Auto-Abilities
A list of the auto-abilities in Final Fantasy X-2. These are passive effects that apply for as long as the source is equipped, and they come from accessories and Garment Grids rather than from a Dressphere, so they are listed here rather than on the Dressphere pages.
The list is alphabetical. Every effect below is the game’s own wording.
Full List
Accuracy +20
- Effect:
- Raises Accuracy by 20.
Agility +5
- Effect:
- Raises Agility by 5.
Ailment Def.
- Effect:
- “Guards against all status ailments.”
Auto-Haste
- Effect:
-
“Automatically casts
Haste.”
Auto-Protect
- Effect:
-
“Automatically casts
Protect.”
Auto-Reflect
- Effect:
-
“Automatically casts
Reflect.”
Auto-Regen
- Effect:
-
“Automatically casts
Regen.”
Auto-Shell
- Effect:
-
“Automatically casts
Shell.”
Auto-Wall
- Effect:
-
“Automatically casts
Shell and
Protect.”
Berserkproof
- Effect:
-
“Guards against
Berserk.”
Berserktouch
- Effect:
-
“Adds
Berserk to attacks and skills.”
Black Magic Lv. 2
- Effect:
- “Cuts the time required for Black Magic by 30%.”
Black Magic Lv. 3
- Effect:
- “Cuts the time required for Black Magic by half.”
Break Dmg. Limit
- Effect:
- “Allows max damage to exceed 9999.”
Break HP Limit
- Effect:
- “Allows max HP to exceed 9999.”
Break MP Limit
- Effect:
- “Allows max MP to exceed 999.”
Butterfingers
- Effect:
- “Causes enemies to drop rare items only.”
Chemist
- Effect:
- “Doubles the potency of recovery items.”
Confuseproof
- Effect:
-
“Guards against
Confusion.”
Confusetouch
- Effect:
-
“Adds
Confusion to attacks and skills.”
Counterattack
- Effect:
- “Strike back after being physically attacked.”
Critical
- Effect:
- “Always inflict critical hits.”
Curseproof
- Effect:
-
“Guards against
Curse.”
Darkproof
- Effect:
-
“Guards against
Darkness.”
Darktouch
- Effect:
-
“Adds
Darkness to attacks and skills.”
Deathproof
- Effect:
-
“Guards against
Death.”
Deathtouch
- Effect:
-
“Adds
Death to attacks and skills.”
Defense +10
- Effect:
- Raises Defense by 10.
Defense +15
- Effect:
- Raises Defense by 15.
Defense +20
- Effect:
- Raises Defense by 20.
Defense +5
- Effect:
- Raises Defense by 5.
Doomproof
- Effect:
-
“Guards against
Doom.”
Doomtouch
- Effect:
-
“Adds
Doom to attacks and skills.”
Double All
- Effect:
- “All manner of things are earned at double the pace.”
Double AP
- Effect:
- “Doubles the amount of AP earned.”
Double EXP
- Effect:
- “Doubles the amount of EXP earned after battle.”
Double HP
- Effect:
- “Doubles max HP.”
Double Items
- Effect:
- “Doubles the number of items earned after battle.”
Double MP
- Effect:
- Doubles max MP.
Dth./Ptls. Def.
- Effect:
-
“Guards against
Death and
Pointless.”
Elementalist
- Effect:
- “Doubles the potency of elemental items.”
Evade & Counter
- Effect:
- “Evade physical attacks and strike back.”
Fiend Hunter Lv. 2
- Effect:
- “Cuts the time required for Fiend Hunter by 40%.”
Fire Eater
- Effect:
- “Converts fire damage to HP.”
Fire Ward
- Effect:
- “Reduces fire damage by half.”
Fire/Ice Eater
- Effect:
- “Converts fire and ice damage to HP.”
Fire/Ice Strike
- Effect:
- “Adds fire and ice elements to attacks and skills.”
Fireproof
- Effect:
- “Grants immunity to fire attacks.”
Firestrike
- Effect:
- “Adds fire element to attacks and skills.”
First Strike
- Effect:
- “Act at the beginning of battle.”
Gillionaire
- Effect:
- “Doubles the amount of gil earned after battle.”
Gravity Eater
- Effect:
- “Converts gravity damage to HP.”
Gravity Ward
- Effect:
- “Reduces gravity damage by half.”
Gravityproof
- Effect:
- “Grants immunity to gravity attacks.”
Gravitystrike
- Effect:
- “Adds gravity element to attacks and skills.”
Half MP Cost
- Effect:
- “Reduces MP cost by 1/2.”
Health Preserver
- Effect:
-
“Guards against
Poison and
Sleep.”
Holy Eater
- Effect:
- “Converts holy damage to HP.”
Holystrike
- Effect:
- “Adds holy element to attacks and skills.”
HP Stroll
- Effect:
- “Automatically restores HP while walking.”
HP/MP Stroll
- Effect:
- “Automatically restores HP and MP while walking.”
Ice Eater
- Effect:
- “Converts ice damage to HP.”
Ice Ward
- Effect:
- “Reduces ice damage by half.”
Iceproof
- Effect:
- “Grants immunity to ice attacks.”
Icestrike
- Effect:
- “Adds ice element to attacks and skills.”
Initiative
- Effect:
- “Raises the party’s chance of a preemptive strike.”
Itchproof
- Effect:
-
“Guards against
Itchy.”
Item Hunter
- Effect:
- “Improves the odds of enemies dropping items.”
Items Lv. 2
- Effect:
- “Cuts the time required to use Items by 80%.”
Kijo’s Soul
- Effect:
- “Compels you to keep fighting, and fighting, and fighting...”
Life Preserver
- Effect:
-
“Guards against
Petrification and
Death.”
Lightning Eater
- Effect:
- “Converts lightning damage to HP.”
Lightning Ward
- Effect:
- “Reduces lightning damage by half.”
Lightningproof
- Effect:
- “Grants immunity to lightning attacks.”
Lightningstrike
- Effect:
- “Adds lightning element to attacks and skills.”
Ltg./Water Eater
- Effect:
- “Converts lightning and water damage to HP.”
Ltg./Water Strike
- Effect:
- “Adds lightning and water elements to attacks and skills.”
Luck +30
- Effect:
- Raises Luck by 30.
Magic +10
- Effect:
- Raises Magic by 10.
Magic +15
- Effect:
- Raises Magic by 15.
Magic +20
- Effect:
- Raises Magic by 20.
Magic +5
- Effect:
- Raises Magic by 5.
Magic Booster
- Effect:
- “Strengthens spells but doubles their MP cost.”
Magic Counter
- Effect:
- “Strike back after being attacked with magic.”
Magic Def. +10
- Effect:
- Raises Magic Defense by 10.
Magic Def. +15
- Effect:
- Raises Magic Defense by 15.
Magic Def. +20
- Effect:
- Raises Magic Defense by 20.
Magic Def. +5
- Effect:
- Raises Magic Defense by 5.
Majo’s Soul
- Effect:
- “Black Magic can be used very quickly.”
More Encounters
- Effect:
- “Chance of enemy encounters increase.”
MP Stroll
- Effect:
- “Automatically restores MP while walking.”
Nitro Black Magic
- Effect:
- “Cuts time required for Black Magic by 40%, but growth stops.”
No Encounters
- Effect:
- “Eliminates random enemy encounters.”
Omnistrike
- Effect:
- “Adds all elements to attacks. Turns elemental damage into HP.”
One MP Cost
- Effect:
- “Reduces MP cost to 1.”
Physicist
- Effect:
- “Doubles the potency of non-elemental items.”
Piercing Magic
- Effect:
-
“Cast spells unaffected by enemies’
Reflect.”
Pointlessproof
- Effect:
-
“Guards against
Pointless.”
Poison/
Sleep Atk.
- Effect:
-
“Adds
Poison and
Sleep to attacks and skills.”
Poisonproof
- Effect:
-
“Guards against
Poison.”
Poisontouch
- Effect:
-
“Adds
Poison to attacks and skills.”
Ribbon
- Effect:
- “Guards against all status ailments.”
Sanity Preserver
- Effect:
-
“Guards against
Confusion and
Berserk.”
Scan Lv. 2
- Effect:
- “Allows user to rotate targets when casting Scan.”
Scan Lv. 3
- Effect:
- “Allows user to target party members with Scan.”
Sense Preserver
- Effect:
-
“Guards against
Silence and
Darkness.”
Silenceproof
- Effect:
-
“Guards against
Silence.”
Silencetouch
- Effect:
-
“Adds
Silence to attacks and skills.”
Sleepproof
- Effect:
-
“Guards against
Sleep.”
Sleeptouch
- Effect:
-
“Adds
Sleep to attacks and skills.”
Slowproof
- Effect:
-
“Guards against
Slow.”
Slowtouch
- Effect:
-
“Adds
Slow to attacks and skills.”
SOS Critical
- Effect:
- “Always inflict critical hits when HP is low.”
SOS Haste
- Effect:
-
“Casts
Haste when HP is low.”
SOS Protect
- Effect:
-
“Casts
Protect when HP is low.”
SOS Reflect
- Effect:
-
“Casts
Reflect when HP is low.”
SOS Regen
- Effect:
-
“Casts
Regen when HP is low.”
SOS Shell
- Effect:
-
“Casts
Shell when HP is low.”
SOS Spellspring
- Effect:
- “Reduces MP cost to 0 when HP is low.”
SOS Wall
- Effect:
-
“Casts
Shell and
Protect when HP is low.”
Spellspring
- Effect:
- “Cast spells in battle without consuming MP.”
Stoneproof
- Effect:
-
“Guards against
Petrification.”
Stonetouch
- Effect:
-
“Adds
Petrification to attacks and skills.”
Stopproof
- Effect:
-
“Guards against
Stop.”
Stoptouch
- Effect:
-
“Adds
Stop to attacks and skills.”
Strength +10
- Effect:
- Raises Strength by 10.
Strength +15
- Effect:
- Raises Strength by 15.
Strength +20
- Effect:
- Raises Strength by 20.
Strength +5
- Effect:
- Raises Strength by 5.
Super Ribbon
- Effect:
-
“Guards against status ailments and
Death, but casts
Slow.”
Tetra Absorb
- Effect:
- “Fire/Ice/Lightning attacks recover HP.”
Tetra Eater
- Effect:
- “Converts fire, ice, lightning, and water damage to HP.”
Tetra Ward
- Effect:
- “Reduces fire, ice, lightning, and water damage by half.”
Tetraproof
- Effect:
- “Grants immunity to fire, ice, lightning, and water attacks.”
Tetrastrike
- Effect:
- “Adds fire, ice, lightning, and water elements to attacks.”
Time Preserver
- Effect:
-
“Guards against
Slow and
Stop.”
Trigger Happy Lv. 2
- Effect:
- “Extends the time allotted for Trigger Happy.”
Trigger Happy Lv. 3
- Effect:
- “Extends the time allotted for Trigger Happy.”
Triple AP
- Effect:
- “Triples the amount of AP earned.”
Triple HP
- Effect:
- “Triples max HP.”
Turbo Arcana
- Effect:
- “Cuts the time required for Arcana by 40%.”
Turbo Black Magic
- Effect:
- “Cuts the time required for Black Magic by 40%.”
Turbo Bushido
- Effect:
- “Cuts the time required for Bushido by 40%.”
Turbo Instinct
- Effect:
- “Cuts the time required for Instinct by 40%.”
Turbo Swordplay
- Effect:
- “Cuts the time required for Swordplay by 40%.”
Turbo White Magic
- Effect:
- “Cuts the time required for White Magic by 40%.”
Water Eater
- Effect:
- “Converts water damage to HP.”
Water Ward
- Effect:
- “Reduces water damage by half.”
Waterproof
- Effect:
- “Grants immunity to water attacks.”
Waterstrike
- Effect:
- “Adds water element to attacks and skills.”
White Magic Lv. 2
- Effect:
- “Cuts the time required for White Magic by 30%.”
White Magic Lv. 3
- Effect:
- “Cuts the time required for White Magic by half.”