Abilities and Accessories
The interplay between Abilities, Auto Abilities and Accessories is unique to Last Mission, and while there is an in-depth explanation provided in the tutorial, it’s worth going over how it functions in even greater detail on this page.
| Abilities | Regular abilities are “moves” you can use, and they are activated when you wear the corresponding Dressphere. Check out the Dresspheres and Strategies page to see which Dresspheres you can use to apply each ability or refer to the Abilities list at the bottom of this page. |
|---|---|
| Auto-Abilities | When you equip a certain set of Dresspheres or the proper Accessory, it will apply an Auto-Ability to your character. |
| Accessories | As you earn Ability Points (AP) by defeating enemies, you’ll slowly earn AP towards the Auto-Abilities that you have activated. Once you’ve met the AP requirement, an Accessory will spawn that provides the Auto-Ability matching what the Dresspheres provided. For example, if you equip a |
You can equip a maximum of 2 accessories, and you can earn accessories that will help you keep an Auto-Ability active even if you deactivate the Dresspheres. For example, you can equip a
Songstress,
Thief, and
Psychic to trigger the
Evade Traps Auto-Ability, and after a while, a
Stealth Cape will spawn. The three Dresspheres you need to equip to get a Stealth Cape aren’t great, so once you’ve obtained it, you can drop them and save a lot of inventory space.

Important Auto-Abilities
| Tier | Auto-Ability | Why |
|---|---|---|
| Essential |
Traps present a real annoyance as you work your way through each floor. From causing damage, to immobilizing you, to warping you to random areas of the floor, or the worst one of all, the potential to drop you back down to the floor below. It’s recommended that you work toward some form of trap defense early, and the Evade Traps Auto-Ability is the best option; you can gain it by equipping a Other alternatives to this Auto-Ability include:
| |
|
You can gain this Auto-Ability by equipping a | ||
| Very Useful |
These two statuses can cause real problems. Doom will start a countdown over your head that KOs you when it reaches zero, and Confuse will leave you open to drinking harmful potions from your own inventory. You can keep the two related accessories on hand ( | |
|
This Auto-Ability is a huge quality-of-life improvement. You may not have the accessory space to equip a | ||
| Situational |
These Auto-Abilities are not required, and you can get through rooms easily without them, but they offer some solid protection in rooms where enemies attack you with the respective element-based attacks, and this can be helpful if you’re using a Dressphere with low HP. | |
| Not Required | Everything else is less useful or not required. | |
Full Auto-Ability and Accessory List
A full list of the Auto-Abilities and accessories you can get in Last Mission. You can activate an Auto-Ability by equipping the right combination of Dresspheres, which also earns AP toward creating its accessory, or get the accessory itself by stealing from the Founder, buying it from an item shop, digging it up with Yuna’s Trainer Dressphere, or finding it in a chest.
| Auto-Ability | Details |
|---|---|
| Effect: Damage received is halved. Dresspheres: Accessory: | |
| Effect: MP cost of abilities is halved. Dresspheres: Four of the same Dressphere Accessory: | |
| Effect: Buy shop items at a 50% discount. Dresspheres: Accessory: Also Found: Chest in secret rooms 6, 7, and 11 | |
| Effect: Accuracy goes up easier. Dresspheres: Accessory: Also Found: Dig it up with Yuna’s Trainer ability | |
| Effect: Prevent berserk. Dresspheres: Accessory: | |
| Effect: Prevent items from going BOOM. Dresspheres: None Accessory: Also Found: Secret item in item shops on Floors 36 to 55 | |
| Effect: “Throw” deals double damage. Dresspheres: None Accessory: Also Found: Steal from the Founder on any floor ending in 6, except Floor 66 | |
| Effect: Prevent confusion. Dresspheres: Accessory: | |
| Effect: More chance of critical hits (triple damage). Dresspheres: None Accessory: Also Found: Steal from the Founder on any floor ending in 4, except Floor 44 | |
| Effect: Prevents items from being cursed. Dresspheres: Accessory: | |
| Effect: Prevent darkness. Dresspheres: Accessory: | |
| Effect: Attacks sometimes cause darkness. Dresspheres: Accessory: | |
| Effect: Restores HP when you defeat an enemy. Dresspheres: Accessory: | |
| Effect: Restores MP when you defeat an enemy. Dresspheres: Accessory: | |
| Effect: Physical defense goes up easier. Dresspheres: Accessory: Also Found: Dig it up with Yuna’s Trainer ability | |
| Effect: Discover the location of all traps. Dresspheres: Accessory: | |
| Effect: Detect positions of enemies on the floor. Dresspheres: Accessory: | |
| Effect: Detect positions of items on the floor. Dresspheres: None Accessory: Also Found: Secret item in item shops on Floors 46 to 79 | |
| Effect: Detect traps in adjacent squares. Dresspheres: Accessory: | |
| Effect: Prevent doom. Dresspheres: Accessory: | |
| Effect: AP gained is doubled. Dresspheres: None Accessory: Also Found: Secret item in item shops on Floors 26 to 45 | |
| Effect: EXP gained is doubled. Dresspheres: Five of the same Dressphere Accessory: | |
| Effect: Gil obtained is doubled. Dresspheres: Accessory: | |
| Effect: Prevents dresspheres from being removed. Dresspheres: Accessory: | |
| Effect: Traps do not activate when stepped on. Dresspheres: Accessory: | |
| Effect: Evasion goes up easier. Dresspheres: Accessory: Also Found: Dig it up with Yuna’s Trainer ability | |
| Effect: Absorbs fire damage and restores HP. Dresspheres: None Accessory: Also Found: Dig it up with Yuna’s Trainer ability | |
| Effect: Nullifies fire damage. Dresspheres: Accessory: | |
| Effect: Receive gil when you take damage. Dresspheres: Accessory: | |
| Effect: Obtain gil instead of EXP. Dresspheres: Accessory: | |
| Effect: Prevent gil drop. Dresspheres: Accessory: | |
| Effect: Deal double attack damage when HP is low. Dresspheres: Accessory: | |
| Effect: Restores HP every few turns. Dresspheres: Accessory: | |
| Effect: Absorbs ice damage and restores HP. Dresspheres: None Accessory: Also Found: Dig it up with Yuna’s Trainer ability | |
| Effect: Nullifies ice damage. Dresspheres: Accessory: | |
| Effect: Prevent immobile. Dresspheres: Accessory: | |
| Effect: Immune to frontal attacks. Dresspheres: Accessory: | |
| Effect: Absorbs lightning damage and restores HP. Dresspheres: None Accessory: Also Found: Dig it up with Yuna’s Trainer ability | |
| Effect: Nullifies lightning damage. Dresspheres: Accessory: | |
| Effect: Magic defense goes up easier. Dresspheres: Accessory: Also Found: Dig it up with Yuna’s Trainer ability | |
| Effect: Magic goes up easier. Dresspheres: Accessory: Also Found: Dig it up with Yuna’s Trainer ability | |
| Effect: Attacks always hit. Dresspheres: Accessory: Also Found: Chest in the Tonberry Area | |
| Effect: Prevent double MP cost. Dresspheres: Accessory: | |
| Effect: Restores MP every few turns. Dresspheres: Accessory: | |
| Effect: Physical attack goes up easier. Dresspheres: Accessory: Also Found: Dig it up with Yuna’s Trainer ability | |
| Effect: Prevent poison. Dresspheres: None Accessory: Also Found: Secret item in item shops up to Floor 25 | |
| Effect: Attacks sometimes poison enemies. Dresspheres: Accessory: | |
| Effect: Secret items are added to the shop inventory. Dresspheres: Accessory: Also Found: Steal from the Founder on any floor ending in 9 | |
| Effect: Chance of stealing an item when leaving a shop. Dresspheres: Accessory: | |
| Effect: Prevent silence. Dresspheres: Accessory: | |
| Effect: Prevent sleep. Dresspheres: Accessory: | |
| Effect: Prevent slow. Dresspheres: Accessory: | |
| Effect: Normal attacks strike three times. Dresspheres: None Accessory: Also Found: Steal from the Founder on Floor 44 or Floor 66 | |
| Effect: Restores HP while walking. Dresspheres: None Accessory: Also Found: Secret item in item shops on Floors 16 to 40 | |
| Effect: Restores MP while walking. Dresspheres: None Accessory: Also Found: Secret item in item shops on Floors 56 to 65 |
Full Ability List
A full list of the abilities you can use in Last Mission, along with the Dressphere each one belongs to and what it costs to use. Abilities marked “Primary slot only” are available only when that Dressphere is in your first slot, and a few abilities change depending on whether you’re playing as Yuna, Rikku, or Paine.
| Ability | Details |
|---|---|
| AA Shot | Dressphere: Cost: 4 MP Effect: Deals heavy damage to flying enemies. |
| Berserk | Dressphere: Cost: 4 MP Effect: Enter “berserk” status. Notes: Primary slot only |
| Bio | Dressphere: Cost: 4 MP Effect: Poisons enemy. |
| Black Sky | Dressphere: Cost: 80 HP Effect: Expend HP to deal damage to all enemies in the room. |
| Blizzaga | Dressphere: Cost: 4 MP Effect: Deals ice damage to one enemy. Notes: Paine only |
| Bull Charge | Dressphere: Cost: 3 MP Effect: Move behind enemy while attacking. |
| Cactus Gun | Dressphere: Cost: 14 MP Effect: Shoot LV x 5 needles. Notes: Primary slot only, Paine only |
| Change Out | Dressphere: Cost: 2 MP Effect: Change out to a different character. |
| Cross Shot | Dressphere: Cost: 4 MP Effect: Attack in four directions. |
| Curaga | Dressphere: Cost: 5 MP Effect: Restore HP. |
| Dark Blade | Dressphere: Cost: 40 HP Effect: Expend HP to deal heavy damage. Notes: Primary slot only |
| Delay Attack | Dressphere: Cost: 3 MP Effect: Cancel attack target’s next turn. Notes: Primary slot only |
| Dig | Dressphere: Cost: 4 MP Effect: Have your pet dig up an item. Notes: Primary slot only, Yuna only |
| Doom | Dressphere: Cost: 5 HP Effect: Expend HP to put “doom” status on enemy. |
| Enemy Ability | Dressphere: Cost: None Effect: Use a stolen enemy ability. Ability is gone after one use. Notes: Primary slot only |
| Esuna | Dressphere: Cost: 4 MP Effect: Cure character’s status ailments. |
| Fiend Piercer | Dressphere: Cost: 4 MP Effect: Pierce a close enemy and damage enemies behind it. |
| Find Trap | Dressphere: Cost: 5 MP Effect: Detect all traps in a room. Notes: Primary slot only |
| Firaga | Dressphere: Cost: 4 MP Effect: Deals fire damage to one enemy. Notes: Yuna only |
| Fortune | Dressphere: Cost: 3 MP Effect: Try your luck! |
| Gil Toss | Dressphere: Cost: 1 MP Effect: Throw gil to deal damage. |
| Hard Break | Dressphere: Cost: 6 MP Effect: Deals heavy damage. |
| Holy | Dressphere: Cost: 8 MP Effect: Deals holy damage to one enemy. Notes: Primary slot only |
| Hyper Mode | Dressphere: Cost: 4 MP Effect: Physical attacks/Magic up for several turns. |
| Item Cannon | Dressphere: Cost: 4 MP Effect: Attack using items. Effect depends on the item. Notes: Primary slot only |
| Item Esuna | Dressphere: Cost: 6 MP Effect: Remove cursed/BOOM status from items. |
| Item Mine | Dressphere: Cost: 6 MP Effect: Detonate all items in the room to damage nearby enemies. |
| Jiggly Ripple | Dressphere: Cost: 4 MP Effect: Push enemies in four directions until they hit something. |
| Long Shot | Dressphere: Cost: 4 MP Effect: Attack an enemy at any distance. |
| Lullaby | Dressphere: Cost: 5 MP Effect: Put all enemies in range to sleep. Notes: Primary slot only |
| Maulwings! | Dressphere: Cost: 6 MP Effect: Call out your pet’s friends for an all-out attack. Notes: Paine only |
| Mini-Demi | Dressphere: Cost: 4 MP Effect: All enemies in range lose 1/4 of current HP. |
| Moogle Beam | Dressphere: Cost: 5 MP Effect: Stupendous beam attack! Notes: Primary slot only, Yuna only |
| MP Dice | Dressphere: Cost: 4 MP Effect: Absorb enemy MP relative to dice roll. |
| Mug | Dressphere: Cost: 5 MP Effect: Have your pet steal an item while attacking. Notes: Primary slot only, Rikku only |
| Omni-Guard | Dressphere: Cost: 20 MP Effect: Defends against all attacks while in effect. |
| Pound! | Dressphere: Cost: 6 MP Effect: Call out your pet’s friends for an all-out attack. Notes: Rikku only |
| Psychic Bomb | Dressphere: Cost: 12 MP Effect: Deals heavy damage to all enemies in the room. |
| PuPu Platter | Dressphere: Cost: 5 MP Effect: Blow the enemy sky high. Notes: Primary slot only, Rikku only |
| Shadowhold | Dressphere: Cost: 3 MP Effect: Immobilize enemy. |
| Slots | Dressphere: Cost: 3 MP Effect: If you get them to match... Notes: Primary slot only |
| Spark Wheel | Dressphere: Cost: 16 MP Effect: Deals heavy damage to all enemies in the room. Notes: Primary slot only |
| Spinner | Dressphere: Cost: 5 MP Effect: Enemy is stopped. |
| Staccato | Dressphere: Cost: 6 MP Effect: Save up shots and shoot every few turns. Notes: Primary slot only |
| Steal Ability | Dressphere: Cost: 2 MP Effect: Steal an enemy ability and make it your own. |
| Steal EXP | Dressphere: Cost: 2 MP Effect: Steal EXP from an enemy. Notes: Primary slot only, Paine only |
| Steal Item | Dressphere: Cost: 3 MP Effect: Steal an item from an enemy. |
| Swarm! Swarm! | Dressphere: Cost: 6 MP Effect: Call out your pet’s friends for an all-out attack. Notes: Yuna only |
| Telekinesis | Dressphere: Cost: 3 MP Effect: Warp enemy to another area of the floor. |
| Teleport | Dressphere: Cost: 2 MP Effect: Instantly move to another location. Notes: Primary slot only |
| Thundaga | Dressphere: Cost: 4 MP Effect: Deals lightning damage to one enemy. Notes: Rikku only |
| Tri-Blast | Dressphere: Cost: 5 MP Effect: Attack in three forward directions. |
| Two Dice | Dressphere: Cost: 5 MP Effect: Damage relative to the roll of two dice. |
| Ultima | Dressphere: Cost: 18 MP Effect: Deals heavy damage to all enemies in the room. Notes: Primary slot only |
| Wallop | Dressphere: Cost: 5 MP Effect: Knock targeted enemy back. |
| Zantetsuken | Dressphere: Cost: 4 MP Effect: Defeat one enemy instantly. Notes: Primary slot only |