Chaos, Walker of the Wheel
Bestiary Description
“Tutelary deity of the sacred crystals fashioned by the gods at the time of the Great Making. Created in opposition to Mitron the Chastiser, scion of light.
Upon entering the world of Man, he was enveloped in the turmoil rampant there. Lost, he died and was reborn countless times, a walker of life’s wheel, eventually to rage against the gods that had so fated him.
By sitting in meditation upon the Uneh Pedestal does he clear heart and mind until all that has order and reason and thought is made as nothing.”
Chaos is located in the depths of the Necrohol of Nabudis. In order to reach him, you will have to complete two side quests.
You will first need to find the Medallion of Might which can be obtained through the Three Medallions side quest. Click on the link below for details:
Three Medallions
Side Quests
Completing the Nabreus Medallions side quest to defeat Fury and Humbaba Mistant to gain access to the optional Esper, Chaos, Walker of the Wheel.
Next, you will need to use the Medallion of Bravery and the Medallion of Love to gain entry to two locked rooms in the Necrohol of Nabudis and defeat Humbaba Mistant and Fury. Details regarding this are located on the Necrohol of Nabudis side quest page:
Necrohol of Nabudis
Side Quests
Defeating Humbaba Mistant and Fury to turn the Lusterless Medallion into the Medallion of Might.
You are ready to track down and defeat Chaos once you have the Medallion of Might.
Location
Chaos, much like Humbaba Mistant and Fury, is also located in a hidden cloister in the Necrohol of Nabudis. Make sure that you save your game after you have defeated the two bosses preceding Chaos and then head back to the Necrohol.
Chaos can be found in a room called The Crucible which can be accessed from the Cloister of the Highborn. It is located in the very center of the Necrohol which means that you can use either the north entrance from the Nabreus Deadlands or the south entrance from the Salikawood to get there.
Before you travel back to do battle with Chaos, make sure that you have a few Bowline Sashes in your possession. You can purchase Bowline Sash accessories from the item vendor at the very beginning of Old Archades (which can be accessed easily by warping to the Sochen Cave Palace Save Crystal).
It is also recommended that you have the Telekinesis Technick purchased (or go and obtain it in the Zodiac Age version of the game) and enabled on your melee, physical attacking characters.
Use the map below to help you find the The Crucible:
Similar to the previous two bosses fought in the Necrohol of Nabudis, make sure that you prepare your party for battle before you examine the Door of Despair. Choose to “Examine the Depression” again when you are ready and insert the Medallion of Might.
Esper Battle
Level: 57
HP: 208,966
Steal: Taurus Gem (55%), Elixir (10%), High Arcana (3%)
A Magick field will encompass the room as soon as you enter which will prevent any of your party members from using the Attack command for the duration of the fight. As such, you will need to rely on Technicks, Quickenings, Magick, Espers or other types of damage dealing attacks.
The Telekinesis Technick is extremely helpful for this fight. Switch out all of your “Attack” Gambits and insert Telekinesis. This will allow your physical characters to still use their physical attacks from a distance. The downside of using Telekinesis is that it slows your attack speed by a fair bit, so it is not useful for all applications, but is incredibly helpful for this fight. Alternatives to using Telekinesis include Gil Toss, Souleater or just sticking to Magick.
Next, you should setup a Gambit to have your characters target the foe with the lowest HP first. Chaos will be summoning a number of orbs around it (Air Chaosjet, Earth Chaosjet, Fire Chaosjet, Water Chaosjet) which will cast buffs on Chaos. They have very little health and are easy to take down but it is important that your party members focus on them first.
Setup a Dispel Gambit as well but make sure to keep it deactivated until all of the Chaosjet enemies around Chaos are defeated. The Chaosjets will recast any buffs that you remove making it a pointless waste of MP to remove them.
The last preparation step that you should do is to equip your characters with the Bowline Sash accessory to prevent Confusion. You will want to have your healing character equip either a Rose Corsage to prevent Silence or setup a Gambit to use Echo Herbs on them in the event that they are Silenced.
Make sure that you have all of your beneficial status buffs activated before entering The Crucible. This includes Protect, Shell, Bubble, Bravery and Haste (as well as Faith if you plan on using Magick-based attacks). Keep your party member’s HP high as well throughout the fight in preparation for its Whirlwind and Aeroga attacks.
A video of the battle in the Zodiac Age version is included below:
Congratulations – you now have Chaos as an Esper which you can use in battle!
Chaos can be summoned during a fight. It will use a move called Whirlwind which deals damage based on the foe’s maximum HP. It will also use a move called Tornado as its ultimate attack which does Wind-elemental damage to all enemies.
This most likely completes everything that you can do in the Necrohol of Nabudis but you can return to that page for information by clicking on the link.
Esper Locked Licenses
Unlocking Chaos on the License Boards of certain jobs will unlock additional License Boards:
- Archer:
Magick Lore (x5) - Bushi:
Brawler - Knight:
390 HP, Revive, Excalipur - Machinist:
350 HP - Monk:
White Magick 11 (Holy, Esunaga), White Magick 12 (Protectga, Shellga) - Red Battlemage:
Greatsword 3 (Ultima Blade) - Time Battlemage:
270 HP - Uhlan:
Black Magick 6 (Bio, Blindga), Black Magick 7 (Aeroga, Silencega) - White Mage:
310 HP, Greatswords 2 (Defender, Save the Queen)
You can unlock the Licenses for the Knight using a Quickening, so the most optimal choices for which jobs to unlock Chaos on are your Monk, to obtain the White Magick spells, or if you don’t need those, select the Uhlan for Black Magick spells or your White Mage to give them additional HP.