Garment Grids
Every Garment Grid in Final Fantasy X-2, with the abilities it grants, the gates it holds and where to find it. Descriptions, equip abilities and gate effects below are taken from the game’s own data.
How Garment Grids Work
Nodes, gates and spherechange, and how to get the most out of a grid in battle.
There are 64 Garment Grids in total. The Game Order tab lists them in the order the game stores them, and the Alphabetical tab lists every one of them by name.
First Steps
- Description:
- Grid with six nodes.
- Creature Ability:
- Can use Cure.
- Chapter:
- Chapter 1
- Acquisition:
- Held from the start of the game.
Vanguard
- Description:
- Grid that raises Strength and Magic.
- Equip Ability:
- Strength, Magic 5
- Gates:
-
Strength 5
Magic 5
Strength 5
Magic 5 - Creature Ability:
- Can use Armor Break if Attack is available.
- Chapter:
- Any chapter
- Acquisition:
- Celsius: watch Shinra’s tutorial on Garment Grids.
Bum Rush
- Description:
- Grid that raises Strength and Magic.
- Equip Ability:
- Strength, Magic 10
- Gates:
-
Strength 10
Magic 10
Strength 10
Magic 10 - Creature Ability:
- Can use Assault.
- Chapter:
- Chapter 2
- Acquisition:
- Celsius: awarded once you collect three Syndicate uniforms and finish “Strip Search.”
Undying Storm
- Description:
- Grid that raises Strength and Magic.
- Equip Ability:
- Strength, Magic 15
- Gates:
-
Strength 15
Magic 15
Strength 15
Magic 15 - Creature Ability:
- Can use Sparkler.
- Chapter:
- Chapter 3
- Acquisition:
- Mi’ihen Highroad: destroy seven or more machina during “Machina Mayhem.”
Flash of Steel
- Description:
- Grid that raises Strength and Magic.
- Equip Ability:
- Strength, Magic 20
- Gates:
-
Strength 20
Magic 20
Strength 20
Magic 20 - Creature Ability:
- Can use Eject if Attack is available.
- Chapter:
- Chapter 5
- Acquisition:
- Calm Lands: with Episode Complete and Argent, Inc. at publicity level 5, trade 200,000 credits for the “????” reward.
Protection Halo
- Description:
- Grid that raises Defense and Magic Defense.
- Equip Ability:
- Defense, Magic Defense 5
- Gates:
-
Defense 5
Magic Def. 5
Defense 5
Magic Def. 5 - Creature Ability:
- Can use Esuna.
- Chapter:
- Chapter 1
- Acquisition:
- Besaid Cave: defeat Flame Dragon to finish “Where’s Wakka?”
Hour of Need
- Description:
- Grid that raises Defense and Magic Defense.
- Equip Ability:
- Defense, Magic Defense 10
- Gates:
-
Defense 10
Magic Def. 10
Defense 10
Magic Def. 10 - Creature Ability:
- Can use No Fear.
- Chapter:
- Chapter 2
- Acquisition:
- Bikanel Desert: defeat Logos at the Oasis during “Water We Doing Here?”
Unwavering Guard
- Description:
- Grid that raises Defense and Magic Defense.
- Equip Ability:
- Defense, Magic Defense 15
- Gates:
-
Defense 15
Magic Def. 15
Defense 15
Magic Def. 15 - Creature Ability:
- Can use Curaga.
- Chapter:
- Chapter 3
- Acquisition:
- Djose Temple: defeat Ixion to finish “Pest Control.”
Valiant Lustre
- Description:
- Grid that raises Defense and Magic Defense.
- Equip Ability:
- Defense, Magic Defense 20
- Gates:
-
Defense 20
Magic Def. 20
Defense 20
Magic Def. 20 - Creature Ability:
- Can use Moogle Cureja.
- Chapter:
- Chapter 5
- Acquisition:
- Thunder Plains: defeat Humbaba during “A Fallen Genius?”
Highroad Winds
- Description:
- Grid that boosts speed.
- Equip Ability:
- First Strike
- Gates:
-
Slowproof
Stopproof
Use Haste


SOS Haste - Creature Ability:
- First Strike effect. Can use Hayate.
- Chapter:
- Chapters 2, 3 or 5
- Acquisition:
- Calm Lands Ruins: complete “Clean Sweep.”
Mounted Assault
- Description:
- Grid that boosts speed.
- Equip Ability:
- First Strike
- Gates:
-
Slowproof
Stopproof
Use Hastega


Auto-Haste - Creature Ability:
- First Strike effect. Can use Unhinge if Attack is available.
- Chapter:
- Chapters 2, 3 or 5
- Acquisition:
- Calm Lands Ruins: a chance reward when a dispatched chocobo finds nothing else. Sending a low or medium heart-rate chocobo somewhere unsuitable improves the odds.
Heart of Flame
- Description:
- Grid imbued with the power of fire.
- Equip Ability:
- Fire Eater, Use Fire
- Gates:
-
Firestrike
Use Fira

Use Firaga - Creature Ability:
- Fire Eater effect. Can use Flametongue if Attack is available.
- Chapter:
- Chapter 1
- Acquisition:
- Mushroom Rock Road: complete “Foggy Fiend Frenzy.”
Ice Queen
- Description:
- Grid imbued with the power of ice.
- Equip Ability:
- Ice Eater, Use Blizzard
- Gates:
-
Icestrike
Use Blizzara

Use Blizzaga - Creature Ability:
- Ice Eater effect. Can use Ice Brand if Attack is available.
- Chapter:
- Chapters 1 or 2
- Acquisition:
- Macalania Woods: complete “Follow That O’aka!”
Thunder Spawn
- Description:
- Grid imbued with the power of lightning.
- Equip Ability:
- Lit. Eater, Use Thunder
- Gates:
-
Lit. Strike
Use Thundara

Use Thundaga - Creature Ability:
- Lightning Eater effect. Can use Thunder Blade if Attack is available.
- Chapter:
- Chapters 1, 2 or 5
- Acquisition:
- Luca: in a chest at the end of Dock 5. It is harder to spot in Chapter 5.
Menace of the Deep
- Description:
- Grid imbued with the power of water.
- Equip Ability:
- Water Eater, Use Water
- Gates:
-
Waterstrike
Use Watera

Use Waterga - Creature Ability:
- Water Eater effect. Can use Liquid Steel if Attack is available.
- Chapter:
- Chapter 1
- Acquisition:
- Kilika Island: during “Awesome Sphere,” use the passwords correctly and fight no guards.
Downtrodder
- Description:
- Grid imbued with the power of gravity.
- Equip Ability:
- Gravity Eater
- Gates:
-
Gravitystrike
Use Demi

Double HP - Creature Ability:
- Gravity Eater effect. Can use Demi Sword if Attack is available.
- Chapter:
- Chapters 2, 3 or 5
- Acquisition:
- Bevelle Underground: in the Labyrinth, take the right junction at the first crossroad and cross the gap to a chest.
Sacred Beast
- Description:
- Grid imbued with the power of holy.
- Equip Ability:
- Holy Eater
- Gates:
-
Holystrike


Use Holy - Creature Ability:
- Holy Eater effect. Can use Excalibur if Attack is available.
- Chapter:
- Chapter 5
- Acquisition:
- Mt. Gagazet: earn Episode Complete.
Tetra Master
- Description:
- Grid imbued with the power of the four primary elements.
- Equip Ability:
- Tetrastrike
- Gates:
-
Fire Eater
Ice Eater
Lightning Eater
Water Eater - Creature Ability:
- Tetrastrike effect.
- Chapter:
- Chapters 3 or 5
- Acquisition:
- Cavern of the Stolen Fayth: rescue all fifteen people and defeat Yojimbo during “Tourist Trap.”
Restless Sleep
- Description:
- Grid imbued with the power of Sleep and Poison.
- Equip Ability:
- Use Sleep & Bio
- Gates:
-
Sleepproof
Sleeptouch
Poisonproof
Poisontouch - Creature Ability:
- Sleepproof effect. Can use Sleep.
- Chapter:
- Chapter 1
- Acquisition:
- Youth League Headquarters: during “Foggy Fiend Frenzy” on Mushroom Rock Road, drop down the narrow eastern path to a chest.
Still of Night
- Description:
- Grid imbued with the power of Silence and Darkness.
- Equip Ability:
- Use Silence & Blind
- Gates:
-
Silenceproof
Silencetouch
Darkproof
Darktouch - Creature Ability:
- Silenceproof effect. Can use Silence.
- Chapter:
- Chapter 1
- Acquisition:
- Bikanel Desert: collect the Letter of Introduction at Djose Temple, then complete “Can You Dig It?”
Mortal Coil
- Description:
- Grid imbued with the power of Curse and Petrification.
- Equip Ability:
- Itchproof
- Gates:
-
Curseproof
Stoneproof
Stonetouch
Use Break - Creature Ability:
- Stoneproof effect. Can use Break.
- Chapter:
- Chapters 2, 3 or 5
- Acquisition:
- Besaid Island: score 1150 or better at Gunner’s Gauntlet.
Raging Giant
- Description:
- Grid imbued with the power of Confusion and Berserk.
- Equip Ability:
- Use Confuse
- Gates:
-
Confuseprf.
Confusetouch
Berserkprf.
Berserktouch - Creature Ability:
- Confuseproof effect. Can use Confuse.
- Chapter:
- Chapters 1, 2, 3 or 5
- Acquisition:
- Besaid Cave: in a chest past the second door, opened with the second set of ciphers. Requires the Besaid Key.
Bitter Farewell
- Description:
- Grid imbued with the power of Death.
- Equip Ability:
- Use Death & Doom
- Gates:
-
Deathproof
Deathtouch
Doomproof
Doomtouch - Creature Ability:
- Deathproof effect. Can use Death.
- Chapter:
- Chapter 2
- Acquisition:
- Macalania Woods: after “Track Down the Troupe,” speak to the Hypello by the southern entrance.
Selene Guard
- Description:
- Grid containing Shell magic.
- Equip Ability:
- SOS Shell, Use Shell
- Gates:
-
Auto-Shell - Creature Ability:
- SOS Shell effect. Can use Shell.
- Chapter:
- Chapter 2
- Acquisition:
- Mi’ihen Highroad: during “Cuckoo for Chocobos!,” reach the destination in time and defeat the Chocobo Eater.
Helios Guard
- Description:
- Grid containing Protect magic.
- Equip Ability:
- SOS Protect, Use Protect
- Gates:
-
Auto-Protect - Creature Ability:
- SOS Protect effect. Can use Protect.
- Chapter:
- Chapter 1
- Acquisition:
- Moonflow: complete “Shave the Hypello” without losing any luggage.
Shining Mirror
- Description:
- Grid containing Reflect magic.
- Equip Ability:
- Piercing Magic, Use Reflect
- Gates:
-
Auto-Reflect - Creature Ability:
- Piercing Magic effect. Can use Reflect.
- Chapter:
- Chapter 2
- Acquisition:
- Mushroom Rock Road: having given the Awesome Sphere to New Yevon, defeat Elma during “Who Needs an Invitation?”
Covetous
- Description:
- Grid that absorbs HP and MP from enemies.
- Gates:
-
Use Drain
Use Osmose - Creature Ability:
- Can use Absorb.
- Chapter:
- Chapter 2
- Acquisition:
- Luca: agree to be interviewed by Shelinda.
Disaster in Bloom
- Description:
- Grid that inflicts status ailments on enemies.
- Gates:
-
Sleeptouch
Silencetouch
Darktouch
Poisontouch


Stonetouch - Creature Ability:
- Poison/Sleep Atk effect. Can use Envenom if Attack is available.
- Chapter:
- Chapter 5
- Acquisition:
- Calm Lands: with Episode Complete and Open Air, Inc. at publicity level 5, trade 200,000 credits for the “????” reward.
Scourgebane
- Description:
- Grid that guards against status ailments.
- Gates:
-
SLP/PSN Prf.
SIL/DRK Prf.
CON/BER Prf.
CUR/ITC Prf. - Creature Ability:
- Health Preserver effect. Can use Clean Slate.
- Chapter:
- Chapter 5
- Acquisition:
- Bevelle: earn Episode Complete by speaking to Maroda. Via Infinito is not required.
Healing Wind
- Description:
- Grid imbued with the power of healing.
- Equip Ability:
- Use Cure
- Gates:
-
Use Cura
Use Curaga - Creature Ability:
- Can use Cura.
- Chapter:
- Chapter 1
- Acquisition:
- Luca: complete “Behind the Scenes.”
Heart Reborn
- Description:
- Grid containing Life magic.
- Equip Ability:
- Use Life & Cure
- Gates:
-
Use Cura
Use Curaga - Creature Ability:
- Can use Life.
- Chapter:
- Chapter 1
- Acquisition:
- Zanarkand Ruins: during “Claim the Treasure Sphere,” answer “Is that you, Isaaru?” when asked the meaning of life.
Healing Light
- Description:
- Grid containing Full-Cure magic.
- Equip Ability:
- Use Cure
- Gates:
-
Use Cura
Use Life
Use Curaga

Use Full-Cure - Creature Ability:
- Can use Full-Cure.
- Chapter:
- Chapter 2
- Acquisition:
- Chateau Leblanc: defeat the Leblanc Syndicate at the end of “Faking and Entering.”
Immortal Soul
- Description:
- Grid containing Full-Life magic.
- Equip Ability:
- Use Life & Cure
- Gates:
-
Use Cura
Use Curaga

Use Full-Life - Creature Ability:
- Can use Full-Life.
- Chapter:
- Chapter 5
- Acquisition:
- Farplane: defeat Anima at the end of the road to the Farplane Abyss.
Wishbringer
- Description:
- Grid containing Regen magic.
- Equip Ability:
- HP Stroll, Use Regen
- Gates:
-
Use Curaga
Auto-Regen - Creature Ability:
- HP/MP Stroll effect. Can use Regen.
- Chapter:
- Chapter 3
- Acquisition:
- Mt. Gagazet: defeat Garik to finish “Battle Blockade.”
Strength of One
- Description:
- Grid that raises Strength.
- Equip Ability:
- Strength 10
- Gates:
-



Strength 15 - Creature Ability:
- Can use Nonpareil.
- Chapter:
- Chapters 2, 3 or 5
- Acquisition:
- Calm Lands Ruins: a chance reward when a dispatched chocobo finds nothing else, as with Mounted Assault.
Seething Cauldron
- Description:
- Grid that raises Magic.
- Equip Ability:
- Magic 10
- Gates:
-



Magic 15 - Creature Ability:
- Can use Magicide if Attack is available.
- Chapter:
- Chapter 2
- Acquisition:
- Moonflow: sell every ticket to complete “YRP, the Scalpers Three.”
Stonehewn
- Description:
- Grid that raises Defense.
- Equip Ability:
- Defense 10
- Gates:
-



Defense 15 - Creature Ability:
- Can use Magic Break if Attack is available.
- Chapter:
- Chapter 2
- Acquisition:
- Mt. Gagazet: defeat Ormi to finish “Spring into Action.”
Enigma Plate
- Description:
- Grid that raises Magic Defense.
- Equip Ability:
- Magic Defense 10
- Gates:
-



Magic Def. 15 - Creature Ability:
- Can use Mental Break if Attack is available.
- Chapter:
- Chapters 2, 3 or 5
- Acquisition:
- Besaid Island: score 500 or better at Gunner’s Gauntlet.
Howling Wind
- Description:
- Grid that raises Agility.
- Equip Ability:
- Agility 5
- Gates:
-



Agility 5 - Creature Ability:
- Can use Intimidate if Attack is available.
- Chapter:
- Chapter 3
- Acquisition:
- Macalania Woods: find all five musicians during “Track Down the Troupe” in Chapter 2, then speak to all three at Spring 2 in Chapter 3 and examine the small Amorphous Gel.
Ray of Hope
- Description:
- Grid that raises Luck.
- Equip Ability:
- Luck 30
- Gates:
-



Luck 30 - Creature Ability:
- Butterfingers effect. Can use Dismissal if Attack is available.
- Chapter:
- Chapter 5
- Acquisition:
- Macalania Woods: earn Episode Complete.
Pride of the Sword
- Description:
- Grid imbued with the power of the Warrior.
- Equip Ability:
- Use Swordplay abilities.
- Gates:
-



Strength 15


Swordplay wait down - Creature Ability:
- Turbo Swordplay effect. Can use Delay Buster if Attack is available.
- Chapter:
- Chapter 3
- Acquisition:
- Lake Macalania: complete “Protect the Agency.”
Samurai's Honor
- Description:
- Grid imbued with the power of the Samurai.
- Equip Ability:
- Use Bushido abilities.
- Gates:
-



Strength 15


Bushido wait down - Creature Ability:
- Turbo Bushido effect. Can use Shin-Zantetsu if Attack is available.
- Chapter:
- Chapters 2 or 3
- Acquisition:
- Thunder Plains: visit all ten lightning towers and fully calibrate at least five.
Blood of the Beast
- Description:
- Grid imbued with the power of the Berserker.
- Equip Ability:
- Use Instinct abilities.
- Gates:
-



Strength 15


Instinct wait down - Creature Ability:
- Turbo Instinct effect. Can use Cripple if Attack is available.
- Chapter:
- Chapter 3
- Acquisition:
- Bevelle: having given the Awesome Sphere to New Yevon, visit Bevelle Limbo before finishing the Besaid and Kilika missions, then tell Pacce to “Go for it.”
Chaos Maelstrom
- Description:
- Grid imbued with the power of the Dark Knight.
- Equip Ability:
- Use Arcana abilities.
- Gates:
-



Magic 15


Arcana wait down - Creature Ability:
- Turbo Arcana effect. Can use Black Sky.
- Chapter:
- Chapters 3 or 5
- Acquisition:
- Kilika Island: after finding all thirteen squatter monkeys in Kilika Woods, speak to the woman in blue at the southeast corner of Kilika Port.
White Signet
- Description:
- Grid imbued with the power of the White Mage.
- Equip Ability:
- Use White Magic abilities.
- Gates:
-



Magic 15


White Magic wait down - Creature Ability:
- Turbo White Magic effect. Can use Holy.
- Chapter:
- Chapters 3 or 5
- Acquisition:
- Luca: beat the Pet Core Sphere player at Sphere Break using a coin with the item or rare item trait in a combo.
Black Tabard
- Description:
- Grid imbued with the power of the Black Mage.
- Equip Ability:
- Use Black Magic abilities.
- Gates:
-



Magic 15


Black Magic wait down - Creature Ability:
- Turbo Black Magic effect. Can use Flare.
- Chapter:
- Chapter 4
- Acquisition:
- Moonflow: complete “Where’s Tobli?”
Mercurial Strike
- Description:
- Grid that hastens Warrior, Samurai, and Berserker abilities.
- Gates:
-
Swordplay wait down
Bushido wait down
Instinct wait down - Creature Ability:
- Can use Quick Attack if Attack is available.
- Chapter:
- Chapter 5
- Acquisition:
- Bikanel Desert: defeat Angra Mainyu and earn Episode Complete.
Tricks of the Trade
- Description:
- Grid that hastens Dark Knight, White and Black Magic abilities.
- Gates:
-
Black Magic wait down
White Magic wait down
Arcana wait down - Creature Ability:
- Can use Quick Flare.
- Chapter:
- Chapter 5
- Acquisition:
- Kilika Island: earn Episode Complete.
Horn of Plenty
- Description:
- Grid ideal for quickly accumulating gil.
- Equip Ability:
- Use Nab Gil
- Gates:
-
Gillionaire - Creature Ability:
- Gillionaire effect. Can use Nab Gil if Attack is available.
- Chapter:
- Chapter 5
- Acquisition:
- Bikanel Desert: open the locked chest at camp with the Desert Key, dug up in the Central Expanse after sending any chocobo to Bikanel.
Treasure Hunt
- Description:
- Grid ideal for quickly accumulating items.
- Equip Ability:
- Use Mug
- Gates:
-
Double Items - Creature Ability:
- Double Items effect. Can use Mug if Attack is available.
- Chapter:
- Chapters 3 or 5
- Acquisition:
- Luca: beat Shinra at Sphere Break using a coin with the item or rare item trait in a combo.
Tempered Will
- Description:
- Grid that doubles max HP and MP.
- Gates:
-
Double HP
Double MP - Creature Ability:
- Can use Howl.
- Chapter:
- Chapter 5
- Acquisition:
- Guadosalam: with Episode Complete, speak to Tromell and search the locked house.
Covenant of Growth
- Description:
- Grid that doubles AP and EXP.
- Gates:
-
Double AP
Double EXP - Creature Ability:
- Double EXP effect. Can use Momentum if Attack is available.
- Chapter:
- Chapter 5
- Acquisition:
- Cactuar Hollow: challenge and defeat Frailea.
Salvation Promised
- Description:
- Grid containing Auto-Life magic.
- Equip Ability:
- Use White Magic abilities.
- Gates:
-


Use Auto-Life - Creature Ability:
- Can use Auto-Life.
- Chapter:
- Chapter 5
- Acquisition:
- New Cave: after defeating Machina Panzer, take the chest before the sixteenth door.
Conflagration
- Description:
- Grid containing Flare magic.
- Equip Ability:
- Use Black Magic abilities.
- Gates:
-


Use Flare - Creature Ability:
- Can use Flare.
- Chapter:
- Chapter 5
- Acquisition:
- Mt. Gagazet: complete Lian and Ayde’s events through Chapters 2 to 4, earn Episode Complete, then speak to them at Kimahri’s statue.
Supreme Light
- Description:
- Grid containing Holy magic.
- Equip Ability:
- Use White Magic abilities.
- Gates:
-
Use Auto-Life

Use Holy - Creature Ability:
- Can use Holy.
- Chapter:
- Chapter 5
- Acquisition:
- Den of Woe: defeat every boss.
Megiddo
- Description:
- Grid containing Ultima magic.
- Equip Ability:
- Use Black Magic abilities.
- Gates:
-
Use Flare

Use Ultima - Creature Ability:
- Can use Ultima.
- Chapter:
- Chapter 5
- Acquisition:
- Farplane: reach the Farplane Abyss by all five temple routes (Besaid, Kilika, Djose, Bevelle Underground and the Calm Lands), in any order.
Unerring Path
- Description:
- Grid ideal for accessing special dresspheres quickly.
- Creature Ability:
- Can use Crackdown if Attack is available.
- Chapter:
- Chapters 1 or 2
- Acquisition:
- Macalania Woods in Chapter 1, or Djose Highroad or Bikanel Desert in Chapter 2: received alongside your first special dressphere.
Font of Power
- Description:
- Grid that reduces MP cost to 1.
- Equip Ability:
- Half MP Cost
- Gates:
-


Magic 15

One MP Cost - Creature Ability:
- One MP Cost effect.
- Chapter:
- Chapter 5
- Acquisition:
- Fiend Colony: defeat King VERMIN!
Higher Power
- Description:
- Grid that can break HP and damage limits.
- Equip Ability:
- Break HP Limit
- Gates:
-



Break Damage Limit - Creature Ability:
- Break HP Limit effect.
- Chapter:
- Chapter 5
- Acquisition:
- Ruin Depths: reach the Amazing Chocobo at the end of the dungeon, entered through the Calm Lands chocobo ranch.
The End
- Description:
- Grid that offers a unique ability.
- Equip Ability:
- Break HP Limit
- Gates:
-

Break Damage Limit


Use Finale - Creature Ability:
- Break Dmg. Limit effect.
- Chapter:
- Any chapter
- Acquisition:
- Celsius: appears in Shinra’s bestiary once you have met every Oversoul subject in Oversoul.
International and HD Remaster Grids
These four grids are rewards from the Fiend Arena, so they appear only in the International and HD Remaster releases.
Intrepid
- Description:
- Grid that fosters growth.
- Equip Ability:
- EXP 0 Prf.
- Gates:
-


AP x 3 - Creature Ability:
- Can use Fingersnap if Attack is available.
- Chapter:
- Any chapter
- Acquisition:
- Celsius: win the Standard Cup three times in the Fiend Arena.
Abominable
- Description:
- Grid that prevents many status ailments.
- Equip Ability:
- Itchyproof
- Gates:
-
SLP/PSN Prf.
PTR/DTH Prf.
CON/BER Prf.
SIL/DRK Prf.


Ribbon - Creature Ability:
- Ribbon effect.
- Chapter:
- Any chapter
- Acquisition:
- Celsius: win the Grand Cup: Hard once in the Fiend Arena.
Peerless
- Description:
- Grid that raises attack power.
- Gates:
-
Always crit.
Magic boost
Break Damage Limit
Auto-Haste - Creature Ability:
- Critical effect.
- Chapter:
- Any chapter
- Acquisition:
- Celsius: win the Aeon Cup three times in the Fiend Arena.
Last Resort
- Description:
- Grid that raises attack power to the limit.
- Gates:
-
MP Cost 0
Always crit.
Magic Boost
Break Damage Limit


Hidden Hero Drink - Creature Ability:
- Hero's Stash effect.
- Chapter:
- Any chapter
- Acquisition:
- Celsius: complete Almighty Shinra’s tale and release him.
Abominable
- Description:
- Grid that prevents many status ailments.
- Equip Ability:
- Itchyproof
- Gates:
-
SLP/PSN Prf.
PTR/DTH Prf.
CON/BER Prf.
SIL/DRK Prf.


Ribbon - Creature Ability:
- Ribbon effect.
- Chapter:
- Any chapter
- Acquisition:
- Celsius: win the Grand Cup: Hard once in the Fiend Arena.
Bitter Farewell
- Description:
- Grid imbued with the power of Death.
- Equip Ability:
- Use Death & Doom
- Gates:
-
Deathproof
Deathtouch
Doomproof
Doomtouch - Creature Ability:
- Deathproof effect. Can use Death.
- Chapter:
- Chapter 2
- Acquisition:
- Macalania Woods: after “Track Down the Troupe,” speak to the Hypello by the southern entrance.
Black Tabard
- Description:
- Grid imbued with the power of the Black Mage.
- Equip Ability:
- Use Black Magic abilities.
- Gates:
-



Magic 15


Black Magic wait down - Creature Ability:
- Turbo Black Magic effect. Can use Flare.
- Chapter:
- Chapter 4
- Acquisition:
- Moonflow: complete “Where’s Tobli?”
Blood of the Beast
- Description:
- Grid imbued with the power of the Berserker.
- Equip Ability:
- Use Instinct abilities.
- Gates:
-



Strength 15


Instinct wait down - Creature Ability:
- Turbo Instinct effect. Can use Cripple if Attack is available.
- Chapter:
- Chapter 3
- Acquisition:
- Bevelle: having given the Awesome Sphere to New Yevon, visit Bevelle Limbo before finishing the Besaid and Kilika missions, then tell Pacce to “Go for it.”
Bum Rush
- Description:
- Grid that raises Strength and Magic.
- Equip Ability:
- Strength, Magic 10
- Gates:
-
Strength 10
Magic 10
Strength 10
Magic 10 - Creature Ability:
- Can use Assault.
- Chapter:
- Chapter 2
- Acquisition:
- Celsius: awarded once you collect three Syndicate uniforms and finish “Strip Search.”
Chaos Maelstrom
- Description:
- Grid imbued with the power of the Dark Knight.
- Equip Ability:
- Use Arcana abilities.
- Gates:
-



Magic 15


Arcana wait down - Creature Ability:
- Turbo Arcana effect. Can use Black Sky.
- Chapter:
- Chapters 3 or 5
- Acquisition:
- Kilika Island: after finding all thirteen squatter monkeys in Kilika Woods, speak to the woman in blue at the southeast corner of Kilika Port.
Conflagration
- Description:
- Grid containing Flare magic.
- Equip Ability:
- Use Black Magic abilities.
- Gates:
-


Use Flare - Creature Ability:
- Can use Flare.
- Chapter:
- Chapter 5
- Acquisition:
- Mt. Gagazet: complete Lian and Ayde’s events through Chapters 2 to 4, earn Episode Complete, then speak to them at Kimahri’s statue.
Covenant of Growth
- Description:
- Grid that doubles AP and EXP.
- Gates:
-
Double AP
Double EXP - Creature Ability:
- Double EXP effect. Can use Momentum if Attack is available.
- Chapter:
- Chapter 5
- Acquisition:
- Cactuar Hollow: challenge and defeat Frailea.
Covetous
- Description:
- Grid that absorbs HP and MP from enemies.
- Gates:
-
Use Drain
Use Osmose - Creature Ability:
- Can use Absorb.
- Chapter:
- Chapter 2
- Acquisition:
- Luca: agree to be interviewed by Shelinda.
Disaster in Bloom
- Description:
- Grid that inflicts status ailments on enemies.
- Gates:
-
Sleeptouch
Silencetouch
Darktouch
Poisontouch


Stonetouch - Creature Ability:
- Poison/Sleep Atk effect. Can use Envenom if Attack is available.
- Chapter:
- Chapter 5
- Acquisition:
- Calm Lands: with Episode Complete and Open Air, Inc. at publicity level 5, trade 200,000 credits for the “????” reward.
Downtrodder
- Description:
- Grid imbued with the power of gravity.
- Equip Ability:
- Gravity Eater
- Gates:
-
Gravitystrike
Use Demi

Double HP - Creature Ability:
- Gravity Eater effect. Can use Demi Sword if Attack is available.
- Chapter:
- Chapters 2, 3 or 5
- Acquisition:
- Bevelle Underground: in the Labyrinth, take the right junction at the first crossroad and cross the gap to a chest.
Enigma Plate
- Description:
- Grid that raises Magic Defense.
- Equip Ability:
- Magic Defense 10
- Gates:
-



Magic Def. 15 - Creature Ability:
- Can use Mental Break if Attack is available.
- Chapter:
- Chapters 2, 3 or 5
- Acquisition:
- Besaid Island: score 500 or better at Gunner’s Gauntlet.
First Steps
- Description:
- Grid with six nodes.
- Creature Ability:
- Can use Cure.
- Chapter:
- Chapter 1
- Acquisition:
- Held from the start of the game.
Flash of Steel
- Description:
- Grid that raises Strength and Magic.
- Equip Ability:
- Strength, Magic 20
- Gates:
-
Strength 20
Magic 20
Strength 20
Magic 20 - Creature Ability:
- Can use Eject if Attack is available.
- Chapter:
- Chapter 5
- Acquisition:
- Calm Lands: with Episode Complete and Argent, Inc. at publicity level 5, trade 200,000 credits for the “????” reward.
Font of Power
- Description:
- Grid that reduces MP cost to 1.
- Equip Ability:
- Half MP Cost
- Gates:
-


Magic 15

One MP Cost - Creature Ability:
- One MP Cost effect.
- Chapter:
- Chapter 5
- Acquisition:
- Fiend Colony: defeat King VERMIN!
Healing Light
- Description:
- Grid containing Full-Cure magic.
- Equip Ability:
- Use Cure
- Gates:
-
Use Cura
Use Life
Use Curaga

Use Full-Cure - Creature Ability:
- Can use Full-Cure.
- Chapter:
- Chapter 2
- Acquisition:
- Chateau Leblanc: defeat the Leblanc Syndicate at the end of “Faking and Entering.”
Healing Wind
- Description:
- Grid imbued with the power of healing.
- Equip Ability:
- Use Cure
- Gates:
-
Use Cura
Use Curaga - Creature Ability:
- Can use Cura.
- Chapter:
- Chapter 1
- Acquisition:
- Luca: complete “Behind the Scenes.”
Heart of Flame
- Description:
- Grid imbued with the power of fire.
- Equip Ability:
- Fire Eater, Use Fire
- Gates:
-
Firestrike
Use Fira

Use Firaga - Creature Ability:
- Fire Eater effect. Can use Flametongue if Attack is available.
- Chapter:
- Chapter 1
- Acquisition:
- Mushroom Rock Road: complete “Foggy Fiend Frenzy.”
Heart Reborn
- Description:
- Grid containing Life magic.
- Equip Ability:
- Use Life & Cure
- Gates:
-
Use Cura
Use Curaga - Creature Ability:
- Can use Life.
- Chapter:
- Chapter 1
- Acquisition:
- Zanarkand Ruins: during “Claim the Treasure Sphere,” answer “Is that you, Isaaru?” when asked the meaning of life.
Helios Guard
- Description:
- Grid containing Protect magic.
- Equip Ability:
- SOS Protect, Use Protect
- Gates:
-
Auto-Protect - Creature Ability:
- SOS Protect effect. Can use Protect.
- Chapter:
- Chapter 1
- Acquisition:
- Moonflow: complete “Shave the Hypello” without losing any luggage.
Higher Power
- Description:
- Grid that can break HP and damage limits.
- Equip Ability:
- Break HP Limit
- Gates:
-



Break Damage Limit - Creature Ability:
- Break HP Limit effect.
- Chapter:
- Chapter 5
- Acquisition:
- Ruin Depths: reach the Amazing Chocobo at the end of the dungeon, entered through the Calm Lands chocobo ranch.
Highroad Winds
- Description:
- Grid that boosts speed.
- Equip Ability:
- First Strike
- Gates:
-
Slowproof
Stopproof
Use Haste


SOS Haste - Creature Ability:
- First Strike effect. Can use Hayate.
- Chapter:
- Chapters 2, 3 or 5
- Acquisition:
- Calm Lands Ruins: complete “Clean Sweep.”
Horn of Plenty
- Description:
- Grid ideal for quickly accumulating gil.
- Equip Ability:
- Use Nab Gil
- Gates:
-
Gillionaire - Creature Ability:
- Gillionaire effect. Can use Nab Gil if Attack is available.
- Chapter:
- Chapter 5
- Acquisition:
- Bikanel Desert: open the locked chest at camp with the Desert Key, dug up in the Central Expanse after sending any chocobo to Bikanel.
Hour of Need
- Description:
- Grid that raises Defense and Magic Defense.
- Equip Ability:
- Defense, Magic Defense 10
- Gates:
-
Defense 10
Magic Def. 10
Defense 10
Magic Def. 10 - Creature Ability:
- Can use No Fear.
- Chapter:
- Chapter 2
- Acquisition:
- Bikanel Desert: defeat Logos at the Oasis during “Water We Doing Here?”
Howling Wind
- Description:
- Grid that raises Agility.
- Equip Ability:
- Agility 5
- Gates:
-



Agility 5 - Creature Ability:
- Can use Intimidate if Attack is available.
- Chapter:
- Chapter 3
- Acquisition:
- Macalania Woods: find all five musicians during “Track Down the Troupe” in Chapter 2, then speak to all three at Spring 2 in Chapter 3 and examine the small Amorphous Gel.
Ice Queen
- Description:
- Grid imbued with the power of ice.
- Equip Ability:
- Ice Eater, Use Blizzard
- Gates:
-
Icestrike
Use Blizzara

Use Blizzaga - Creature Ability:
- Ice Eater effect. Can use Ice Brand if Attack is available.
- Chapter:
- Chapters 1 or 2
- Acquisition:
- Macalania Woods: complete “Follow That O’aka!”
Immortal Soul
- Description:
- Grid containing Full-Life magic.
- Equip Ability:
- Use Life & Cure
- Gates:
-
Use Cura
Use Curaga

Use Full-Life - Creature Ability:
- Can use Full-Life.
- Chapter:
- Chapter 5
- Acquisition:
- Farplane: defeat Anima at the end of the road to the Farplane Abyss.
Intrepid
- Description:
- Grid that fosters growth.
- Equip Ability:
- EXP 0 Prf.
- Gates:
-


AP x 3 - Creature Ability:
- Can use Fingersnap if Attack is available.
- Chapter:
- Any chapter
- Acquisition:
- Celsius: win the Standard Cup three times in the Fiend Arena.
Last Resort
- Description:
- Grid that raises attack power to the limit.
- Gates:
-
MP Cost 0
Always crit.
Magic Boost
Break Damage Limit


Hidden Hero Drink - Creature Ability:
- Hero's Stash effect.
- Chapter:
- Any chapter
- Acquisition:
- Celsius: complete Almighty Shinra’s tale and release him.
Megiddo
- Description:
- Grid containing Ultima magic.
- Equip Ability:
- Use Black Magic abilities.
- Gates:
-
Use Flare

Use Ultima - Creature Ability:
- Can use Ultima.
- Chapter:
- Chapter 5
- Acquisition:
- Farplane: reach the Farplane Abyss by all five temple routes (Besaid, Kilika, Djose, Bevelle Underground and the Calm Lands), in any order.
Menace of the Deep
- Description:
- Grid imbued with the power of water.
- Equip Ability:
- Water Eater, Use Water
- Gates:
-
Waterstrike
Use Watera

Use Waterga - Creature Ability:
- Water Eater effect. Can use Liquid Steel if Attack is available.
- Chapter:
- Chapter 1
- Acquisition:
- Kilika Island: during “Awesome Sphere,” use the passwords correctly and fight no guards.
Mercurial Strike
- Description:
- Grid that hastens Warrior, Samurai, and Berserker abilities.
- Gates:
-
Swordplay wait down
Bushido wait down
Instinct wait down - Creature Ability:
- Can use Quick Attack if Attack is available.
- Chapter:
- Chapter 5
- Acquisition:
- Bikanel Desert: defeat Angra Mainyu and earn Episode Complete.
Mortal Coil
- Description:
- Grid imbued with the power of Curse and Petrification.
- Equip Ability:
- Itchproof
- Gates:
-
Curseproof
Stoneproof
Stonetouch
Use Break - Creature Ability:
- Stoneproof effect. Can use Break.
- Chapter:
- Chapters 2, 3 or 5
- Acquisition:
- Besaid Island: score 1150 or better at Gunner’s Gauntlet.
Mounted Assault
- Description:
- Grid that boosts speed.
- Equip Ability:
- First Strike
- Gates:
-
Slowproof
Stopproof
Use Hastega


Auto-Haste - Creature Ability:
- First Strike effect. Can use Unhinge if Attack is available.
- Chapter:
- Chapters 2, 3 or 5
- Acquisition:
- Calm Lands Ruins: a chance reward when a dispatched chocobo finds nothing else. Sending a low or medium heart-rate chocobo somewhere unsuitable improves the odds.
Peerless
- Description:
- Grid that raises attack power.
- Gates:
-
Always crit.
Magic boost
Break Damage Limit
Auto-Haste - Creature Ability:
- Critical effect.
- Chapter:
- Any chapter
- Acquisition:
- Celsius: win the Aeon Cup three times in the Fiend Arena.
Pride of the Sword
- Description:
- Grid imbued with the power of the Warrior.
- Equip Ability:
- Use Swordplay abilities.
- Gates:
-



Strength 15


Swordplay wait down - Creature Ability:
- Turbo Swordplay effect. Can use Delay Buster if Attack is available.
- Chapter:
- Chapter 3
- Acquisition:
- Lake Macalania: complete “Protect the Agency.”
Protection Halo
- Description:
- Grid that raises Defense and Magic Defense.
- Equip Ability:
- Defense, Magic Defense 5
- Gates:
-
Defense 5
Magic Def. 5
Defense 5
Magic Def. 5 - Creature Ability:
- Can use Esuna.
- Chapter:
- Chapter 1
- Acquisition:
- Besaid Cave: defeat Flame Dragon to finish “Where’s Wakka?”
Raging Giant
- Description:
- Grid imbued with the power of Confusion and Berserk.
- Equip Ability:
- Use Confuse
- Gates:
-
Confuseprf.
Confusetouch
Berserkprf.
Berserktouch - Creature Ability:
- Confuseproof effect. Can use Confuse.
- Chapter:
- Chapters 1, 2, 3 or 5
- Acquisition:
- Besaid Cave: in a chest past the second door, opened with the second set of ciphers. Requires the Besaid Key.
Ray of Hope
- Description:
- Grid that raises Luck.
- Equip Ability:
- Luck 30
- Gates:
-



Luck 30 - Creature Ability:
- Butterfingers effect. Can use Dismissal if Attack is available.
- Chapter:
- Chapter 5
- Acquisition:
- Macalania Woods: earn Episode Complete.
Restless Sleep
- Description:
- Grid imbued with the power of Sleep and Poison.
- Equip Ability:
- Use Sleep & Bio
- Gates:
-
Sleepproof
Sleeptouch
Poisonproof
Poisontouch - Creature Ability:
- Sleepproof effect. Can use Sleep.
- Chapter:
- Chapter 1
- Acquisition:
- Youth League Headquarters: during “Foggy Fiend Frenzy” on Mushroom Rock Road, drop down the narrow eastern path to a chest.
Sacred Beast
- Description:
- Grid imbued with the power of holy.
- Equip Ability:
- Holy Eater
- Gates:
-
Holystrike


Use Holy - Creature Ability:
- Holy Eater effect. Can use Excalibur if Attack is available.
- Chapter:
- Chapter 5
- Acquisition:
- Mt. Gagazet: earn Episode Complete.
Salvation Promised
- Description:
- Grid containing Auto-Life magic.
- Equip Ability:
- Use White Magic abilities.
- Gates:
-


Use Auto-Life - Creature Ability:
- Can use Auto-Life.
- Chapter:
- Chapter 5
- Acquisition:
- New Cave: after defeating Machina Panzer, take the chest before the sixteenth door.
Samurai's Honor
- Description:
- Grid imbued with the power of the Samurai.
- Equip Ability:
- Use Bushido abilities.
- Gates:
-



Strength 15


Bushido wait down - Creature Ability:
- Turbo Bushido effect. Can use Shin-Zantetsu if Attack is available.
- Chapter:
- Chapters 2 or 3
- Acquisition:
- Thunder Plains: visit all ten lightning towers and fully calibrate at least five.
Scourgebane
- Description:
- Grid that guards against status ailments.
- Gates:
-
SLP/PSN Prf.
SIL/DRK Prf.
CON/BER Prf.
CUR/ITC Prf. - Creature Ability:
- Health Preserver effect. Can use Clean Slate.
- Chapter:
- Chapter 5
- Acquisition:
- Bevelle: earn Episode Complete by speaking to Maroda. Via Infinito is not required.
Seething Cauldron
- Description:
- Grid that raises Magic.
- Equip Ability:
- Magic 10
- Gates:
-



Magic 15 - Creature Ability:
- Can use Magicide if Attack is available.
- Chapter:
- Chapter 2
- Acquisition:
- Moonflow: sell every ticket to complete “YRP, the Scalpers Three.”
Selene Guard
- Description:
- Grid containing Shell magic.
- Equip Ability:
- SOS Shell, Use Shell
- Gates:
-
Auto-Shell - Creature Ability:
- SOS Shell effect. Can use Shell.
- Chapter:
- Chapter 2
- Acquisition:
- Mi’ihen Highroad: during “Cuckoo for Chocobos!,” reach the destination in time and defeat the Chocobo Eater.
Shining Mirror
- Description:
- Grid containing Reflect magic.
- Equip Ability:
- Piercing Magic, Use Reflect
- Gates:
-
Auto-Reflect - Creature Ability:
- Piercing Magic effect. Can use Reflect.
- Chapter:
- Chapter 2
- Acquisition:
- Mushroom Rock Road: having given the Awesome Sphere to New Yevon, defeat Elma during “Who Needs an Invitation?”
Still of Night
- Description:
- Grid imbued with the power of Silence and Darkness.
- Equip Ability:
- Use Silence & Blind
- Gates:
-
Silenceproof
Silencetouch
Darkproof
Darktouch - Creature Ability:
- Silenceproof effect. Can use Silence.
- Chapter:
- Chapter 1
- Acquisition:
- Bikanel Desert: collect the Letter of Introduction at Djose Temple, then complete “Can You Dig It?”
Stonehewn
- Description:
- Grid that raises Defense.
- Equip Ability:
- Defense 10
- Gates:
-



Defense 15 - Creature Ability:
- Can use Magic Break if Attack is available.
- Chapter:
- Chapter 2
- Acquisition:
- Mt. Gagazet: defeat Ormi to finish “Spring into Action.”
Strength of One
- Description:
- Grid that raises Strength.
- Equip Ability:
- Strength 10
- Gates:
-



Strength 15 - Creature Ability:
- Can use Nonpareil.
- Chapter:
- Chapters 2, 3 or 5
- Acquisition:
- Calm Lands Ruins: a chance reward when a dispatched chocobo finds nothing else, as with Mounted Assault.
Supreme Light
- Description:
- Grid containing Holy magic.
- Equip Ability:
- Use White Magic abilities.
- Gates:
-
Use Auto-Life

Use Holy - Creature Ability:
- Can use Holy.
- Chapter:
- Chapter 5
- Acquisition:
- Den of Woe: defeat every boss.
Tempered Will
- Description:
- Grid that doubles max HP and MP.
- Gates:
-
Double HP
Double MP - Creature Ability:
- Can use Howl.
- Chapter:
- Chapter 5
- Acquisition:
- Guadosalam: with Episode Complete, speak to Tromell and search the locked house.
Tetra Master
- Description:
- Grid imbued with the power of the four primary elements.
- Equip Ability:
- Tetrastrike
- Gates:
-
Fire Eater
Ice Eater
Lightning Eater
Water Eater - Creature Ability:
- Tetrastrike effect.
- Chapter:
- Chapters 3 or 5
- Acquisition:
- Cavern of the Stolen Fayth: rescue all fifteen people and defeat Yojimbo during “Tourist Trap.”
The End
- Description:
- Grid that offers a unique ability.
- Equip Ability:
- Break HP Limit
- Gates:
-

Break Damage Limit


Use Finale - Creature Ability:
- Break Dmg. Limit effect.
- Chapter:
- Any chapter
- Acquisition:
- Celsius: appears in Shinra’s bestiary once you have met every Oversoul subject in Oversoul.
Thunder Spawn
- Description:
- Grid imbued with the power of lightning.
- Equip Ability:
- Lit. Eater, Use Thunder
- Gates:
-
Lit. Strike
Use Thundara

Use Thundaga - Creature Ability:
- Lightning Eater effect. Can use Thunder Blade if Attack is available.
- Chapter:
- Chapters 1, 2 or 5
- Acquisition:
- Luca: in a chest at the end of Dock 5. It is harder to spot in Chapter 5.
Treasure Hunt
- Description:
- Grid ideal for quickly accumulating items.
- Equip Ability:
- Use Mug
- Gates:
-
Double Items - Creature Ability:
- Double Items effect. Can use Mug if Attack is available.
- Chapter:
- Chapters 3 or 5
- Acquisition:
- Luca: beat Shinra at Sphere Break using a coin with the item or rare item trait in a combo.
Tricks of the Trade
- Description:
- Grid that hastens Dark Knight, White and Black Magic abilities.
- Gates:
-
Black Magic wait down
White Magic wait down
Arcana wait down - Creature Ability:
- Can use Quick Flare.
- Chapter:
- Chapter 5
- Acquisition:
- Kilika Island: earn Episode Complete.
Undying Storm
- Description:
- Grid that raises Strength and Magic.
- Equip Ability:
- Strength, Magic 15
- Gates:
-
Strength 15
Magic 15
Strength 15
Magic 15 - Creature Ability:
- Can use Sparkler.
- Chapter:
- Chapter 3
- Acquisition:
- Mi’ihen Highroad: destroy seven or more machina during “Machina Mayhem.”
Unerring Path
- Description:
- Grid ideal for accessing special dresspheres quickly.
- Creature Ability:
- Can use Crackdown if Attack is available.
- Chapter:
- Chapters 1 or 2
- Acquisition:
- Macalania Woods in Chapter 1, or Djose Highroad or Bikanel Desert in Chapter 2: received alongside your first special dressphere.
Unwavering Guard
- Description:
- Grid that raises Defense and Magic Defense.
- Equip Ability:
- Defense, Magic Defense 15
- Gates:
-
Defense 15
Magic Def. 15
Defense 15
Magic Def. 15 - Creature Ability:
- Can use Curaga.
- Chapter:
- Chapter 3
- Acquisition:
- Djose Temple: defeat Ixion to finish “Pest Control.”
Valiant Lustre
- Description:
- Grid that raises Defense and Magic Defense.
- Equip Ability:
- Defense, Magic Defense 20
- Gates:
-
Defense 20
Magic Def. 20
Defense 20
Magic Def. 20 - Creature Ability:
- Can use Moogle Cureja.
- Chapter:
- Chapter 5
- Acquisition:
- Thunder Plains: defeat Humbaba during “A Fallen Genius?”
Vanguard
- Description:
- Grid that raises Strength and Magic.
- Equip Ability:
- Strength, Magic 5
- Gates:
-
Strength 5
Magic 5
Strength 5
Magic 5 - Creature Ability:
- Can use Armor Break if Attack is available.
- Chapter:
- Any chapter
- Acquisition:
- Celsius: watch Shinra’s tutorial on Garment Grids.
White Signet
- Description:
- Grid imbued with the power of the White Mage.
- Equip Ability:
- Use White Magic abilities.
- Gates:
-



Magic 15


White Magic wait down - Creature Ability:
- Turbo White Magic effect. Can use Holy.
- Chapter:
- Chapters 3 or 5
- Acquisition:
- Luca: beat the Pet Core Sphere player at Sphere Break using a coin with the item or rare item trait in a combo.
Wishbringer
- Description:
- Grid containing Regen magic.
- Equip Ability:
- HP Stroll, Use Regen
- Gates:
-
Use Curaga
Auto-Regen - Creature Ability:
- HP/MP Stroll effect. Can use Regen.
- Chapter:
- Chapter 3
- Acquisition:
- Mt. Gagazet: defeat Garik to finish “Battle Blockade.”