Auron
Auron is a legendary Guardian who previously traveled with Tidus’ father, Jecht. He rejoins the party in Luca and is the party’s hardest-hitting physical attacker from the moment he arrives.
| Overdrive: | Bushido |
| Celestial Weapon: |
“A former warrior monk of Yevon. He’s Tidus’ caretaker. Although he once traveled with Tidus’ father, the details of their journey together are unknown.”
Sphere Grid Path
Auron’s section of the Sphere Grid is built around raw physical power and debuffs. His path has the highest concentration of HP and Strength nodes among all characters. He learns the four Break abilities (
Power Break,
Magic Break,
Armor Break,
Mental Break) as well as their stronger Breaker variants,
Guard,
Sentinel, and
Entrust. His path also includes the Shooting Star ability for his Overdrive.
His path connects to Tidus’ section, allowing him to pick up time manipulation abilities like
Delay Attack and
Haste if he continues past his own section.
Strengths
Auron is the party’s best physical damage dealer and debuffer:
- He has the highest base HP (1030) and Strength (20) of any character by a significant margin. He will deal more physical damage per hit than anyone else for most of the game.
- He has innate access to
Piercing weapons, making him one of only two characters (alongside Kimahri) who can deal full damage to armored enemies from the start.
Armor Break is one of the most important abilities in the entire game. It effectively doubles the physical damage a target takes. This is critical for boss fights and endgame content.
Power Break and
Mental Break significantly reduce enemy damage output, which can make the difference between surviving a boss attack and seeing the “game over” screen.- He also has the highest base Defense (15, tied with Kimahri), making him the party’s natural tank.
Limitations
Auron’s biggest weakness is his low Agility (5, the lowest in the party alongside Lulu). He gets fewer turns than other characters, which becomes a significant disadvantage in the endgame when Speed is the most important stat. Quick Hit (on Tidus’ path) partially addresses this, but Auron needs considerable Sphere Grid progression to reach it.
He has no healing, support, or magic abilities on his natural path. He is a pure physical character, which limits his flexibility.
His base Magic (5) and Magic Defense (5) are among the lowest in the party, making him vulnerable to magical attacks until his Magic Defense is improved through the Sphere Grid.
On the positive side, his Celestial Weapon,
Masamune, is one of the easiest to obtain. The Mars SigilSaturn Sigil is a reward for unlocking 10 Area Creations in the Monster Arena, which most players will accomplish naturally during endgame progression.
Bushido
Auron’s Overdrive, Bushido, requires entering a button sequence within a time limit. The faster you enter the combination, the more damage it deals. He has four Bushido abilities: Dragon Fang (hits all enemies), Shooting Star (can eject a non-boss enemy from battle), Banishing Blade (inflicts multiple Break effects), and Tornado (hits all enemies with heavy damage). Bushido is reliable and deals good damage across the board. Check out the Bushido page in the Overdrives section for more information.