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Zanarkand Ruins

This next destination is one of the Hotspots for this chapter. After the short cutscene that takes place when you first arrive, head up the nearby hill to find an old friend, Isaaru. It does not matter how you answer when he asks whether you remember him; if you choose no, he’ll give you a quick reminder.

Opening cinematic when the team arrives at Zanarkand Ruins

Zanarkand Ruins (Entrance)

Entrance to Zanarkand Ruins Save Sphere Dome Interior

Mission: Claim the Treasure Sphere!

After you’ve spoken to him, the crowd will dissipate, and you can head into the ruins. Thankfully, you don’t have to travel down the long pathway to reach Zanarkand as you did back in Final Fantasy X.

Arriving at the entrance to the Zanarkand Dome

There’s a short conversation with some children out front, and then you can begin making your way through the Zanarkand Dome. You’ll encounter quite a few fiends along this trail, but they are all fairly easy to defeat. The Behemoths in this area won’t even cast a final “Meteor” spell when they die.

There are two treasure chests in this area, as shown on the map below:

Dome - Interior

Map of the Zanarkand Dome Destination Player position Treasure1 Treasure2 Entrance Corridor
Legend
Treasure1Item IconMega Phoenix
Treasure2Item IconPhoenix Down

As you work your way through the Dome, you’ll meet up with the Kinderguardians, and there will be a lot of talk about a password, but you don’t have to memorize anything.

Interacting with the Kinderguardians in the Zanarkand Dome

Continue through the hallway, into the Cloister, down the elevator in the center of the Cloister, and into the Chamber of the Fayth. Here, you’ll find Cid standing off to the left side, but he’s a bit hard to see.

Interacting with Cid in the Zanarkand Temple

Fayth Chamber

Fayth Chamber of the Zanarkand Ruins Save Sphere Cloister of Trials Great Hall

He’ll ask “What, you got a bone to pick?” and you’ll have two responses: “Not really.” or “You bet I do!”

Sweet Perfection Achievement/Trophy Icon
Story Completion Tracker
0 of 1
Your Percent—
Expected22.2%
Deciding whether Yuna has a problem with what Cid has done to Zanarkand

Neither response awards Story Completion Percent here, and both set up a scene worth 0.2% later on, so neither one costs you a shot at 100%. “You bet I do!” is the safer pick because it gives you two chances at that 0.2% instead of one: telling Cid how you really feel leaves him sulking on the Thunder Plains in Chapter 2, and he’s still there in Chapter 3 if you miss him. “Not really.” leaves you a single window, on the Thunder Plains in Chapter 3.

Before you leave the chamber, talk to the researcher standing next to Cid. He releases the monkeys, which opens the way into the next room, the Great Hall. Don’t interact with any of the monkeys in there, because they’ll steal Gil from you, but do open the treasure chests. They contain a Item IconHi-Potion, a Item IconPhoenix Down, an Item IconElixir, three Item IconRemedies, and an Item IconEther.

Yuna entering the Zanarkand Great Hall

Great Hall

Great Hall area of the Zanarkand Ruins Treasure1 Treasure2 Treasure3 Treasure4 Treasure5 Treasure6 Fayth Chamber The Beyond
Legend
Treasure1Item IconHi-Potion
Treasure2Item IconPhoenix Down
Treasure3Item IconElixir
Treasure4Item IconRemedy ×2
Treasure5Item IconRemedy
Treasure6Item IconEther

The Beyond

An unknown entity will ask for the password. You don’t have to respond, though, as Rikku will pipe up right away and say it’s “monkey.” He’ll then ask, “What is the meaning of life?” to which you should respond “Is that you, Isaaru?”

Responding to Isaaru in the Great Beyond

This is the answer that earns you the Garment Grid IconHeart Reborn Garment Grid, which Isaaru hands over after a short bit of dialogue. Proceed forward into the next area.

Receiving the Heart Reborn Garment Grid from Isaaru

The Beyond

The Beyond area of the Zanarkand Ruins Great Hall Treasure Chamber

Treasure Chamber

Proceed through the corridors. You’ll reach a room at the end that looks like a lattice, but there are no treasure chests along any of the corridors, so proceed forward towards the middle of the room for another cutscene involving a sphere on a pedestal. Time for your next boss fight!

Yuna running through the corridors in Zanarkand
Guardian Beast
Boss Battle
Boss battle against the Guardian Beast

For the first half of this battle, Guardian Beast will attack with three swipe attacks, and then “Curse.” Once its HP drops to about 960, it keeps up the three swipes, but swaps “Curse” for “Damocles Photon,” which hits every party member for half of their HP. Healing will definitely be necessary during this fight.

This is a good fight to rely on a White Mage Dressphere IconWhite Mage to keep your party alive. Even just a constant stream of Ability IconPray usage will usually be enough to counteract the damage being dealt.

It’s worth noting that Guardian Beast is weak to almost every elemental magic, so Black Mage Dressphere IconBlack Mages work really well here.

EnemyHPStealDrop
Guardian Beast2886Bronze Accessory IconDefense VeilBronze Accessory IconAmulet

Yuna, Rikku, and Paine will scoop up the broken-in-half sphere and automatically be transported back up to the Celsius.

Obtaining one half of a sphere

Celsius

The team only briefly returns to the Celsius before you’ll be forced right into the next Mission. It’s time to head back to Kilika to find the “Awesome Sphere”!

Sweet Perfection Achievement/Trophy Icon
Story Completion Tracker

Checking the “Zanarkand Ruins Complete” box adds the Story Completion Percent for the automatic scenes in Zanarkand Ruins.

Full TrackerYour Percent — · Expected 24.2%