Final Fantasy Mode
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Accessories
This page lists the accessories in the order they're listed in within the game. This list excludes the updated versions of the weapons that appear in Final Fantasy Mode. Check out the Game Mode page to switch guide versions:
Berserker Ring
In Game Description:
“The berserkers of southern Ash, known for their fearlessness on the field of battle, were known to wear these rings not only on their fingers, but pierced all over their bodies from head to toe. Scholars now believe the unnatural courage they displayed was a result of extended exposure to the concentrated aether imbued in the jewelry, that poisoned the blood of its non-Bearer wearers and induced madness that ultimately became associated with battle frenzy.”
Temporarily increases attack proficiency with each precision dodge.
Channeler’s Whispers
In Game Description:
“Maintaining an aetherial charge can prove as deadly to a Bearer as unleashing the magic itself. These earrings are believed to assist in the channeling of aether by reducing the amount drawn from the body and augmenting it with ambient aether from the environment.”
Obtained:
Purchased from Charon’s Toll during the Home, Sweet Home Main Scenario Quest for 20,000Gil.
Version
Effect
Channeler’s Whispers
Automatically charges magic spells and maintains the charge until cast. Accessory effect will not trigger unless the ability “Charged Magic” is learned.
Badge of Might
In Game Description:
“Awarded to soldiers for unparalleled displays of courage on the field of battle. The feeling of accomplishment it enkindles in the recipient’s heart is thought to enhance future performance.”
“The strength of a city is defined by the guard that mans its walls. The strength of a city guard is defined by the pride in their hearts and the laurels on their breasts. This badge provides its wearer with one of the two.”
Obtained:
Treasure coffer after completing the Food for Thought Optional Quest.
Version
Effect
Badge of Mettle
Increases Defense by 10.
Badge of Mettle +1
Increases Defense by 30.
Genji Gloves
In Game Description:
“The island warriors of the far east are said to claim a piece of the armor of a slain soldier following a battle, wearing it over their own until the next encounter, at which time they finally remove it. The warriors believe that the spirit of the fallen foe will now lend them their strength.”
“Unlike most wristwear which, admittedly, only protects one’s wrists, gauntlets cover both lower arm and hand. Any drop in mobility is made up for by an increased threshold to pain.”
Obtained:
Treasure coffer in the Halfcome area of Waloed picked up during the Footfalls in Ash Main Scenario Quest.
Version
Effect
Adamantine Gauntlets
Increases maximum HP by 500.
Cleric’s Medallion
In Game Description:
“At a glance, what appears to be a holy relic able to channel the power of the divine into curative energies actually contains the dust of a light-aspected crystal, known to be a catalyst for the restorative arts.”
“In remote locations where trained physickers cannot be found, the duties of curing the injured of their ails oft fall to the men and women of the local churches. Light crystal medallions such as these assist the clergy in their healing ‘prayers.’”
“A shield on my left arm
Sword brother at my right
The courage of my mother
To see me through the fight
- A soldier’s prayer”
Obtained:
Purchased from Shop at Martha’s Rest during the The Gathering Storm Main Scenario Quest for 1,900Gil.
Version
Effect
Stoneskin Cuffs
Increases stoneskin tonic duration by 30 seconds.
Talisman of Priming
In Game Description:
“‘His eyes glowing, his blade an extension of his very arm, he knew no fatigue. The man was gone, and in his place the Eikon visited upon us death a thousandfold.’
- A firsthand account of the Siege of Stonhyrr”
“A dire wolf subdues its prey by overwhelming it with a flurry of attacks that injure both body and spirit, stunning the creature and allowing for a quick kill before it can recover.”
“Blood hawks prey on other birds, swooping in on them from above, and using both beak and talon to administer multiple deep lacerations that result in a heavy blood loss and eventually send the target plummeting to the ground where the hawk can collect the corpse for its blood.”
Obtained:
Treasure coffer in Greensheaves during the Holding On Main Scenario Quest.
Version
Effect
Blood Hawk Jess
Increases aerial combo damage by 8%.
Ring of the Marksman
In Game Description:
“‘Distance will only save you for as long as it takes my arrow to reach your heart.’
- Locke of the Full Quiver”
Obtained:
Treasure coffer in Mornebrume on the way to the Svarog Notorious Mark Hunt.
Version
Effect
Ring of the Marksman
Increases the will damage of magic by 10%.
Ring of the Demolitionist
In Game Description:
“‘I have yet to encounter a problem a will-timed explosion cannot solve.’
- 2nd Legion Imperial Sapper, Guy the Fox”
Obtained:
Treasure coffer in Titan’s Wake picked up during the Duty Undying Optional Quest.
Version
Effect
Ring of the Demolitionist
Increases magic burst will damage by 15%.
Ring of the Swiftshot
In Game Description:
“‘A moment’s hesitation can lead to an eternity in the grave.’
- Rasset the Older”
Lowers charge time for charged magic by 0.2 seconds.
Bull’s Horn Braid
In Game Description:
“‘The minotaur is a stupid creature, rushing blindly at any traveler who strays upon his territory. The traveler who strays upon a minotaur’s territory is a stupider creature still.’
- An except from The Valisthean Pilgrim”
Obtained:
Treasure coffer in the Lostplume area of Rosaria during the Bloodlines Main Scenario Quest.
Version
Effect
Bull’s Horn Braid
Increases lunge damage by 5%.
Kestrel’s Beak Braid
In Game Description:
“‘Raptors that hunt in the high plateaus of northern Storm are wont to make of the earth an ally, and dive upon their prey from a great height, achieving speeds far greater than any concerted effort of their wings alone would allow. When venturing among the peaks, sturdy headwear is advised.’
- An excerpt from The Valisthean Pilgrim”
Obtained:
Treasure coffer near the Eastwatch tower in northern Dragon’s Aery that can be picked up during the Righting Wrongs Main Scenario Quest.
Version
Effect
Kestrel’s Beak Braid
Increases downthrust damage by 10%.
Griffin’s Head Braid
In Game Description:
“‘While it is true that large felines make a home of the Dhalmekian deserts, tales of a ‘flying’ lion with a mane of living flame and a rage just as hot are fallacious—most likely the result of a chance encounter with a long-haired cat ill-starred enough to have been caught in a brush fire.’
- An excerpt from The Valisthean Pilgrim”
Obtained:
Treasure coffer in the Old Road area east of Claireview during the Righting Wrongs Main Scenario Quest.
Version
Effect
Griffin’s Head Braid
Increases burning blade damage by 7%.
Crimson Tassels
In Game Description:
“Crimson is the color of the blood that feeds my rage.
- Traditional battle invocation”
Obtained:
Purchased from Charon’s Toll during the Home, Sweet Home Main Scenario Quest for 26,000Gil.
Version
Effect
Crimson Tassels
Increases limit break generation amount by 3% when dealing damage.
Cobalt Tassels
In Game Description:
“Cobalt is the color of the blade that feeds my pain.
- Traditional battle invocation.”
Obtained:
Purchased from Charon’s Toll during the Home, Sweet Home Main Scenario Quest for 24,000Gil.
Version
Effect
Cobalt Tassels
Increases limit break generation amount by 6% when taking damage.
The Will of Fire (Rising Flames)
In Game Description:
“Residual fire aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
“Residual fire aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
Reduces Rising Flames cooldown time by 2.0 seconds.
The Favor of Fire (Scarlet Cyclone)
In Game Description:
“Residual fire aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
Obtained:
Treasure coffer in Caer Norvent during the Headwind Main Scenario Quest.
Version
Effect
The Favor of Fire (Scarlet Cyclone)
Increases Scarlet Cyclone damage by 8%.
The Breath of Fire (Scarlet Cyclone)
In Game Description:
“Residual fire aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
Reduces Scarlet Cyclone cooldown time by 3.3 seconds.
The Favor of Fire (Heatwave)
In Game Description:
“Residual fire aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
Obtained:
Treasure coffer in Caer Norvent during the Headwind Main Scenario Quest.
Version
Effect
The Favor of Fire (Heatwave)
Increases Heatwave damage by 9%.
The Breath of Fire (Heatwave)
In Game Description:
“Residual fire aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
Obtained:
Purchased from Charon’s Toll during the Righting Wrongs Main Scenario Quest for 10,000Gil.
Version
Effect
The Breath of Fire (Heatwave)
Reduces Heatwave cooldown time by 2.7 seconds.
The Favor of Fire (Flames of Rebirth)
In Game Description:
“Residual fire aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
Obtained:
Reward for completing the Trial by Fire Chronolith Trial.
Version
Effect
The Favor of Fire (Flames of Rebirth)
Increases Flames of Rebirth damage by 8%.
The Breath of Fire (Flames of Rebirth)
In Game Description:
“Residual fire aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
Reduces Flames of Rebirth cooldown time by 12.0 seconds.
The Favor of the Inferno (Ignition)
In Game Description:
“Residual fire aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
“Residual fire aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
Obtained:
Reward for completing the Hot Water Optional Quest.
Version
Effect
The Breath of the Inferno (Ignition)
Reduces Ignition cooldown time by 2.2 seconds.
The Grace of the Inferno (Will-o’-the-Wykes)
In Game Description:
“Residual fire aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
Obtained:
Treasure coffer in Drake’s Breath during the Fire and Ice Main Scenario Quest.
Version
Effect
The Grace of the Inferno (Will-o’-the-Wykes)
Increases Will-o’-the-Wykes duration by 5 seconds.
The Favor of Wind (Gouge)
In Game Description:
“Residual wind aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
Obtained:
Treasure coffer in the Phoenix Gate Ruins during the Buried Memories Main Scenario Quest.
Version
Effect
The Favor of Wind (Gouge)
Increases Gouge damage by 15%.
The Breath of Wind (Gouge)
In Game Description:
“Residual wind aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
“Residual wind aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
Obtained:
Treasure coffer in the Phoenix Gate Ruins during the Buried Memories Main Scenario Quest.
Version
Effect
The Favor of Wind (Wicked Wheel)
Increases Wicked Wheel damage by 10%.
The Breath of Wind (Wicked Wheel)
In Game Description:
“Residual wind aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
Reduces Wicked Wheel cooldown time by 2.7 seconds.
The Will of Wind (Rook’s Gambit)
In Game Description:
“Residual wind aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
Obtained:
Treasure coffer in the Phoenix Gate Ruins during the Buried Memories Main Scenario Quest.
Version
Effect
The Will of Wind (Rook’s Gambit)
Increases Rook’s Gambit will damage by 10%.
The Breath of Wind (Rook’s Gambit)
In Game Description:
“Residual wind aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
Obtained:
Purchased from Charon’s Toll during the Homecoming Main Scenario Quest for 11,000Gil.
Version
Effect
The Breath of Wind (Rook’s Gambit)
Reduces Rook’s Gambit cooldown time by 2.7 seconds.
The Will of Wind (Aerial Blast)
In Game Description:
“Residual wind aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
Obtained:
Reward for completing the Trial by Wind Chronolith Trial.
Version
Effect
The Will of Wind (Aerial Blast)
Increases Aerial Blast will damage by 12%.
The Breath of Wind (Aerial Blast)
In Game Description:
“Residual wind aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
Obtained:
Treasure coffer in Drake’s Breath during the Fire and Ice Main Scenario Quest.
Version
Effect
The Breath of Wind (Aerial Blast)
Reduces Aerial Blast cooldown time by 11.0 seconds.
The Will of Lightning (Pile Drive)
In Game Description:
“Residual lightning aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
Obtained:
Treasure coffer in Rosalith during the Capital Punishment Main Scenario Quest.
Version
Effect
The Will of Lightning (Pile Drive)
Increases Pile Drive will damage by 10%.
The Breath of Lightning (Pile Drive)
In Game Description:
“Residual lightning aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
“Residual lightning aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
“Residual lightning aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
Reduces Thunderstorm cooldown time by 2.7 seconds.
The Favor of Lightning (Lightning Rod)
In Game Description:
“Residual lightning aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
Obtained:
Treasure coffer in Drakes’s Fang during the Into the Darkness Main Scenario Quest.
Version
Effect
The Favor of Lightning (Lightning Rod)
Increases Lightning Rod damage by 9%.
The Breath of Lightning (Lightning Rod)
In Game Description:
“Residual lightning aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
Obtained:
Purchased from the Shop in Dalimil during the Riddle of the Sands Main Scenario Quest for 12,200Gil.
Version
Effect
The Breath of Lightning (Lightning Rod)
Reduces Lightning Rod cooldown time by 5.0 seconds.
The Favor of Lightning (Judgment Bolt)
In Game Description:
“Residual lightning aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
“Residual lightning aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
Obtained:
Treasure coffer in Twinside during the Fire in the Sky Main Scenario Quest.
Version
Effect
The Breath of Lightning (Judgment Bolt)
Reduces Judgment Bolt cooldown time by 9.0 seconds.
The Favor of Earth (Windup)
In Game Description:
“Residual earth aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
“Residual earth aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
Obtained:
Reward for completing the Getting to Work Main Scenario Subquest.
Version
Effect
The Breath of Earth (Windup)
Reduces Windup cooldown time by 3.0 seconds.
The Favor of Earth (Upheaval)
In Game Description:
“Residual earth aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
Obtained:
Treasure coffer in Drakes’s Fang during the Into the Darkness Main Scenario Quest.
Version
Effect
The Favor of Earth (Upheaval)
Increases Upheaval damage by 8%.
The Breath of Earth (Upheaval)
In Game Description:
“Residual earth aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
“Residual earth aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
Obtained:
Treasure coffer in Twinside during the Fire in the Sky Main Scenario Quest.
Version
Effect
The Favor of Earth (Raging Fists)
Increases Raging Fists damage by 10%.
The Breath of Earth (Raging Fists)
In Game Description:
“Residual earth aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its application.”
Obtained:
Purchased from the Shop in Northreach during the Righting Wrongs Main Scenario Quest for 15,300Gil.
Version
Effect
The Breath of Earth (Raging Fists)
Reduces Raging Fists cooldown time by 3.5 seconds.
The Favor of Earth (Earthen Fury)
In Game Description:
“Residual earth aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
Obtained:
Reward for completing the Trial by Earth Chronolith Trial.
Version
Effect
The Favor of Earth (Earthen Fury)
Increases Earthen Fury damage by 7%.
The Breath of Earth (Earthen Fury)
In Game Description:
“Residual earth aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
Obtained:
Treasure coffer on the ship in the Naldia Narrow during the Through the Maelstrom Main Scenario Quest.
Version
Effect
The Breath of Earth (Earthen Fury)
Reduces Earthen Fury cooldown time by 9.5 seconds.
The Will of Light (Impulse)
In Game Description:
“Residual light aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
“Residual light aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
“Residual light aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
Obtained:
Treasure coffer in the Free Cities of Kanver during the Evenfall Main Scenario Quest.
Version
Effect
The Favor of Light (Flare Breath)
Increases Flare Breath damage by 12%.
The Breath of Light (Flare Breath)
In Game Description:
“Residual light aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
Reduces Flare Breath cooldown time by 2.7 seconds.
The Will of Light (Satellite)
In Game Description:
“Residual light aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
Obtained:
Treasure coffer at Drake’s Spine during the Streets of Madness Main Scenario Quest.
Version
Effect
The Will of Light (Satellite)
Increases Satellite will damage by 10%.
The Breath of Light (Satellite)
In Game Description:
“Residual light aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
Obtained:
Purchased from the Shop at Martha’s Rest during the Across the Narrow Main Scenario Quest for 20,000Gil.
Version
Effect
The Breath of Light (Satellite)
Reduces Satellite cooldown time by 4.0 seconds.
The Favor of Light (Gigaflare)
In Game Description:
“Residual light aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
Obtained:
Reward for completing the Trial by Light Chronolith Trial.
Version
Effect
The Favor of Light (Gigaflare)
Increases Gigaflare damage by 5%
Bahamut’s Mercy
In Game Description:
“A gift from the very first emperor of Sanbreque to his infant son, this ring has graced the hand of every Dominant of Bahamut since—the aether it absorbed from the Eikon over the years aiding the next imperial scion in drawing out the full potential of their bloodline. But now the empire lies in ruin, and that bloodline is broken—so let it be with Bahamut, as was always intended.”
Obtained:
Reward for completing the A Tail to Tell Optional Quest.
Version
Effect
Bahamut’s Mercy
Reduces Gigaflare cooldown time by 6.0 seconds.
The Favor of Ice (Ice Age)
In Game Description:
“Residual ice aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
Obtained:
Treasure coffer in Reverie during The Last King Main Scenario Quest.
Version
Effect
The Favor of Ice (Ice Age)
Increases Ice Age damage by 12%.
The Breath of Ice (Ice Age)
In Game Description:
“Residual ice aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
Obtained:
Reward for completing the Duty Undying Optional Quest.
Version
Effect
The Breath of Ice (Ice Age)
Reduces Ice Age cooldown time by 1.5 seconds.
The Will of Ice (Mesmerize)
In Game Description:
“Residual ice aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
Obtained:
Treasure coffer in Reverie during The Last King Main Scenario Quest.
Version
Effect
The Will of Ice (Mesmerize)
Increases Mesmerize will damage by 10%.
The Breath of Ice (Mesmerize)
In Game Description:
“Residual ice aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
“Residual ice aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
Obtained:
Treasure coffer at Drake’s Spine during the Streets of Madness Main Scenario Quest.
Version
Effect
The Will of Ice (Rime)
Increases Rime will damage by 30%.
The Breath of Ice (Rime)
In Game Description:
“Residual ice aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
Obtained:
Purchased from the Shop at Martha’s Rest during the Across the Narrow Main Scenario Quest for 20,000Gil.
Version
Effect
The Breath of Ice (Rime)
Reduces Rime cooldown time by 2.0 seconds.
The Will of Ice (Diamond Dust)
In Game Description:
“Residual ice aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
Obtained:
Reward for completing the Trial by Ice Chronolith Trial.
Version
Effect
The Will of Ice (Diamond Dust)
Increases Diamond Dust will damage by 10%.
Shiva’s Kiss
In Game Description:
“Song of Winter
Autumn gone
From frosted lips
Oblivion
- Northern Nursery Rhyme”
Obtained:
Reward for completing the Priceless Optional Quest.
Version
Effect
Shiva’s Kiss
Reduces Diamond Dust cooldown time by 7.5 seconds.
The Will of Darkness (Gungnir)
In Game Description:
“Residual dark aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
Obtained:
Purchased from the Shop in Tabor during the Brotherhood Main Scenario Quest for 50,000Gil.
Version
Effect
The Will of Darkness (Gungnir)
Increases Gungnir will damage by 30%.
The Breath of Darkness (Gungnir)
In Game Description:
“Residual dark aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
Obtained:
Reward for completing the Nobody’s Tool Optional Quest.
Version
Effect
The Breath of Darkness (Gungnir)
Reduces Gungnir cooldown time by 1.6 seconds.
The Favor of Darkness (Heaven’s Cloud)
In Game Description:
“Residual dark aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
Obtained:
Purchased from the Shop in Northreach during the Brotherhood Main Scenario Quest for 52,000Gil.
Version
Effect
The Favor of Darkness (Heaven’s Cloud)
Increases Heaven’s Cloud damage by 15%.
The Breath of Darkness (Heaven’s Cloud)
In Game Description:
“Residual dark aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
Reduces Heaven’s Cloud cooldown time by 2.1 seconds.
The Breath of Darkness (Rift Slip)
In Game Description:
“Residual dark aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
Obtained:
Purchased from the Shop in Dalimil during the Back to Their Origin Main Scenario Quest for 45,000Gil.
Version
Effect
The Breath of Darkness (Rift Slip)
Reduces Rift Slip cooldown time by 0.5 seconds.
The Pull of Darkness (Dancing Steel)
In Game Description:
“Residual dark aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
Increases rate at which Dancing Steel fills Zantetsuken gauge by 25%.
The Will of Darkness (Dancing Steel)
In Game Description:
“Residual dark aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
“Residual dark aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
Obtained:
Purchased from the Shop in Dravozd during the Back to Their Origin Main Scenario Quest for 85,000Gil.
Version
Effect
The Breath of Darkness (Dancing Steel)
Reducing Dancing Steel cooldown time by 4.5 seconds.
The Golden Testament
In Game Description:
“A beautifully illuminated scroll containing the writings of the tongueless prophet Llivol, who is believed to have spread the gospel of Gilbard the Lender across southern Storm.”
Obtained:
Purchased from Charon’s Toll during the After the Storm Main Scenario Quest for 5,000Gil.
Version
Effect
The Golden Testament
Increases gil earned by 35%.
On Fortune and the Heavens
In Game Description:
“A treatise in which the renowned astrologer Osmo claims to have successfully mapped the eastern autumn skies and proceeds to explain how the stars’ location is relevant in the fortification of the spirit.”
Obtained:
Purchased from Charon’s Toll during the After the Storm Main Scenario Quest for 5,000Gil.
Version
Effect
On Fortune and the Heavens
Increases EXP earned by 15%.
The Wages of Warcraft
In Game Description:
“It is said that in his three score years as combat trainer, Rasset the Younger saw to the training of over ten thousand soldiers, focusing on efficiency over brute strength. Fortunately, before he passed, he dictated his learning to one of his acolytes so that future generations might partake in his wisdom.”
Obtained:
Purchased from Charon’s Toll during the After the Storm Main Scenario Quest for 15,000Gil.
Version
Effect
The Wages of Warcraft
Increases ability points earned in normal encounters by 20%.
Cavall’s Fang
In Game Description:
“Even a legendary king, surrounded by the realm’s greatest knights and blessed by the very heavens, would have found himself hard-pressed to unite the warring tribes of ancient Valisthea. Fortunately, he had the help of his fine and trusty hound, Cavall.”
Obtained:
Reward for completing the A Bone to Pick Optional Quest.
“If there were a ring that transformed a novice swordsman’s awkward jerks and jabs into a veritable dance of precisely executed flourishes, one might wonder why every knight in the realm didn’t have one of their own.”
Obtained:
Automatically placed in your inventory when you start the game.
Version
Effect
Ring of Timely Strikes
When equipped, complex ability combinations can be executed by simply pressing .
Ring of Timely Evasion
In Game Description:
“Fleetness of foot requires lightning-quick reflexes, eagle-like vision, and razor-sharp focus, not to mention the calves of a puma. That, or this convenient ring.”
Obtained:
Automatically placed in your inventory when you start the game.
Version
Effect
Ring of Timely Evasion
When equipped, Clive will automatically evade attacks, as long as the attack can be evaded.
Ring of Timely Focus
In Game Description:
“Clearly the darkest of arts were employed in this ring’s forging. Yet no matter its infernal providence, it does effectively slow time, and that can prove very handy in staying alive.”
Obtained:
Automatically placed in your inventory when you start the game.
Version
Effect
Ring of Timely Focus
When equipped, time slows before an evadable enemy attack strikes Clive. No effect when equipped with the ring of timely evasion.
Ring of Timely Healing
In Game Description:
“There once was a hapless battlemage who oft found himself on the losing end of duels, for, in the heat of combat, he would forget to use the healing potions he carried with him. Fed up, he enchanted a ring to remind him to do just that. As he was a better mage than a swordsman, the ring worked. It worked so well, in fact, that he could rarely even recall raising a vial to his lips.”
Obtained:
Automatically placed in your inventory when you start the game.
Version
Effect
Ring of Timely Healing
When equipped, Clive will automatically use a potion when his HP falls below a certain point. Potions will be used before high potions.
Ring of Timely Assistance
In Game Description:
“Though a fiercely loyal companion, Torgal is also a free spirit who will tear out the heart of any man, woman, or behemoth he deems a threat. To see that he only tears out the hearts of those Clive has specifically deemed threats, he’ll need a sign. Preferably from Clive’s finger.”
Obtained:
Automatically placed in your inventory once Torgal joins your party during the Fanning Embers Main Scenario Quest.
Version
Effect
Ring of Timely Assistance
When equipped, pet commands are executed automatically and Torgal’s actions will adapt to Clive’s. The ring of timely assistance’s effects are included in the ring of timely strikes.
Disengagement Bit
In Game Description:
“Once willed from slumber, this spherical construct of Fallen provenance will flit and flutter about its new master like a dutiful (yet unseen) hummingbird, sweeping in to provide aid should the need arise.”
Indicated precise parry timing by temporarily changing the color of a target’s display name. Increases slowdown following a successful parry by 20%.
Bombardment Bit
In Game Description:
“Once willed from slumber, this spherical construct of Fallen provenance will flit and flutter about its new master like a dutiful (yet unseen) hummingbird, sweeping in to provide aid should the need arise.”
Increases will damage dealt using most aerial attacks by 20%. Also increases maximum number of stomps from 2 to 3 (or 6 if ability is mastered).
Escapement Bit
In Game Description:
“Once willed from slumber, this spherical construct of Fallen provenance will flit and flutter about its new master like a dutiful (yet unseen) hummingbird, sweeping in to provide aid should the need arise.”
Reduces ability cooldown time and restores a small amount of the HP regain gauge following a precision dodge. Effect potency is directly affected by the strength of the attack dodged.
Assailment Bit
In Game Description:
“Once willed from slumber, this spherical construct of Fallen provenance will flit and flutter about its new master like a dutiful (yet unseen) hummingbird, sweeping in to provide aid should the need arise.”
Increases rate at which damage multiplier rises while enemies are staggered, as well as increases multiplier maximum to 200%. The battle technique “Double Impact” is earned upon attaining the multiplier maximum.
Nourishment Bit
In Game Description:
“Once willed from slumber, this spherical construct of Fallen provenance will flit and flutter about its new master like a dutiful (yet unseen) hummingbird, sweeping in to provide aid should the need arise.”
Increases HP regain potential when taking damage while automatically restoring HP regain gauge.
Revivement Bit
In Game Description:
“Once willed from slumber, this spherical construct of Fallen provenance will flit and flutter about its new master like a dutiful (yet unseen) hummingbird, sweeping in to provide aid should the need arise.”
Improves limit-break-induced enhancements, while increasing HP regen during limit break by 50%. Also, if fatal damage is taken while the limit gauge is full, a limit break is automatically triggered, preventing KO (except under special circumstances such as being in the deadlands).
Reflection of Fire (Phoenix Shift)
In Game Description:
“Residual fire aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
Obtained:
Treasure coffer in Mysidia during the The Rising Tide DLC Expansion.
Version
Effect
Reflection of Fire (Phoenix Shift)
Enhances Phoenix Shift, increasing both movement speed and distance.
Reflection of Wind (Deadly Embrace)
In Game Description:
“Residual wind aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
Obtained:
Treasure coffer in the Aire of Hours during the The Rising Tide DLC Expansion.
Version
Effect
Reflection of Wind (Deadly Embrace)
Enhances Garuda’s Eikonic Feat, Deadly Embrace, increasing both embrace reach and Deadly Leap elevation.
Reflection of Lightning (Blind Justice)
In Game Description:
“Residual lightning aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
Obtained:
Spoil for defeating Hreidmar in the Aire of Hours during the The Rising Tide DLC Expansion.
Version
Effect
Reflection of Lightning (Blind Justice)
Enhances Ramuh’s Eikonic Feat, Blind Justice, slowing time even further during feat execution, while increasing the speed at which targets are locked onto.
Reflection of Earth (Titanic Block)
In Game Description:
“Residual earth aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
Enhances Titan’s Eikonic Feat, Titanic Block, making it capable to block attacks from behind, while restoring a small amount of the HP regain gauge.
Reflection of Light (Wings of Light)
In Game Description:
“Residual light aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
Obtained:
Treasure coffer in Mysidia during the The Rising Tide DLC Expansion.
Version
Effect
Reflection of Light (Wings of Light)
Enhances Bahamut’s Eikonic Feat, Wings of Light, both increasing the speed at which the Megaflare gauge fills, and extending the input window for a Megaflare Dodge.
Reflection of Ice (Cold Snap)
In Game Description:
“Residual ice aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
Obtained:
Spoil for defeating Timekeeper in the Aire of Hours during the The Rising Tide DLC Expansion.
Version
Effect
Reflection of Ice (Cold Snap)
Enhances Shiva’s Eikonic Feat, Cold Snap, both slightly increasing the duration of Frostbite’s ice trail, and extending the input window for Permafrost.
Reflection of Darkness (Arm of Darkness)
In Game Description:
“Residual dark aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
Obtained:
Reward for completing the Last Licks Optional Quest.
Version
Effect
Reflection of Darkness (Arm of Darkness)
Enhances Odin’s Eikonic Feat, Arm of Darkness, increasing Zantetsuken’s area of effect, while allowing for execution of the ability at any time, regardless of recovery status.
The Will of Water (Deluge)
In Game Description:
“Residual water aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
Obtained:
Treasure coffer in Mysidia during The Rising Tide DLC Expansion.
Version
Effect
The Will of Water (Deluge)
Increases Deluge will damage by 10%.
The Serpent’s Wonder (Deluge)
In Game Description:
“An ornate ring, crafted with an aesthetic unique to the Motes of Water. It is fitted with a single aquamarine that positively pulses with aetherial energy.
‘Sharpened talons, sharper gaze
For to seize those led astray.’
- Second verse of a southern Ash lullaby”
“Residual water aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
Obtained:
Treasure coffer in the Aire of Hours during the The Rising Tide DLC Expansion.
Version
Effect
The Will of Water (Cross Swell)
Increases Cross Swell will damage by 16%.
The Serpent’s Word (Cross Swell)
In Game Description:
“An ornate ring, crafted with an aesthetic unique to the Motes of Water. It is fitted with a single aquamarine that positively pulses with aetherial energy.
‘Gentle whispers left and right
Heed their call or know His bite.’
- Fourth verse of a southern Ash lullaby”
“Residual water aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
Obtained:
Treasure coffer in the Aire of Hours during the The Rising Tide DLC Expansion.
Version
Effect
The Favor of Water (Abyssal Tear)
Increases Abyssal Tear damage by 20%.
The Serpent’s Watch (Abyssal Tear)
In Game Description:
“An ornate ring, crafted with an aesthetic unique to the Motes of Water. It is fitted with a single aquamarine that positively pulses with aetherial energy.
‘Eyes of three from ocean deep
For to watch us while we sleep.’
- Third verse of a southern Ash lullaby”
Reduces Abyssal Tear cooldown time by 2.0 seconds.
The Favor of Water (Tsunami)
In Game Description:
“Residual water aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
Obtained:
Reward for completing the Trial by Water Chronolith Trial.
Version
Effect
The Favor of Water (Tsunami)
Increases Tsunami damage by 7%.
The Serpent’s Worth (Tsunami)
In Game Description:
“An ornate ring, crafted with an aesthetic unique to the Motes of Water. It is fitted with a single aquamarine that positively pulses with aetherial energy.
‘Lofty wave on foul shore breaks
From the Rill, its souls he takes.’
- First verse of a southern Ash lullaby”
“Aether manipulated by Ultima into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its application.”
“Aether manipulated by Ultima into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its application.”
“Aether manipulated by Ultima into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its application.”
“Aether manipulated by Ultima into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its application.”
“Aether manipulated by Ultima into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its application.”
“Aether manipulated by Ultima into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its application.”
Reduces Voice of God cooldown time by 2.7 seconds.
The Favor of the Creator (Ultimate Demise)
In Game Description:
“Aether manipulated by Ultima into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its application.”
“Aether manipulated by Ultima into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its application.”
Reduces Ultimate Demise cooldown time by 15.0 seconds.
Adamantine Gauntlets
In Game Description:
“Unlike most wristwear which, admittedly, only protects one’s wrists, gauntlets cover both lower arm and hand. Any drop in mobility is made up for by an increased threshold to pain.”
Obtained:
Treasure coffer in the Halfcome area of Waloed picked up during the Footfalls in Ash Main Scenario Quest.
Version
Effect
Adamantine Gauntlets
Increases maximum HP by 500.
Assailment Bit
In Game Description:
“Once willed from slumber, this spherical construct of Fallen provenance will flit and flutter about its new master like a dutiful (yet unseen) hummingbird, sweeping in to provide aid should the need arise.”
Increases rate at which damage multiplier rises while enemies are staggered, as well as increases multiplier maximum to 200%. The battle technique “Double Impact” is earned upon attaining the multiplier maximum.
Badge of Mettle
In Game Description:
“The strength of a city is defined by the guard that mans its walls. The strength of a city guard is defined by the pride in their hearts and the laurels on their breasts. This badge provides its wearer with one of the two.”
Obtained:
Treasure coffer after completing the Food for Thought Optional Quest.
Version
Effect
Badge of Mettle
Increases Defense by 10.
Badge of Mettle +1
Increases Defense by 30.
Badge of Might
In Game Description:
“Awarded to soldiers for unparalleled displays of courage on the field of battle. The feeling of accomplishment it enkindles in the recipient’s heart is thought to enhance future performance.”
“A gift from the very first emperor of Sanbreque to his infant son, this ring has graced the hand of every Dominant of Bahamut since—the aether it absorbed from the Eikon over the years aiding the next imperial scion in drawing out the full potential of their bloodline. But now the empire lies in ruin, and that bloodline is broken—so let it be with Bahamut, as was always intended.”
Obtained:
Reward for completing the A Tail to Tell Optional Quest.
Version
Effect
Bahamut’s Mercy
Reduces Gigaflare cooldown time by 6.0 seconds.
Berserker Ring
In Game Description:
“The berserkers of southern Ash, known for their fearlessness on the field of battle, were known to wear these rings not only on their fingers, but pierced all over their bodies from head to toe. Scholars now believe the unnatural courage they displayed was a result of extended exposure to the concentrated aether imbued in the jewelry, that poisoned the blood of its non-Bearer wearers and induced madness that ultimately became associated with battle frenzy.”
Temporarily increases attack proficiency with each precision dodge.
Blood Hawk Jess
In Game Description:
“Blood hawks prey on other birds, swooping in on them from above, and using both beak and talon to administer multiple deep lacerations that result in a heavy blood loss and eventually send the target plummeting to the ground where the hawk can collect the corpse for its blood.”
Obtained:
Treasure coffer in Greensheaves during the Holding On Main Scenario Quest.
Version
Effect
Blood Hawk Jess
Increases aerial combo damage by 8%.
Bombardment Bit
In Game Description:
“Once willed from slumber, this spherical construct of Fallen provenance will flit and flutter about its new master like a dutiful (yet unseen) hummingbird, sweeping in to provide aid should the need arise.”
Increases will damage dealt using most aerial attacks by 20%. Also increases maximum number of stomps from 2 to 3 (or 6 if ability is mastered).
Bull’s Horn Braid
In Game Description:
“‘The minotaur is a stupid creature, rushing blindly at any traveler who strays upon his territory. The traveler who strays upon a minotaur’s territory is a stupider creature still.’
- An except from The Valisthean Pilgrim”
Obtained:
Treasure coffer in the Lostplume area of Rosaria during the Bloodlines Main Scenario Quest.
Version
Effect
Bull’s Horn Braid
Increases lunge damage by 5%.
Cavall’s Fang
In Game Description:
“Even a legendary king, surrounded by the realm’s greatest knights and blessed by the very heavens, would have found himself hard-pressed to unite the warring tribes of ancient Valisthea. Fortunately, he had the help of his fine and trusty hound, Cavall.”
Obtained:
Reward for completing the A Bone to Pick Optional Quest.
“Maintaining an aetherial charge can prove as deadly to a Bearer as unleashing the magic itself. These earrings are believed to assist in the channeling of aether by reducing the amount drawn from the body and augmenting it with ambient aether from the environment.”
Obtained:
Purchased from Charon’s Toll during the Home, Sweet Home Main Scenario Quest for 20,000Gil.
Version
Effect
Channeler’s Whispers
Automatically charges magic spells and maintains the charge until cast. Accessory effect will not trigger unless the ability “Charged Magic” is learned.
Cleric’s Medallion
In Game Description:
“At a glance, what appears to be a holy relic able to channel the power of the divine into curative energies actually contains the dust of a light-aspected crystal, known to be a catalyst for the restorative arts.”
“Cobalt is the color of the blade that feeds my pain.
- Traditional battle invocation.”
Obtained:
Purchased from Charon’s Toll during the Home, Sweet Home Main Scenario Quest for 24,000Gil.
Version
Effect
Cobalt Tassels
Increases limit break generation amount by 6% when taking damage.
Crimson Tassels
In Game Description:
“Crimson is the color of the blood that feeds my rage.
- Traditional battle invocation”
Obtained:
Purchased from Charon’s Toll during the Home, Sweet Home Main Scenario Quest for 26,000Gil.
Version
Effect
Crimson Tassels
Increases limit break generation amount by 3% when dealing damage.
Dire Wolf Jess
In Game Description:
“A dire wolf subdues its prey by overwhelming it with a flurry of attacks that injure both body and spirit, stunning the creature and allowing for a quick kill before it can recover.”
“Once willed from slumber, this spherical construct of Fallen provenance will flit and flutter about its new master like a dutiful (yet unseen) hummingbird, sweeping in to provide aid should the need arise.”
Indicated precise parry timing by temporarily changing the color of a target’s display name. Increases slowdown following a successful parry by 20%.
Escapement Bit
In Game Description:
“Once willed from slumber, this spherical construct of Fallen provenance will flit and flutter about its new master like a dutiful (yet unseen) hummingbird, sweeping in to provide aid should the need arise.”
Reduces ability cooldown time and restores a small amount of the HP regain gauge following a precision dodge. Effect potency is directly affected by the strength of the attack dodged.
Genji Gloves
In Game Description:
“The island warriors of the far east are said to claim a piece of the armor of a slain soldier following a battle, wearing it over their own until the next encounter, at which time they finally remove it. The warriors believe that the spirit of the fallen foe will now lend them their strength.”
“‘While it is true that large felines make a home of the Dhalmekian deserts, tales of a ‘flying’ lion with a mane of living flame and a rage just as hot are fallacious—most likely the result of a chance encounter with a long-haired cat ill-starred enough to have been caught in a brush fire.’
- An excerpt from The Valisthean Pilgrim”
Obtained:
Treasure coffer in the Old Road area east of Claireview during the Righting Wrongs Main Scenario Quest.
Version
Effect
Griffin’s Head Braid
Increases burning blade damage by 7%.
High Cleric’s Medallion
In Game Description:
“In remote locations where trained physickers cannot be found, the duties of curing the injured of their ails oft fall to the men and women of the local churches. Light crystal medallions such as these assist the clergy in their healing ‘prayers.’”
“‘Raptors that hunt in the high plateaus of northern Storm are wont to make of the earth an ally, and dive upon their prey from a great height, achieving speeds far greater than any concerted effort of their wings alone would allow. When venturing among the peaks, sturdy headwear is advised.’
- An excerpt from The Valisthean Pilgrim”
Obtained:
Treasure coffer near the Eastwatch tower in northern Dragon’s Aery that can be picked up during the Righting Wrongs Main Scenario Quest.
Version
Effect
Kestrel’s Beak Braid
Increases downthrust damage by 10%.
Nourishment Bit
In Game Description:
“Once willed from slumber, this spherical construct of Fallen provenance will flit and flutter about its new master like a dutiful (yet unseen) hummingbird, sweeping in to provide aid should the need arise.”
Increases HP regain potential when taking damage while automatically restoring HP regain gauge.
On Fortune and the Heavens
In Game Description:
“A treatise in which the renowned astrologer Osmo claims to have successfully mapped the eastern autumn skies and proceeds to explain how the stars’ location is relevant in the fortification of the spirit.”
Obtained:
Purchased from Charon’s Toll during the After the Storm Main Scenario Quest for 5,000Gil.
Version
Effect
On Fortune and the Heavens
Increases EXP earned by 15%.
Reflection of Darkness (Arm of Darkness)
In Game Description:
“Residual dark aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
Obtained:
Reward for completing the Last Licks Optional Quest.
Version
Effect
Reflection of Darkness (Arm of Darkness)
Enhances Odin’s Eikonic Feat, Arm of Darkness, increasing Zantetsuken’s area of effect, while allowing for execution of the ability at any time, regardless of recovery status.
Reflection of Earth (Titanic Block)
In Game Description:
“Residual earth aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
Enhances Titan’s Eikonic Feat, Titanic Block, making it capable to block attacks from behind, while restoring a small amount of the HP regain gauge.
Reflection of Fire (Phoenix Shift)
In Game Description:
“Residual fire aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
Obtained:
Treasure coffer in Mysidia during the The Rising Tide DLC Expansion.
Version
Effect
Reflection of Fire (Phoenix Shift)
Enhances Phoenix Shift, increasing both movement speed and distance.
Reflection of Ice (Cold Snap)
In Game Description:
“Residual ice aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
Obtained:
Spoil for defeating Timekeeper in the Aire of Hours during the The Rising Tide DLC Expansion.
Version
Effect
Reflection of Ice (Cold Snap)
Enhances Shiva’s Eikonic Feat, Cold Snap, both slightly increasing the duration of Frostbite’s ice trail, and extending the input window for Permafrost.
Reflection of Light (Wings of Light)
In Game Description:
“Residual light aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
Obtained:
Treasure coffer in Mysidia during the The Rising Tide DLC Expansion.
Version
Effect
Reflection of Light (Wings of Light)
Enhances Bahamut’s Eikonic Feat, Wings of Light, both increasing the speed at which the Megaflare gauge fills, and extending the input window for a Megaflare Dodge.
Reflection of Lightning (Blind Justice)
In Game Description:
“Residual lightning aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
Obtained:
Spoil for defeating Hreidmar in the Aire of Hours during the The Rising Tide DLC Expansion.
Version
Effect
Reflection of Lightning (Blind Justice)
Enhances Ramuh’s Eikonic Feat, Blind Justice, slowing time even further during feat execution, while increasing the speed at which targets are locked onto.
Reflection of Wind (Deadly Embrace)
In Game Description:
“Residual wind aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
Obtained:
Treasure coffer in the Aire of Hours during the The Rising Tide DLC Expansion.
Version
Effect
Reflection of Wind (Deadly Embrace)
Enhances Garuda’s Eikonic Feat, Deadly Embrace, increasing both embrace reach and Deadly Leap elevation.
Revivement Bit
In Game Description:
“Once willed from slumber, this spherical construct of Fallen provenance will flit and flutter about its new master like a dutiful (yet unseen) hummingbird, sweeping in to provide aid should the need arise.”
Improves limit-break-induced enhancements, while increasing HP regen during limit break by 50%. Also, if fatal damage is taken while the limit gauge is full, a limit break is automatically triggered, preventing KO (except under special circumstances such as being in the deadlands).
Ring of the Demolitionist
In Game Description:
“‘I have yet to encounter a problem a will-timed explosion cannot solve.’
- 2nd Legion Imperial Sapper, Guy the Fox”
Obtained:
Treasure coffer in Titan’s Wake picked up during the Duty Undying Optional Quest.
Version
Effect
Ring of the Demolitionist
Increases magic burst will damage by 15%.
Ring of the Marksman
In Game Description:
“‘Distance will only save you for as long as it takes my arrow to reach your heart.’
- Locke of the Full Quiver”
Obtained:
Treasure coffer in Mornebrume on the way to the Svarog Notorious Mark Hunt.
Version
Effect
Ring of the Marksman
Increases the will damage of magic by 10%.
Ring of the Swiftshot
In Game Description:
“‘A moment’s hesitation can lead to an eternity in the grave.’
- Rasset the Older”
Lowers charge time for charged magic by 0.2 seconds.
Ring of Timely Assistance
In Game Description:
“Though a fiercely loyal companion, Torgal is also a free spirit who will tear out the heart of any man, woman, or behemoth he deems a threat. To see that he only tears out the hearts of those Clive has specifically deemed threats, he’ll need a sign. Preferably from Clive’s finger.”
Obtained:
Automatically placed in your inventory once Torgal joins your party during the Fanning Embers Main Scenario Quest.
Version
Effect
Ring of Timely Assistance
When equipped, pet commands are executed automatically and Torgal’s actions will adapt to Clive’s. The ring of timely assistance’s effects are included in the ring of timely strikes.
Ring of Timely Evasion
In Game Description:
“Fleetness of foot requires lightning-quick reflexes, eagle-like vision, and razor-sharp focus, not to mention the calves of a puma. That, or this convenient ring.”
Obtained:
Automatically placed in your inventory when you start the game.
Version
Effect
Ring of Timely Evasion
When equipped, Clive will automatically evade attacks, as long as the attack can be evaded.
Ring of Timely Focus
In Game Description:
“Clearly the darkest of arts were employed in this ring’s forging. Yet no matter its infernal providence, it does effectively slow time, and that can prove very handy in staying alive.”
Obtained:
Automatically placed in your inventory when you start the game.
Version
Effect
Ring of Timely Focus
When equipped, time slows before an evadable enemy attack strikes Clive. No effect when equipped with the ring of timely evasion.
Ring of Timely Healing
In Game Description:
“There once was a hapless battlemage who oft found himself on the losing end of duels, for, in the heat of combat, he would forget to use the healing potions he carried with him. Fed up, he enchanted a ring to remind him to do just that. As he was a better mage than a swordsman, the ring worked. It worked so well, in fact, that he could rarely even recall raising a vial to his lips.”
Obtained:
Automatically placed in your inventory when you start the game.
Version
Effect
Ring of Timely Healing
When equipped, Clive will automatically use a potion when his HP falls below a certain point. Potions will be used before high potions.
Ring of Timely Strikes
In Game Description:
“If there were a ring that transformed a novice swordsman’s awkward jerks and jabs into a veritable dance of precisely executed flourishes, one might wonder why every knight in the realm didn’t have one of their own.”
Obtained:
Automatically placed in your inventory when you start the game.
Version
Effect
Ring of Timely Strikes
When equipped, complex ability combinations can be executed by simply pressing .
Shiva’s Kiss
In Game Description:
“Song of Winter
Autumn gone
From frosted lips
Oblivion
- Northern Nursery Rhyme”
Obtained:
Reward for completing the Priceless Optional Quest.
Version
Effect
Shiva’s Kiss
Reduces Diamond Dust cooldown time by 7.5 seconds.
Stoneskin Cuffs
In Game Description:
“A shield on my left arm
Sword brother at my right
The courage of my mother
To see me through the fight
- A soldier’s prayer”
Obtained:
Purchased from Shop at Martha’s Rest during the The Gathering Storm Main Scenario Quest for 1,900Gil.
Version
Effect
Stoneskin Cuffs
Increases stoneskin tonic duration by 30 seconds.
Talisman of Priming
In Game Description:
“‘His eyes glowing, his blade an extension of his very arm, he knew no fatigue. The man was gone, and in his place the Eikon visited upon us death a thousandfold.’
- A firsthand account of the Siege of Stonhyrr”
“Residual dark aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
Obtained:
Purchased from the Shop in Dravozd during the Back to Their Origin Main Scenario Quest for 85,000Gil.
Version
Effect
The Breath of Darkness (Dancing Steel)
Reducing Dancing Steel cooldown time by 4.5 seconds.
The Breath of Darkness (Gungnir)
In Game Description:
“Residual dark aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
Obtained:
Reward for completing the Nobody’s Tool Optional Quest.
Version
Effect
The Breath of Darkness (Gungnir)
Reduces Gungnir cooldown time by 1.6 seconds.
The Breath of Darkness (Heaven’s Cloud)
In Game Description:
“Residual dark aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
Reduces Heaven’s Cloud cooldown time by 2.1 seconds.
The Breath of Darkness (Rift Slip)
In Game Description:
“Residual dark aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
Obtained:
Purchased from the Shop in Dalimil during the Back to Their Origin Main Scenario Quest for 45,000Gil.
Version
Effect
The Breath of Darkness (Rift Slip)
Reduces Rift Slip cooldown time by 0.5 seconds.
The Breath of Earth (Earthen Fury)
In Game Description:
“Residual earth aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
Obtained:
Treasure coffer on the ship in the Naldia Narrow during the Through the Maelstrom Main Scenario Quest.
Version
Effect
The Breath of Earth (Earthen Fury)
Reduces Earthen Fury cooldown time by 9.5 seconds.
The Breath of Earth (Raging Fists)
In Game Description:
“Residual earth aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its application.”
Obtained:
Purchased from the Shop in Northreach during the Righting Wrongs Main Scenario Quest for 15,300Gil.
Version
Effect
The Breath of Earth (Raging Fists)
Reduces Raging Fists cooldown time by 3.5 seconds.
The Breath of Earth (Upheaval)
In Game Description:
“Residual earth aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
“Residual earth aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
Obtained:
Reward for completing the Getting to Work Main Scenario Subquest.
Version
Effect
The Breath of Earth (Windup)
Reduces Windup cooldown time by 3.0 seconds.
The Breath of Fire (Flames of Rebirth)
In Game Description:
“Residual fire aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
Reduces Flames of Rebirth cooldown time by 12.0 seconds.
The Breath of Fire (Heatwave)
In Game Description:
“Residual fire aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
Obtained:
Purchased from Charon’s Toll during the Righting Wrongs Main Scenario Quest for 10,000Gil.
Version
Effect
The Breath of Fire (Heatwave)
Reduces Heatwave cooldown time by 2.7 seconds.
The Breath of Fire (Rising Flames)
In Game Description:
“Residual fire aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
Reduces Rising Flames cooldown time by 2.0 seconds.
The Breath of Fire (Scarlet Cyclone)
In Game Description:
“Residual fire aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
Reduces Scarlet Cyclone cooldown time by 3.3 seconds.
The Breath of Ice (Ice Age)
In Game Description:
“Residual ice aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
Obtained:
Reward for completing the Duty Undying Optional Quest.
Version
Effect
The Breath of Ice (Ice Age)
Reduces Ice Age cooldown time by 1.5 seconds.
The Breath of Ice (Mesmerize)
In Game Description:
“Residual ice aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
“Residual ice aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
Obtained:
Purchased from the Shop at Martha’s Rest during the Across the Narrow Main Scenario Quest for 20,000Gil.
Version
Effect
The Breath of Ice (Rime)
Reduces Rime cooldown time by 2.0 seconds.
The Breath of Light (Flare Breath)
In Game Description:
“Residual light aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
Reduces Flare Breath cooldown time by 2.7 seconds.
The Breath of Light (Impulse)
In Game Description:
“Residual light aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
“Residual light aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
Obtained:
Purchased from the Shop at Martha’s Rest during the Across the Narrow Main Scenario Quest for 20,000Gil.
Version
Effect
The Breath of Light (Satellite)
Reduces Satellite cooldown time by 4.0 seconds.
The Breath of Lightning (Judgment Bolt)
In Game Description:
“Residual lightning aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
Obtained:
Treasure coffer in Twinside during the Fire in the Sky Main Scenario Quest.
Version
Effect
The Breath of Lightning (Judgment Bolt)
Reduces Judgment Bolt cooldown time by 9.0 seconds.
The Breath of Lightning (Lightning Rod)
In Game Description:
“Residual lightning aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
Obtained:
Purchased from the Shop in Dalimil during the Riddle of the Sands Main Scenario Quest for 12,200Gil.
Version
Effect
The Breath of Lightning (Lightning Rod)
Reduces Lightning Rod cooldown time by 5.0 seconds.
The Breath of Lightning (Pile Drive)
In Game Description:
“Residual lightning aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
“Residual lightning aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
Reduces Thunderstorm cooldown time by 2.7 seconds.
The Breath of the Creator (Dominion)
In Game Description:
“Aether manipulated by Ultima into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its application.”
“Aether manipulated by Ultima into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its application.”
“Aether manipulated by Ultima into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its application.”
Reduces Ultimate Demise cooldown time by 15.0 seconds.
The Breath of the Creator (Voice of God)
In Game Description:
“Aether manipulated by Ultima into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its application.”
Reduces Voice of God cooldown time by 2.7 seconds.
The Breath of the Inferno (Ignition)
In Game Description:
“Residual fire aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
Obtained:
Reward for completing the Hot Water Optional Quest.
Version
Effect
The Breath of the Inferno (Ignition)
Reduces Ignition cooldown time by 2.2 seconds.
The Breath of Wind (Aerial Blast)
In Game Description:
“Residual wind aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
Obtained:
Treasure coffer in Drake’s Breath during the Fire and Ice Main Scenario Quest.
Version
Effect
The Breath of Wind (Aerial Blast)
Reduces Aerial Blast cooldown time by 11.0 seconds.
The Breath of Wind (Gouge)
In Game Description:
“Residual wind aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
“Residual wind aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
Obtained:
Purchased from Charon’s Toll during the Homecoming Main Scenario Quest for 11,000Gil.
Version
Effect
The Breath of Wind (Rook’s Gambit)
Reduces Rook’s Gambit cooldown time by 2.7 seconds.
The Breath of Wind (Wicked Wheel)
In Game Description:
“Residual wind aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
“Residual dark aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
Obtained:
Purchased from the Shop in Northreach during the Brotherhood Main Scenario Quest for 52,000Gil.
Version
Effect
The Favor of Darkness (Heaven’s Cloud)
Increases Heaven’s Cloud damage by 15%.
The Favor of Earth (Earthen Fury)
In Game Description:
“Residual earth aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
Obtained:
Reward for completing the Trial by Earth Chronolith Trial.
Version
Effect
The Favor of Earth (Earthen Fury)
Increases Earthen Fury damage by 7%.
The Favor of Earth (Raging Fists)
In Game Description:
“Residual earth aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
Obtained:
Treasure coffer in Twinside during the Fire in the Sky Main Scenario Quest.
Version
Effect
The Favor of Earth (Raging Fists)
Increases Raging Fists damage by 10%.
The Favor of Earth (Upheaval)
In Game Description:
“Residual earth aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
Obtained:
Treasure coffer in Drakes’s Fang during the Into the Darkness Main Scenario Quest.
Version
Effect
The Favor of Earth (Upheaval)
Increases Upheaval damage by 8%.
The Favor of Earth (Windup)
In Game Description:
“Residual earth aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
“Residual fire aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
Obtained:
Reward for completing the Trial by Fire Chronolith Trial.
Version
Effect
The Favor of Fire (Flames of Rebirth)
Increases Flames of Rebirth damage by 8%.
The Favor of Fire (Heatwave)
In Game Description:
“Residual fire aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
Obtained:
Treasure coffer in Caer Norvent during the Headwind Main Scenario Quest.
Version
Effect
The Favor of Fire (Heatwave)
Increases Heatwave damage by 9%.
The Favor of Fire (Scarlet Cyclone)
In Game Description:
“Residual fire aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
Obtained:
Treasure coffer in Caer Norvent during the Headwind Main Scenario Quest.
Version
Effect
The Favor of Fire (Scarlet Cyclone)
Increases Scarlet Cyclone damage by 8%.
The Favor of Ice (Ice Age)
In Game Description:
“Residual ice aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
Obtained:
Treasure coffer in Reverie during The Last King Main Scenario Quest.
Version
Effect
The Favor of Ice (Ice Age)
Increases Ice Age damage by 12%.
The Favor of Light (Flare Breath)
In Game Description:
“Residual light aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
Obtained:
Treasure coffer in the Free Cities of Kanver during the Evenfall Main Scenario Quest.
Version
Effect
The Favor of Light (Flare Breath)
Increases Flare Breath damage by 12%.
The Favor of Light (Gigaflare)
In Game Description:
“Residual light aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
Obtained:
Reward for completing the Trial by Light Chronolith Trial.
Version
Effect
The Favor of Light (Gigaflare)
Increases Gigaflare damage by 5%
The Favor of Lightning (Judgment Bolt)
In Game Description:
“Residual lightning aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
“Residual lightning aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
Obtained:
Treasure coffer in Drakes’s Fang during the Into the Darkness Main Scenario Quest.
Version
Effect
The Favor of Lightning (Lightning Rod)
Increases Lightning Rod damage by 9%.
The Favor of Lightning (Thunderstorm)
In Game Description:
“Residual lightning aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
“Aether manipulated by Ultima into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its application.”
“Aether manipulated by Ultima into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its application.”
“Residual fire aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
“Residual water aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
Obtained:
Treasure coffer in the Aire of Hours during the The Rising Tide DLC Expansion.
Version
Effect
The Favor of Water (Abyssal Tear)
Increases Abyssal Tear damage by 20%.
The Favor of Water (Tsunami)
In Game Description:
“Residual water aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
Obtained:
Reward for completing the Trial by Water Chronolith Trial.
Version
Effect
The Favor of Water (Tsunami)
Increases Tsunami damage by 7%.
The Favor of Wind (Gouge)
In Game Description:
“Residual wind aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
Obtained:
Treasure coffer in the Phoenix Gate Ruins during the Buried Memories Main Scenario Quest.
Version
Effect
The Favor of Wind (Gouge)
Increases Gouge damage by 15%.
The Favor of Wind (Wicked Wheel)
In Game Description:
“Residual wind aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
Obtained:
Treasure coffer in the Phoenix Gate Ruins during the Buried Memories Main Scenario Quest.
Version
Effect
The Favor of Wind (Wicked Wheel)
Increases Wicked Wheel damage by 10%.
The Golden Testament
In Game Description:
“A beautifully illuminated scroll containing the writings of the tongueless prophet Llivol, who is believed to have spread the gospel of Gilbard the Lender across southern Storm.”
Obtained:
Purchased from Charon’s Toll during the After the Storm Main Scenario Quest for 5,000Gil.
Version
Effect
The Golden Testament
Increases gil earned by 35%.
The Grace of the Inferno (Will-o’-the-Wykes)
In Game Description:
“Residual fire aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
Obtained:
Treasure coffer in Drake’s Breath during the Fire and Ice Main Scenario Quest.
Version
Effect
The Grace of the Inferno (Will-o’-the-Wykes)
Increases Will-o’-the-Wykes duration by 5 seconds.
The Pull of Darkness (Dancing Steel)
In Game Description:
“Residual dark aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
Increases rate at which Dancing Steel fills Zantetsuken gauge by 25%.
The Serpent’s Watch (Abyssal Tear)
In Game Description:
“An ornate ring, crafted with an aesthetic unique to the Motes of Water. It is fitted with a single aquamarine that positively pulses with aetherial energy.
‘Eyes of three from ocean deep
For to watch us while we sleep.’
- Third verse of a southern Ash lullaby”
Reduces Abyssal Tear cooldown time by 2.0 seconds.
The Serpent’s Wonder (Deluge)
In Game Description:
“An ornate ring, crafted with an aesthetic unique to the Motes of Water. It is fitted with a single aquamarine that positively pulses with aetherial energy.
‘Sharpened talons, sharper gaze
For to seize those led astray.’
- Second verse of a southern Ash lullaby”
“An ornate ring, crafted with an aesthetic unique to the Motes of Water. It is fitted with a single aquamarine that positively pulses with aetherial energy.
‘Gentle whispers left and right
Heed their call or know His bite.’
- Fourth verse of a southern Ash lullaby”
“An ornate ring, crafted with an aesthetic unique to the Motes of Water. It is fitted with a single aquamarine that positively pulses with aetherial energy.
‘Lofty wave on foul shore breaks
From the Rill, its souls he takes.’
- First verse of a southern Ash lullaby”
“It is said that in his three score years as combat trainer, Rasset the Younger saw to the training of over ten thousand soldiers, focusing on efficiency over brute strength. Fortunately, before he passed, he dictated his learning to one of his acolytes so that future generations might partake in his wisdom.”
Obtained:
Purchased from Charon’s Toll during the After the Storm Main Scenario Quest for 15,000Gil.
Version
Effect
The Wages of Warcraft
Increases ability points earned in normal encounters by 20%.
The Will of Darkness (Dancing Steel)
In Game Description:
“Residual dark aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
“Residual dark aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
Obtained:
Purchased from the Shop in Tabor during the Brotherhood Main Scenario Quest for 50,000Gil.
Version
Effect
The Will of Darkness (Gungnir)
Increases Gungnir will damage by 30%.
The Will of Fire (Rising Flames)
In Game Description:
“Residual fire aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
“Residual ice aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
Obtained:
Reward for completing the Trial by Ice Chronolith Trial.
Version
Effect
The Will of Ice (Diamond Dust)
Increases Diamond Dust will damage by 10%.
The Will of Ice (Mesmerize)
In Game Description:
“Residual ice aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
Obtained:
Treasure coffer in Reverie during The Last King Main Scenario Quest.
Version
Effect
The Will of Ice (Mesmerize)
Increases Mesmerize will damage by 10%.
The Will of Ice (Rime)
In Game Description:
“Residual ice aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
Obtained:
Treasure coffer at Drake’s Spine during the Streets of Madness Main Scenario Quest.
Version
Effect
The Will of Ice (Rime)
Increases Rime will damage by 30%.
The Will of Light (Impulse)
In Game Description:
“Residual light aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
“Residual light aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
Obtained:
Treasure coffer at Drake’s Spine during the Streets of Madness Main Scenario Quest.
Version
Effect
The Will of Light (Satellite)
Increases Satellite will damage by 10%.
The Will of Lightning (Pile Drive)
In Game Description:
“Residual lightning aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
Obtained:
Treasure coffer in Rosalith during the Capital Punishment Main Scenario Quest.
Version
Effect
The Will of Lightning (Pile Drive)
Increases Pile Drive will damage by 10%.
The Will of the Creator (Proselytize)
In Game Description:
“Aether manipulated by Ultima into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its application.”
“Aether manipulated by Ultima into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its application.”
“Residual water aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
Obtained:
Treasure coffer in the Aire of Hours during the The Rising Tide DLC Expansion.
Version
Effect
The Will of Water (Cross Swell)
Increases Cross Swell will damage by 16%.
The Will of Water (Deluge)
In Game Description:
“Residual water aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
Obtained:
Treasure coffer in Mysidia during The Rising Tide DLC Expansion.
Version
Effect
The Will of Water (Deluge)
Increases Deluge will damage by 10%.
The Will of Wind (Aerial Blast)
In Game Description:
“Residual wind aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
Obtained:
Reward for completing the Trial by Wind Chronolith Trial.
Version
Effect
The Will of Wind (Aerial Blast)
Increases Aerial Blast will damage by 12%.
The Will of Wind (Rook’s Gambit)
In Game Description:
“Residual wind aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
Obtained:
Treasure coffer in the Phoenix Gate Ruins during the Buried Memories Main Scenario Quest.