defense
HP
Materials required to…
Metian Cross
45
12
Minwu Waistcloth
In Game Description:
“It is suspected that the dye made from flowers known as Elder’s Blessings grown in Mysidia not only gives the Motes of Water’s clothing its vibrant hue, but that aetherial residue attributed to an ancient spell cast upon the land somehow increases the dye’s performance which, in turn, renders the cloth applied thereto more resistant to both damage from external forces and natural degradation.
‘A heart, while a fine place for fancy, is nowhere to hide your purse.’
- Mote of Water Witticism”
Obtained:
Purchased from the Haven Foundry during The Rising Tide DLC Expansion.
“Even rarer than platinum, mythril is highly sought after by both engineer and general alike, its aetherial conductivity a boon to the former, its feather-like weight a boon to the latter.”
Obtained:
Treasure coffer in the Velkroy Desert during the Riddle in the Sands Main Scenario Quest.
Version
Defense
HP
Materials required to…
Mythril Belt
64
20
Ouroboros
In Game Description:
“‘So shall the end feed a new beginning.’
Having found this leather belt adorned with the ancient seal of the Devourer of Worlds your search for the perfect waistwear is over. Or has it just begun?”
“While copper, iron, even gold mines are plentiful in the Twins, there is only one location where white gold has ever been found—southwestern Ash. As such, the Kingdome of Waloed controls the realm’s sole supply of the rare and highly sought-after metal, with proceeds from its exports funding the nation’s military incursions into Storm.”
Obtained:
Purchasable from Charon at the Hideaway during the After the Storm Main Scenario Quest.
“Among the citizenry of Dhalmekia there are those who hearken after the heady days of yore, when the realm was as yet divided into its constituent kingdoms—an age of glorious rulers in golden towers, before all was usurped by the bean-counting bureaucrats who now rule over the republic. Though little but legend may remain of these kingdoms those who find themselves dispossessed and disempowered in the present draw strength from their imagined past.”
Obtained:
Treasure coffer in the Krozjit Echoes during the Cloak and Dagger Main Scenario Quest.
Version
Defense
HP
Materials required to…
Regal Sash
84
25
Rosarian Belt
In Game Description:
“Designed more for keeping one’s trousers in place than stopping the head of an axe, those expecting any discernable protection from this basic accessory will be sorely disappointed.”
Obtained:
Equipped to Clive by default at the beginning of the game during the Sunrise, Sunset Main Scenario Quest.
Version
Defense
HP
Materials required to…
Rosarian Belt
10
-
Rune Belt
In Game Description:
“Runic scholars seperate the ancient logograms into three distinct groups—wards of expelling which are used to emit energy wards of conservation which are used to absorb energy, and wards of harmony which are used to combine the previous two.”
Obtained:
Purchasable from Charon at the Hideaway during the A Song of Hope Main Scenario Quest.
“Centuries ago, the farmers of Kanver discovered that the silk produced by the pestilent ‘crawlers’ that plagued their fields could be harvested and woven into fine thread. Not long after, the Free Cities became home to the realm’s finest maganeries, quickly transforming into one of the richest trading ports on Storm.”
Obtained:
Purchasable from Goetz during the Fire in the Sky Main Scenario Quest.