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List of Jobs

This page contains information about the jobs in Final Fantasy XII - The Zodiac Age. The Esper Locked Licenses and Quickening Locked Licenses give you an idea of which Espers should be assigned to which character/classes and which Quickenings you should activate to gain access to additional Licenses—some of which are critical.

Archer

The Archer uses bows and arrows to deal damage to enemies from afar. They get access to Technick IconAddle Technick and Technick IconShear Technick, as well as some limited White Magick spells, but they tend not to be the strongest job from an overall perspective. They do get access to the three Swiftness Licenses, though, which can be extremely helpful.

Esper License Unlocks Quickening Unlocks
Chaos: Magick Lores (x5)
Famfrit: 390 HP, 435 HP
Shemhazai: Heavy Armor 10, Heavy Armor 11, Heavy Armor 12
Ultima: Technick IconInfuse, Technick Icon1000 Needles
Zodiark: Technick IconInfuse, Technick Icon1000 Needles
Quickening (50 LP): White Magick 4

Black Mage

The Black Mage can be an incredible source of damage in the Zodiac Age version of the game. They gain access to incredibly powerful spells, and MP conservation tends to be less of a problem in this version of the game. They get access to a few Green Magick (such as Green Magick IconDecoy, Green Magick IconBubble, and Green Magick IconSyphon) and a ton of Magick Lore augments that increase the overall damage done by spells. This job is definitely helpful to have in any party.

Esper License Unlocks Quickening Unlocks
Adrammelech: Hand-bombs 2
Exodus: Heavy Armor 8
Famfrit: 190 HP, 230 HP, 310 HP
Hashmal: Hand Bomb Weapon IconMakara
Mateus: Hand Bombs 3
Shemhazai: Heavy Armor 7
Ultima: Technick IconTelekinesis
Zalera: Technick IconSteal, Technick IconPoach
Zeromus: Heavy Armor 9
Quickening (50 LP): 70 HP
Quickening (125 LP): 390 HP

Bushi

The Bushi, a.k.a. the Samurai, uses a Katana as their primary source of damage. A Katana’s attack power is based on both the strength stat and the Magick power stat. They do not get access to many spells or Technicks, so they are best when paired with other jobs such as a Shikari, a Knight, or a Monk.

Esper License Unlocks Quickening Unlocks
Adrammelech: Technick IconSouleater
Belias: Technick IconLibra
Chaos: Brawler
Cúchulainn: Technick IconStamp
Exodus: 500 HP
Shemhazai: Shield Block
Ultima: Technick IconStamp
Zalera: 1H Sword Weapon IconBlood Sword, 1H Sword Weapon IconKarkata
Zeromus: Magick Lore (x2)
Zodiark: Heavy Armor 9, Heavy Armor 10, Heavy Armor 11
Quickening (75 LP): 350 HP, Battle Lore
Quickening (100 LP): 390 HP, Battle Lore
Quickening (125 LP): 435 HP

Foebreaker

One of the strongest classes in the game due to its ability to access all four “break” Technicks: Technick IconAddle, Technick IconShear, Technick IconWither, and Technick IconExpose. Its primary weapons are Axes and Hammers, so again, it is best to pair this job with another, such as the Bushi or Shikari, to increase damage.

Esper License Unlocks Quickening Unlocks
Adrammelech: Battle Lore
Belias: Technick IconHorology
Cúchulainn: Technick IconShades of Black
Exodus: Magick Lores (x4)
Famfrit: Magick Lore
Hashmal: Swiftness
Ultima: Swiftness
Zalera: Technick IconTraveler
Zeromus: Magick Lore (x4)
Quickening (100 LP): 390 HP
Quickening (125 LP): Battle Lore

Knight

The Knight can utilize swords and greatswords as weapons and equip shields. It makes them great for tanking, and it gives the characters access to some White Magick spells. The Knight does get access to the Technick IconTelekinesis ability to attack flying enemies. Other than that singular option, you’d have to pair a Knight with different jobs, such as the Bushi or the Battlemages.

Esper License Unlocks Quickening Unlocks
Belias: Potion Lore 1
Chaos: 390 HP, Technick IconRevive, 2H Sword Weapon IconExcalipur
Cúchulainn: Battle Lore
Exodus: 350 HP
Hashmal: White Magick 8, White Magick 9
Mateus: White Magick 6, White Magick 7
Shemhazai: Potion Lore 2
Ultima: Technick IconTelekinesis, Battle Lore
Zodiark: 390 HP, Technick IconRevive, 2H Sword Weapon IconExcalipur
Quickening (125 LP): 390 HP, Technick IconRevive, 2H Sword Weapon IconExcalipur

Machinist

The Machinist relies on guns, measures, and hand-bombs to deal damage. Guns tend to be a weaker source of damage and are not as powerful overall because they do not rely on stats, such as strength or magick, and deal a set amount of damage no matter what. The Machinist job can be somewhat helpful for some of the mage classes, such as the Time Battlemage, Red Battlemage, or White Mage, to allow them to do some additional damage when they are not casting spells, buffs, or debuffs. They also get some access to Green Magick spells.

Esper License Unlocks Quickening Unlocks
Chaos: 350 HP
Cúchulainn: Magick Lore
Exodus: Green Magick 1
Famfrit: Time Magick 8, Time Magick 9, Time Magick 10
Shemhazai: Hand Bombs 3
Ultima: Magick Lore (x3)
Zeromus: Hand Bomb Weapon IconMakara
Zodiark: 390 HP
Quickening (125 LP): Magick Lore (x3)

Monk

Monks deal damage using poles, and they have access to a few White Magick spells. They can use Poles to hit flying-type enemies. Monks also do fairly heavy damage and get access to a full complement of HP-increasing Licenses. The Monk gets access to all three Swiftness Licenses and to the Technick IconWither, and Technick IconExpose Technicks. All of this makes it a great job to pair with a Black Mage, a Bushi, or a Time Battlemage, as the increases in MP and Magick Power will allow the Monk to cast more healing spells.

Esper License Unlocks Quickening Unlocks
Chaos: White Magick 11, White Magick 12
Exodus: Technick IconSouleater
Famfrit: White Magick 10
Hashmal: White Magick 4
Shemhazai: Potion Lore 3
Ultima: Swiftness (x2)
Zalera: Technick IconTraveler
Zeromus: Technick IconSight Unseeing
Zodiark: White Magick 13
Quickening (75 LP): White Magick 9
Quickening (125 LP): Phoenix Lore

Red Battlemage

The Red Battlemage has a vast arsenal of Magick spells to choose from – Black Magick, Arcane Magick, White Magick, Time Magick, and Green Magick. They operate well as a backup healer and have a ton of abilities that are helpful in specific situations or boss fights. It matches well with the Archer job as the Red Battlemage only gets access to one Swiftness License, but the Archer job, will give the character access to the other two Licenses. It can also pair well with the Shikari job.

Esper License Unlocks Quickening Unlocks
Chaos: Greatswords 3
Cúchulainn: Black Magick 9, Black Magick 10
Exodus: Heavy Armor 8, Heavy Armor 9, Heavy Armor 10
Famfrit: Battle Lores (x2)
Hashmal: Technick IconSteal
Shemhazai: White Magick 7
Ultima: Greatsword 1, Greatsword 2
Zeromus: Channeling
Zodiark: Greatswords 4
Quickening (50 LP): White Magick 2
Quickening (75 LP): 230 HP
Quickening (125 LP): 435 HP

Shikari

The Shikari, a.k.a. the Hunter, uses daggers and has access to the ninja swords to attack enemies. They get access to a few shields as well and can use the Technick IconTelekinesis Technick to attack flying enemies. You should pair this job with the Foebreaker or the Bushi, as it gets access to the Gloves Accessory IconGenji Gloves and all three Swiftness Licenses.

Esper License Unlocks Quickening Unlocks
Adrammelech: Technick IconShades of Black
Cúchulainn: White Magick 12
Exodus: Technick IconStamp
Hashmal: Technick IconBonecrusher
Mateus: Technick IconGil Toss
Shemhazai: Guns 5, Guns 6
Ultima: Phoenix Lore (x2)
Zalera: 435 HP
Quickening (50 LP): Ninja Swords 1
Quickening (75 LP): Ninja Swords 2
Quickening (100 LP): Ninja Swords 3
Quickening (125 LP): Yagyu Darkblade & Mesa

Time Battlemage

The Time Battlemage gains access to all levels of Time Magick, including Time Magick IconHastega and Time Magick IconReflectga. They rely on Crossbows to deal regular damage unless you pair this job with another of the available jobs. It gets access to Green Magick IconDecoy (and some other Green Magicks) as well. It is pretty often best paired with the Knight, the Monk, or the White Mage (to create the ultimate support character).

Esper License Unlocks Quickening Unlocks
Adrammelech: White Magick 4
Chaos: 270 HP
Exodus: Battle Lore
Famfrit: Battle Lore
Hashmal: Channeling
Mateus: 230 HP
Ultima: Swords 7, Swords 8
Zalera: Ether Lore 3
Zeromus: Technick IconAddle, Technick IconShear
Zodiark: Swords 9
Quickening (50 LP): Ninja Swords 1
Quickening (75 LP): Ninja Swords 2
Quickening (100 LP): Ninja Swords 3
Quickening (125 LP): Yagyu Darkblade & Mesa

Uhlan

The Uhlan, a.k.a. the Spearman or the Dragoon, is helpful as a physical attacker or as a tank. The unfortunate downfall of the Uhlan, though, is that it relies on spears to do damage. Unlike in the original PlayStation 2 version of the game, where the Spear Weapon IconZodiac Spear reigned supreme, spears tend to be a terrible choice as a weapon in the Zodiac Age due to their slow speed and attack animations. It can be combined with the Bushi or the Archer to help it out, as those classes gain access to additional Licenses that can address some of the Uhlan’s weaknesses.

Esper License Unlocks Quickening Unlocks
Adrammelech: Battle Lore
Chaos: Black Magick 7, Black Magick 8
Cúchulainn: Technick IconWither
Famfrit: Potion Lore 3
Hashmal: Technick IconBonecrusher
Mateus: Magick Lore (x2)
Ultima: Technick IconExpose
Quickening (100 LP): Black Magick 5, Black Magick 6

White Mage

The White Mage is the primary healing class in Final Fantasy XII. It has access to Rods, Greatswords, and Daggers as weapons, and to all White Magicks and Green Magicks. You can pair it with many other jobs to increase their usefulness, such as the Shikari, the Foebreaker, the Machinist, or any of the other mages.

Esper License Unlocks Quickening Unlocks
Adrammelech: Technick IconSouleater, Battle Lore
Chaos: 310 HP, Greatswords 2
Cúchulainn: Technick IconLibra
Exodus: Battle Lore
Famfrit: Technick IconNumerology, Daggers 5
Shemhazai: 230 HP
Zeromus: 270 HP
Zodiark: Greatswords 1
Quickening (50 LP): 150 HP
Quickening (75 LP): 190 HP
Quickening (100 LP): Battle Lore