A list of the Flair abilities that Amarant is capable of using. The listings below also include the equipment that Amarant needs to wear to learn each Flair ability.
Alphabetical List
Aura
- Effect:
- “Casts Auto-Life and Regen on one party member.”
- Learned From:
-
Duel Claws
Scissor Fangs
- AP:
- 25
- MP:
- 12
Chakra
- Effect:
- “Restores HP and MP of one party member.”
- Learned From:
-
Leather Plate
Cat’s Claws
- AP:
- 30
- MP:
- 4
Curse
- Effect:
- “Makes the enemy weak against some elemental property.”
- Learned From:
-
Mythril Claws
Kaiser Knuckles
- AP:
- 20
- MP:
- 12
- Notes:
- This ability can be used multiple times to make enemies weak to more than one element.
Demi Shock
- Effect:
- “Amount of damage depends on the enemy’s HP.”
- Learned From:
-
Rune Claws
Avenger
- AP:
- 50
- MP:
- 20
No Mercy
- Effect:
- “Causes Non-Elemental damage to the enemy.”
- Learned From:
-
Duel Claws
Dragon’s Claws
- AP:
- 25
- MP:
- 12
Spare Change
- Effect:
- “Causes Non-elemental damage to the enemy by using gil.”
- Learned From:
-
Poison Knuckles
Rune Claws
- AP:
- 40
- MP:
- 0