Key Items
This page lists the key items that you can obtain during a playthrough of the game. These key items are typically in your inventory for a short period of time as they generally serve a purpose for the current quest you’re completing and are removed from your inventory once the task has been completed.
Adamantoise Shell
- In Game Description:
- “It is believed an adamantoise will grow a thin new layer to its protective shell once every two moons. Considering that many of the creatures live for hundreds of years, it should come as no surprise that the shells of older specimens can be several hands thick and weigh over fifty stone.”
- Use:
-
Retrieved as a quest objective during the
Aiming High Optional Quest.
Aevis Skin
- In Game Description:
- “The thick, scaled skin of an aevis claimed by some to be as old as the mountains themselves…though it has most likely seen but a decade or two.”
- Use:
-
Retrieved as a quest objective during the
Skin Trade Optional Quest.
Basketful of Flowers
- In Game Description:
- “The Elder’s Blessings that grow by the water’s edge yield a lasting blue dye with which the Motes of Water are wont to stain their fabrics. This much is known. Quite why Wyrda, the wife of Haven’s leading artisan Pavaat, needs Clive’s assistance in restocking her husband’s supply of the flowers remains a mystery.”
- Use:
-
Retrieved as a quest objective during the
It’s the Thought that Counts Optional Quest during
The Rising Tide DLC Expansion.
Bearer Comestible
- In Game Description:
- “Food prepared by Mathieu for three overworked and underfed Bearers employed in Northreach’s garrison.”
- Use:
-
Received from Mathieu and delivered to the three Bearers in Northreach during the
Friend of the People Optional Quest.
Bearer Registry
- In Game Description:
- “A concise and disturbingly detailed record of Bearer orphan deaths at the Badbach Conservatory.”
- Use:
-
Retrieved as a quest objective during the
Litany of Errors Optional Quest.
Bomb Ash
- In Game Description:
- “It is hypothesized that the bomb’s inclination to self-destruct during violent encounters is a form of collective preservation, akin to how a honeybee will sting a threat to the hive at the cost of its own life.”
- Use:
-
Retrieved as a quest objective during the
Weird Science Optional Quest.
Box of Cigars
- In Game Description:
- “After the leaves of the tabac plant are harvested, they are dried and cured for several moons to improve their flavor before being finely chopped and rolled inside a single uncut leaf. Though no other ingredients are added, the resulting cigars are possessed of the distinct aromas of vanilla, cherry, and clove.”
- Use:
-
Retrieved from the Herbalist as a quest objective during
The Want Beyond the Wall Optional Quest.
Brandywine
- In Game Description:
- “A potent spirit made by distilling wine and then aging in barrels for several decades. As such, it remains a luxury, even for the aristocracy. ”
- Use:
-
Retrieved from the Liquormonger as a quest objective during
The Want Beyond the Wall Optional Quest.
Brass Cogwheel
- In Game Description:
- “An overlooked component of Mid’s deconstructed scales. Its purpose remains a mystery to all but Mid.”
- Use:
-
Retrieved as a quest objective during the
Aiming High Optional Quest.
Bread and Wine
- In Game Description:
- “While the loaf is slightly stale and the wine somewhat watered down, it will serve to fill an empty belly.”
- Use:
-
Retrieved as a quest objective for the Bearers during the
Welcoming Committee Optional Quest.
Bundle of Cloth
- In Game Description:
- “Two bolts of the finest desert linen, one dyed bright crimson, the other a deep indigo, ordered by Hortense for use in tailoring dresses. As thanks for securing the delivery, the clothier has added scraps of silk, velvet, and embroidery to the bundle.”
- Use:
-
Retrieved as a quest objective during the
Cut from the Cloth Optional Quest.
Continental Rum
- In Game Description:
- “A noisome spirit better suited to stripping oil from a painter’s canvas than consumption. Grants overworked conscripts a few rare moments of sweet oblivion on their long, arduous sea journeys north from the continent.”
- Use:
-
Received from Goetz and given to Blackthorne during the
Hide, Hideaway Main Scenario Quest.
Elder Antelope Femur
- In Game Description:
- “Short of slaying a behemoth (or a coeurl, a bison, a minotaur, or an adamantoise), one would be hard-pressed to find a larger leg bone. If this does not satisfy Torgal’s ancestral hunger, chances are nothing will.”
- Use:
-
Retrieved as a quest objective during the
A Bone to Pick Optional Quest.
Empty Phials
- In Game Description:
- “One of a set of small, ceramic bottles entrusted to Clive by Shula, that he might fulfill his first duty as witness to Waljas’s Rite of Immersion, and collect the holy water with which the infant will be ceremoniously daubed.”
- Use:
-
Received from Shula during
The Water of Life Optional Quest during
The Rising Tide DLC Expansion.
Errmonea Leaf
- In Game Description:
- “A wild herb that, when brewed into an infusion, can dull the pain of a barber’s blade.”
- Use:
-
Retrieved as a quest objective during the
Do No Harm Optional Quest.
Essence of Rose
- In Game Description:
- “It is said that the petals of twenty roses are required to distill a single drop of fragrant rose oil.”
- Use:
-
Retrieved from the Tinker as a quest objective during
The Want Beyond the Wall Optional Quest.
Foul Crystal
- In Game Description:
- “A thin membrane of fetid muck covers this crystal which, still in its holder, otherwise appears undamaged.”
- Use:
-
Retrieved as a quest objective for Clarke during the
Crystalline Lifeline Optional Quest.
From a Distance
- In Game Description:
- “No mention is made as to the name of the author. Whether that is because the title page has been lost to time, or because the tome was published anonymously, it is impossible to say.”
- Use:
-
Retrieved as a quest objective during the
An Inconvenient Truth Optional Quest.
Gaoler’s Key
- In Game Description:
- “A key to unlock the gate to Balmung Dark’s eastern cellblock.”
- Use:
-
Received from Dorys and used to open a locked gate during the
Nobody’s Tool Optional Quest.
Garlic
- In Game Description:
- “Alimentary alliums are a hallmark of classical Sanbrequois cuisine. So much so that it is a tradition for the emperor to award honorary titles to those responsible for supervising their cultivation and preparation in the Whitewyrm Castle kitchens—the so-called ‘Garlic Knight’ among them.”
- Use:
-
Retrieved as a quest objective during the “Letting Off Steam III” subquest during the
Out of the Shadow Main Scenario Quest.
Guivre Tongue
- In Game Description:
- “For centuries people of the north have brewed teas made with tongue of guivre to cure myriad ailments of both body and mind… much to the chagrin of the region’s guivres who rarely survive the removal process.”
- Use:
-
Retrieved as a quest objective during the
Last Licks Optional Quest during
The Rising Tide DLC Expansion.
Gysahl Greens Seeds
- In Game Description:
- “While chocobos adore gysahl greens, their human masters find them significantly less toothsome, turning to them only in times of hardship—most often after their faithful steeds have already been added to the pot.”
- Use:
-
Received from Martha and delivered to Wade during the
Rekindling the Flame II Main Scenario Quest.
Handwritten Receipt
- In Game Description:
- “A proof of purchase for two bolts of linen—one blue, one red—from the clothier in Northreach.”
- Use:
-
Received from Hortense and delivered to the Draper in the Northreach Markets during the
Cut from the Cloth Optional Quest.
Heartstone
- In Game Description:
- “Griffins suffer something akin to the crystals’ curse, their flesh slowly turning to stone over a lifetime of channeling aether. Unlike Bearers, however, the effect is far more gradual, and limited to a sac around their hearts, the slower progress of petrification resulting in the formation of a gemstone of rare beauty. ”
- Use:
-
Retrieved as a quest objective during the
Where There’s a Will Optional Quest.
Hearty Meal
- In Game Description:
- “A simple yet sustaining dish of boiled eggs and spelt bread, lovingly assembled by hideaway’s resident mealsmith.”
- Use:
-
Received from Kenneth and delivered to the residents of the Hideaway during the
A Place For Everyone Optional Quest.
Heavy Purse
- In Game Description:
- “Every jounce and jostle of this unexceptional leather sack is accompanied by an eerily melodic tinkling that is likely best ignored.”
- Use:
-
Received from Etienne and delivered to NPCs in the Northreach Markets during
The Want Beyond the Wall Optional Quest.
Ibex Haunch
- In Game Description:
- “There is nothing more a hungry guivre craves than the thick, bloody haunch of a young ibex. Or a young coeurl. Or an old coeurl. Or, admittedly, anything with a haunch.”
- Use:
-
Retrieved as a quest objective during the
Last Licks Optional Quest during
The Rising Tide DLC Expansion.
Iron Lantern
- In Game Description:
- “Its body is dirty and dented, but its wick is still warm. All signs suggest that it was dropped by someone who either did not notice its absence, or was in such a hurry that they had not the time to return for it.”
- Use:
-
Retrieved as a quest objective during the
False Friends Optional Quest.
Kretov Report
- In Game Description:
- “A scroll containing the preliminary findings of the Undying’s ill-starred venture into the ruins of Kretov, sealed with the wax imprint of a Phoenix feather.”
- Use:
-
Clive will provide Cyril with this item after visiting Kretov during the
Duty Undying Optional Quest.
Leather Pouch
- In Game Description:
- “A gift from Martha to the abbot of Glaidemond Abbey. Though its contents are neither heavy nor hard enough to be coin, it would seem they are enough to buy their bearer a glimpse of the darkness at the heart of the world.”
- Use:
- Received from Martha during the “Building Bridges” subquest, which takes place during the Homecoming Main Scenario Quest.
List of Materials
- In Game Description:
- “The noxious vapors that spilled from the cracks around a certain door in Cidolfus Telamon’s deadland hideaway would sting the eyes and burn the nose of anyone who strayed too close. Combining every ingredient on this list would no doubt produce a similar result.”
- Use:
-
Received from Mid and delivered to Charon in the Hideaway during the
Getting to Work Main Scenario Quest.
Lost Letter
- In Game Description:
- “A letter intended for delivery to the hideaway by the clumsy courier Glenn, lost on the road due to an unfortunately placed hole in the pack.”
- Use:
-
Retrieved as a quest objective for Glenn during the
Red Letter Day Optional Quest.
Lost Supplies
- In Game Description:
- “Supplies intended for delivery to the hideaway by the clumsy courier Glenn, lost on the road due to an unfortunately placed hole in the pack.”
- Use:
-
Retrieved as a quest objective for Glenn during the
Red Letter Day Optional Quest.
Martelle Apples
- In Game Description:
- “A basket of Martelle apples, grown and picked by Cormac for sample by hideaway residents. ”
- Use:
-
Received from Cormac and delivered to the Cursebreakers around the Hideaway during
The Fruits of Her Labors Optional Quest.
Mikkelburg Report
- In Game Description:
- “The Third Chair’s report into the teachings of an Ashen savior cult, its outer edges stained with the same man’s lifeblood.”
- Use:
-
Retrieved as a quest objective during the
Duty Undying II Optional Quest.
Mimett Gourd
- In Game Description:
- “Originally native to Ash, early trade between the twin realms saw the bright orange vegetable quickly spread across Storm. Though unlike in Waloed, where it can be found in a variety of culinary creations from pies to soups, west of the Autha, the mimett gourd’s use is almost solely limited to chocobo fodder, as it is found to induce a calming effect in ill-tempered birds.”
- Use:
-
Retrieved as a quest objective during the
Bird of Passage Optional Quest during
The Rising Tide DLC Expansion.
Morbol Tendril
- In Game Description:
- “Extending from the underside of a morbol’s body, these tendrils mainly serve the purpose of locomotion. When times are lean, however, they also can serve as temporary roots, drawing aetherial energies from the soil.”
- Use:
-
Dropped as a spoil from
Carrot and retrieved as a quest objective for the
Please, Sir, Can I Have Some Morbol Optional Quest.
Morganbeard
- In Game Description:
- “This rare flora has the unfortunate honor of being named for the water spirits that are believed to haunt the swamps of eastern Storm, trapping hapless wanderers in the morass that they might sup on the hope in their hearts. Infusions brewed from the flower’s petals, by contrast, are quite tasty and known to cure all manner of ailments.”
- Use:
-
Retrieved as a quest objective during
The Root of the Problem Optional Quest.
Mortal Remains
- In Game Description:
- “When one finally succumbs to the crystals’ curse, the last remaining aether are held within one’s body is finally released, causing the lithified flesh to crumble and create the ‘dust’ synonymous with a Bearer’s passing.”
- Use:
-
Received during the “Release” subquest and delivered to Riddock’s Jump during
The Gathering Storm Main Scenario Quest.
On Gods and Men
- In Game Description:
- “A heavy leather-bound tome containing the findings of one Anaximander of Kanver—a renowned theologian who spent most his life chronicling Valisthea’s diverse religious history.”
- Use:
-
Received from Vivian and delivered to Harpocrates during the
Home, Sweet Home Main Scenario Quest.
Pepio Nuts
- In Game Description:
- “The edible fruit of the pepio plant is prized by chocobo breeders—although the superstition that it lends a stud bird additional stamina seems largely founded on its blushing, swollen form than any quantifiable results.”
- Use:
-
Retrieved as a quest objective during the “Letting Off Steam III” subquest during the
Out of the Shadow Main Scenario Quest.
Pit-coal Cinder
- In Game Description:
- “Sooty, black shards, recently removed from the equally sooty, black depths of the Dravozd mines. Scattering them over a fire produces a hot, crimson flame—for which effect the substance has long been highly prized by desert fortune-tellers looking to strike the fear of the inferno into their superstitious clients.”
- Use:
-
Retrieved as a quest objective during the
Blacksmith’s Blues III Optional Quest.
Pitcher Wax
- In Game Description:
- “A sticky substance found in the pitcher of a carnivorous plant which thrives in the Rosarian lowlands.”
- Use:
-
Retrieved as a quest objective during the
Caulk & Bawl Optional Quest.
Raptor Liver
- In Game Description:
- “Some naturalists believe that it is the blueback wyvern’s proclivity to feed on carrion that results in their livers becoming so engorged, and that the saint’s bonnets with which they follow their meals serve to ameliorate this effect. Others claim that it is the blooms themselves which cause the damage—the wyverns being so taken with the flower’s taste that they cannot resist.”
- Use:
-
Retrieved as a quest objective during the
Not to Be Outdone Optional Quest.
Saint’s Bonnet
- In Game Description:
- “While this pungent herb once known as drakesmint has no known curative properties, it does have the ability to mask foul odors and flavors, which is why it is found in recipes involving particularly foul-smelling flesh, such as the lights and livers of wild beasts.”
- Use:
-
Retrieved as a quest objective during the
Not to Be Outdone Optional Quest.
Salamander Skin
- In Game Description:
- “Some species of salamander are wont to shed their tails in order to escape predators. Alas, all those of sufficient size to provide the unblemished stretch of skin that Cid’s bellows require have no predator but mankind, and are disinclined to part with their appendage.”
- Use:
-
Retrieved as a quest objective during the
Blacksmith’s Blues III Optional Quest.
Salt Broth
- In Game Description:
- “A thin soup made from boiling down what few meager vegetables hideaway cook Kenneth was able to acquire. At least it is warm. Somewhat.”
- Use:
-
Received from Kenneth and delivered to the customers in the Ale Hall of the Hideaway during the
Food for Thought Optional Quest.
Sealed Crate
- In Game Description:
- “A heavy wooden crate, nailed fast and branded with a courier’s iron.”
- Use:
-
Received from Rowan and delivered to Gerard in Rosaria during the
What a Bird Wants Optional Quest.
Shipwright’s Tallow
- In Game Description:
- “A thick, noisome lubricant made from the rendered fat of sea beasts. Commonly used by shipwrights on the cranes and winches they employ in shipbuilding.”
- Use:
-
Retrieved as a quest objective during the
Aiming High Optional Quest.
Silver Chain
- In Game Description:
- “A string of finely-wrought links found offered upon an altar in tonberry territory, exactly as Mysidia’s healer suspected. The delicacy of the metalwork, combined with the fact that the attached pendant depicts the head of a dragon, suggests that it is not the work of the beastmen.”
- Use:
-
Retrieved as a quest objective during the
Silver Linings Optional Quest during
The Rising Tide DLC Expansion.
Silver Chocobo Feather
- In Game Description:
- “To the people of the north, silver chocobos are symbols of good fortune, the mere sight of one potentially meaning the difference between a failed harvest and a bumper crop… according to Gav, at least.”
- Use:
-
Retrieved as a quest objective during the
Silver Linings Optional Quest.
Spherical Echo
- In Game Description:
- “No doubt the Fallen had some other purpose in mind for these contrivances than to stud them in a smelter, and would ridicule us for doing so, just as a man of the present day might laugh at a goblin using a carefully filed cogwheel to enliven his hat. ”
- Use:
-
Retrieved as a quest objective during the
Even Weirder Science Optional Quest.
Spider Eye
- In Game Description:
- “The creature from whom this orb was plucked is of the order commonly known as ‘weeping widows,’ whose venom is produced not in the salivary gland, but in the tear duct. They are wont to spin their webs in shaded bowers or the roofs of dark caves, and rain their paralytic tears upon any animal unlucky enough to pass beneath them. The prey, once rendered immobile, is bound in gossamer silk for later consumption.”
- Use:
-
Retrieved as a quest objective during the
Tears of Mercy Optional Quest.
Spring Lime
- In Game Description:
- “A brittle, white stone that ‘grows’ in the restorative hot springs near Dalimil. When dried and milled into a fine powder, it can be added to molten iron to purge the metal of impurities. ”
- Use:
-
Retrieved as a quest objective during the
Carving Out a Niche Optional Quest.
Star Ruby
- In Game Description:
- “One of three brilliant gemstones acquired and set aside by Cid for a rainy day. Otto now deems that day to have arrived, and wishes to use rubies to pay off three outstanding debts to Lady Charon, Martha of Martha’s Rest, and Isabelle of the Veil.”
- Use:
-
Received from Gaute and delivered to Charon, Martha, and Isabelle, during the
Payback Optional Quest.
Stardust
- In Game Description:
- “Legend has it that a star once fell from the heavens and punctured a hole in the Dhalmekian desert, whence sprang forth the fountainhead of the River Velkroy.”
- Use:
-
Retrieved as a quest objective during the “Letting Off Steam” subquest during the
Out of the Shadow Main Scenario Quest.
Stonawort
- In Game Description:
- “One of the few varieties of flora capable of resisting high concentrations of aether, this herb is most often found in and around aetherfloods, where the fauna that would feast on its nutritious roots oft fall prey to their Akashic cousins, if they don’t turn themselves. ”
- Use:
-
Retrieved as a quest objective during the
Phoenix, Heal Thyself Optional Quest.
Sundered Whetstone
- In Game Description:
- “A slab of rock quarried on the southern continent. Its unparalleled hardness makes it perfect for sharpening blades forged from all manner of metals, from bronze to adamantite.”
- Use:
-
Retrieved as a quest objective during the
Blacksmith’s Blues III Optional Quest.
Supply Kit
- In Game Description:
- “Sketches of ineffable devices seemingly drawn from the pages of a mad alchemist’s notebook, and a list of the equally exotic alloys from which such things are smithed.”
- Use:
-
Received from Mid and delivered to Blackthorne in the Hideaway during the
Getting to Work Main Scenario Quest.
Tarnished Ring
- In Game Description:
- “It was the final wish of a dying Waloeder knight to see this ring placed upon the grave of his loving parents that he might be reunited with them in the next life.”
- Use:
-
Received from the “Wounded Royalist” and delivered to the gravestone in the Kritten Hollow during the
Laid to Rest Optional Quest.
The Final Piece
- In Game Description:
- “A small yet intricate clockwork contraption crafted, then hidden away by Cid in the hope that his intrepid daughter might one day find a use for it.”
- Use:
-
Retrieved as a quest objective during the
A Song of Hope Main Scenario Quest.
Thermal Plating Designs
- In Game Description:
- “Instructions on how to go about building oneself a full set of thermal plating to dissipate heat from around a mythril engine, should one find oneself in need of such a thing.”
- Use:
-
Received from Mid and delivered to Blackthorne during the
Out of the Shadow Main Scenario Quest.
Thermal Shielding Designs
- In Game Description:
- “A baffling diagram, made all the more confounding by the preponderance of question marks that blemish its borders.”
- Use:
-
Received from Mid and delivered to Harpocrates during the
Out of the Shadow Main Scenario Quest.
Trader’s Pass
- In Game Description:
- “The raised letters upon this square of burnished bronze read, ‘By order of the Board of Delegates is the bearer of this Token bestowed all Rights and Permissions merited a Dominion merchant.’”
- Use:
-
Retrieved as a quest objective during the
Onward Main Scenario Quest.
Treated Leather
- In Game Description:
- “A sample of supple hide, dressed to the artisan Kamil’s exacting standards. It has nary a trace of the barnyard musk of lesser leathers, instead smelling faintly of rosehips.”
- Use:
-
Retrieved as a quest objective during the
Blacksmith’s Blues Optional Quest.
Unwonted Violet
- In Game Description:
- “The tails of certain species of scorpion are prized as a delicacy—the trace amounts of poison remaining in their flesh lending them a certain piquancy. ”
- Use:
-
Retrieved as a quest objective during the
A Culinary Pilgrimage Optional Quest.
Vineyard Soil Sample
- In Game Description:
- “Rich, loamy earth gathered from the vineyards of Gaultand’s Bales for use in the gardener Bohumil’s experiments.”
- Use:
-
Retrieved as a quest objective for Bohumil during the
Moving Heaven and Earth Optional Quest.
Water of the Mountain
- In Game Description:
- “The rain that falls upon the mountains of Mysidia emerges in the springs of Maiden’s March. Thus the water collected from said springs represents birth—the fountainhead from which the river of life begins.”
- Use:
-
Retrieved as a quest objective during
The Water of Life Optional Quest during
The Rising Tide DLC Expansion.
Water of the River
- In Game Description:
- “In the Riversmeet valley, several tributaries merge into a single stream, where clear currents and roiling eddies swim side by side. Its water represents life—a course complete with myriad meanderings, yet one that runs inexorably from source to sea.”
- Use:
-
Retrieved as a quest objective during
The Water of Life Optional Quest during
The Rising Tide DLC Expansion.
Water of the Sea
- In Game Description:
- “The Mysidian river empties into the ocean amid the shallows of Tailwind Bay, and thus its water represents death—the stillness that lies beyond the end of the river of life, and from whence the raindrops are born anew.”
- Use:
-
Retrieved as a quest objective during
The Water of Life Optional Quest during
The Rising Tide DLC Expansion.
Weathered Comb
- In Game Description:
- “An old, wooden comb gifted to Tatienne by Madame Isabelle. Several of the teeth appear to have been recently broken.”
- Use:
-
Retrieved for Isabelle during “The Dame” subquest, which takes place during the
Righting Wrongs Main Scenario Quest.
White Chocobo Pinion
- In Game Description:
- “A pristine plume, possibly plucked from the plump posterior of a bandit-bucking ‘bo known to the provincials as ‘Whiteheart.’”
- Use:
-
Picked up during
The White-Winged Wonder Optional Quest.
Wild Wyvern Tail
- In Game Description:
- “Records suggest that the wyvern tail was first cultivated for the purpose of distilling a purple dye from its petals. However, when the tended blooms were discovered to lose their hue over time, the gardeners of early Valisthea made the fateful decision to investigate the practical properties of their roots instead.”
- Use:
-
Retrieved as a quest objective during the
A Tail to Tell Optional Quest.
Wood Planks
- In Game Description:
- “Several lengths of weathered, slightly worm-eaten wood, salvaged and replaned to perfection for use in hideaway repairs.”
- Use:
-
Retrieved as a quest objective for Geoffrey during the
Made Do and Mend Optional Quest.