Mt. Gagazet Cave
The Mt. Gagazet portion of this strategy guide is divided into two sections: the previous page, which involved scaling the mountain, and this page, which takes the team through the Mt. Gagazet Cave.
Gagazet - Mountain Cave
Make your way down the pathway until you reach the
Save Sphere. Save your game and refill your HP and MP.
Mountain Cave Map (Part 1)
Warning
You may run into an enemy in this area called a Dark Flan, which looks like a giant purple blob monster. These enemies can be painful to dispatch. They have extremely high Defense and Magic Defense stats, meaning that regular attacks and spells will barely scratch them, and they can hit your party hard with powerful black magic.
Use Auron’s
Armor Break and
Mental Break abilities to break through those defenses and make this battle much easier. You can also use Wakka’s
Silence Attack or
Silence Buster to shut down its spellcasting and significantly reduce the amount of damage that it can do to your party.
Helpful Hint
You can learn the “White Wind” Ronso Rage ability by having him use
Lancet on a Bomb enemy in this area. Check out the Overdrive section for more information on Kimahri’s Ronso Rage.
The path splits here, with one going left and the other right. Go down the left pathway that leads northwest. At the end of the path, you will reach a body of water where the team will split up. Your new party will consist of Tidus, Wakka, and Rikku, the only characters capable of swimming (apparently). Swim forward into the next area.
Gagazet - Submerged Passage
Take a left at the fork in the road. The path to the right leads to a dead end, though you will be able to see two treasure chests along the way that are out of reach for now. Ignore them, as you will be able to grab both of them (a Return Sphere and a Recovery Ring) from the other side of the cave shortly.
Submerged Passage Map (Part 1)
| 1 | First Trial |
You will reach the “First Trial of Gagazet” at the end of the pathway. The trial is a mini-game that involves hitting the center of the orb with Wakka’s Blitzball. Unfortunately, there are no tips to help you complete this mini-game. Sometimes you have to keep trying until you get lucky.
Grab the treasure chest that appears once you hit the center to receive a
Lv. 1 Key Sphere. The reward from the treasure chest is pretty lackluster, but this step has opened up other passageways within the cave. Return to the
Save Sphere at the entrance to the cave.
Gagazet - Mountain Cave
Once you reach the
Save Sphere, you will notice that there is a new stairway that has appeared across the giant hole that used to sit in front of the Sphere. Go up the stairs (northeast).
Mountain Cave Map (Part 2)
Helpful Hint
You can learn the “Mighty Guard” Ronso Rage ability by having him use
Lancet on a Behemoth enemy in this area. You should already have it, though, as you should have obtained it from Biran Ronso during the solo battle with Kimahri. You can pick it up here if you missed it.
Check out the Overdrive section for more information on Kimahri’s Ronso Rage.
Take a left (heading north) at the fork in the road at the top of the stairs. Continue northward until you reach another pool of water. You will only have Tidus, Wakka, and Rikku in your party again once you enter the water.
Gagazet - Submerged Passage
Swim through the pool until you reach the “Second Trial of Gagazet.” The object of this mini-game, if you can call it that, is to decide which character should touch which panel on the wall. The colors match up with the colors that you see in each character’s Sphere Grid.
Submerged Passage Map (Part 2)
| 1 | Second Trial |
- Rikku should swim up to the green panel.
- Tidus should swim up to the blue panel, and…
- Wakka should swim up to the red.
Open the treasure chest that appears below the colored panels (by swimming below the surface) to obtain a
Fortune Sphere. Now swim/walk all the way back to the
Save Sphere.
Gagazet - Mountain Cave
Touch the
Save Sphere to replenish your HP and MP, and then go back up the stairs. This time, take a right (heading northeast) once you reach the fork in the road.
Mountain Cave Map (Part 3)
Jump into the pool of water and swim to the end of the pathway. You will reach two treasure chests. One of them contains a
Return Sphere while the other includes a
Recovery Ring. Return to the
Save Sphere again.
Submerged Passage Map (Part 3)
Replenish your HP and MP again. Head down the left-hand pathway (not up the stairway) to the northwest. A ways down this pathway is a crevasse on the right. This crevasse was blocked off when you first passed through the area, but completing the trials has filled in the gap, allowing you to reach the treasure chest at the back containing
Pep Talk (armor for Wakka).
Back to the
Save Sphere one last time. Go back up the stairway and take a left (heading northwest). Follow the path until you reach the split in the road, then take the left path (the one that doesn’t lead down to the pool).
Use the screenshot below to find the fork in the road and use the red arrow on your mini-map to confirm that you are heading in the proper direction. You are in for another cutscene once you reach the top.
Auron will explain that Yunalesca has sent fiends to challenge Yuna and her party.
Save your game once you reach the very top at the
Save Sphere, as the following screen will lead you to a boss fight. This boss has moves capable of inflicting several status ailments, including Sleep, Silence, Darkness, Curse and Confusion. If you have not run into the Curse status before, this status effect causes your Overdrive meter to stop charging.
The most devastating of these ailments is, without a doubt, Confuse. If you have any armor for your party members that has the
Confuse Ward or
Confuseproof abilities, you should equip them now. If you do not, you can also equip other armor pieces that prevent the different status effects listed above, which will help.
Gagazet - Summit Region
The battle begins as soon as you exit the cave.
Boss Battle
In Game Description: Its Photon Wings attack causes confusion, sleep, silence, darkness, curse, and other status effects. Tail Sweep negates Haste and delays targets’ next turn. Uses healing magic and Reflect, among other spells.
HP: 40,000
Sanctuary Keeper has an attack called Photon Wings, which is the most challenging aspect of this boss battle. Photon Wings causes approximately 1,000 damage and inflicts Sleep, Silence, Darkness, and Confusion status effects. It will also cast
Curaga on itself later in the fight.
Make sure that you have Lulu cast her
Bio spell on Sanctuary Keeper early on in the fight. Have Yuna cast
Reflect on Sanctuary Keeper as well so that any
Curaga that it casts on itself will be reflected to your party.
You need to keep a status ailment on Sanctuary Keeper during the fight (the poison effect from
Bio will do the trick). Sanctuary Keeper will waste turns casting
Esuna on itself to remove the ailment, and every turn it spends curing itself is a turn it cannot spend hitting your party with Photon Wings. Sanctuary Keeper will also cast Reflect on your party members, which causes any healing spells aimed at them to bounce over to Sanctuary Keeper and heal it instead. Use
Dispel to remove Reflect whenever this happens.
Having Yuna cast
Protect on your party members can also significantly help, and, of course, have Tidus cast
Hastega on the party. It is also helpful to have Auron use
Armor Break and
Mental Break to make the fight much easier.
Steal:
Turbo Ether (common)
Turbo Ether (x2) (rare)
Drops:
There are a few more lines of dialog once the battle has concluded. Rikku will try to slow the team down as she thinks up a plan to save Yuna, while Auron will reminisce about his experience on the pilgrimage with Lord Braska.
Summit Region Map
Follow the pathway around the corner for another cutscene. Tidus will finally see Zanarkand, or what remains of it, and the “last chapter of his story.” Yuna will drop a Sphere on the ground as she walks away from the area that Tidus can watch after the group leaves.
The Sphere hearkens back to when the team was at Rin’s Travel Agency along the Mi’ihen Highroad. Continue north once the scene has ended.
Road to the Zanarkand Ruins
Tidus will reach the rest of the team at the bottom of the pathway. Approach them for another cutscene.
Use the
Save Sphere to save your game before you head into Zanarkand.
The next section of the game finally has Tidus returning to his home city of Zanarkand… or what’s left of it.