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Sin

Are you ready for the last chapter of the game?

Keep in mind that there are a ton of side quests and a lot of end-game content that you can complete before you beat the game if you’d like. You should complete all the side quests and end-game content if you want to get the full experience of Final Fantasy X, so don’t rush to the end of the game too quickly. Use the following link to head back to the side quest:

The next few battles are against Sin itself. Sin has a very high amount of armor, so you should make sure that Auron (or one of your other party members) has obtained the Armor Break ability. You can easily train up and level your party members by returning to the Zanarkand Ruins and battling fiends in that area.

Boss Battle against Sin’s Left Fin

Start by selecting Sin on the “NavMap” aboard the Airship (Fahrenheit), and Cid will begin playing the Hymn of the Fayth. Travel back to the Cabin of the ship and ride the elevator up to get back to the exterior of the ship.

Boss Battle against Sin’s Left Fin

Note: The next two bosses (Left Fin and Right Fin of Sin) are the same fight that you have to complete twice in a row.

Left Fin
Boss Battle
Boss Battle against Sin’s Left Fin

HP: 65,000

This battle is very similar to the fight against Evrae on the exterior of the Airship. The Fin will attack less frequently if you use the Trigger Commands to have Cid pull the Airship further away from Sin.

The Airship starts far away from Sin, so you will have to use the “Move In” command before you can initiate any attacks. Before you move the Airship closer, though, you should use the time in between to charge up your characters using Tidus’ Cheer ability, Rikku’s Luck ability, etc. Remember that you can use these abilities up to five times, and the effects will stack.

Use Hastega on your party early on, but be aware that the Sin can use an attack called “Negation,” which will remove any positive status effects from your party members. You will have to recast them afterwards.

Sin has a fairly high armor stat, so you may wish to use Auron’s Armor Break ability to help speed things up. But be aware that Negation will also remove the Armor Break negative status ailment from Sin. Just reapply it if Sin removes it.

If you see the message “Core Gathers Energy,” immediately use the Trigger Commands to pull the Airship away from Sin. Sin will be using Gravija shortly, which will hit for approximately 3/4 of each character’s total HP.

Boss Battle against Sin’s Left Fin

Steal:

Drops:

Boss Battle against Sin’s Left Fin Boss Battle against Sin’s Left Fin
Right Fin
Boss Battle

In Game Description: Unleashes Gravija once the core is energized, reducing all characters’ HP by 3/4. To avoid this, get Cid to back off. Dispels with Negation and sometimes attacks all with a physical attack.

Boss Battle against Sin’s Right Fin

This fight has the same battle mechanics as the previous fight.

Up close battle against Sin’s Right Fin

Steal:
X-Potion (common)
Shining Gem (rare)

Drops:
Lv. 3 Key Sphere (common)
Lv. 3 Key Sphere (x2) (rare)

Sinspawn Genais
Boss Battle

In Game Description: After losing half its HP, it enters its shell on its next turn. If hit there, it recovers with Cura and exits the shell on its next turn. Protected from Gravija when inside the shell.

Boss Battle against Sinspawn Genais

HP: 20,000

Start this fight off by destroying Sinspawn Genais, which is the creature sitting in front of Sin’s core. Genais will absorb any magic that you try to use directly on Sin. This Sinspawn starts outside of its shell, unlike Sinspawn Geneaux which you fought at Kilika Temple.

Sinspawn Genais is weak to Fire-based magic attacks. It will also retreat into its shell once it goes below 50% of its HP and will begin casting Cura on itself. It does not have much HP (about 20,000), so hammer away at it with regular attacks until you bring it down.

You can cast Slow or use Silence Buster on Genais to prevent it from casting Cura (as often).

Final boss battle against Sin

Steal:
Star Curtain (common)
Shining Gem (rare)

Drops:
Return Sphere (common)
Return Sphere (x2) (rare)

Boss Battle against Sinspawn Genais

Sin (Core)

This fight is exactly the same as the Left Fin and Right Fin fights. The only difference is that you will no longer be able to dodge “Gravija” attacks by moving the ship around, and it will counterattack your regular attacks with low-level magic spells.

Sin may hit your party members with the Poison status effect. Have Rikku use an Al Bhed Potion, have Yuna use Esuna, or have any of your team members use an Antidote or a Remedy to remove it.

Final boss battle against Sin

Steal:
Stamina Spring (x3) (common)
Stamina Spring (x4) (rare)

Drops:
MP Sphere (common)
MP Sphere (x2) (rare)

Final boss battle against Sin

Level up your characters through the Sphere Grid and grab any items that you may have run low on. In preparation for the next fight, equip each of your characters with any armor they have that contains the following abilities:

Alternatively, you can customize your equipment and add the Auto-Med ability, which will cause your characters to automatically use a Remedy if they are inflicted with a status ailment.

Speaking with Rin on the Airship

You can use 20 Remedy to customize your equipment and add the Auto-Med ability. You will also want to keep a stockpile of Remedies on hand so that your characters can use them mid-battle. This step is not a requirement, but it can make the battle much easier.

Buying Remedy items from Rin on the Airship

ake your way back up to the elevator and head to the outer deck of the ship to speak to Yuna. Yuna will hint that she knows that Tidus is part of the dream of the Fayth and that there is more to his story than he is revealing.

Sin will approach the Airship again one more time for one last showdown…

Overdrive Sin (the Head)
Boss Battle

In Game Description: Pulls the Airship in while gathering all his strength to cast the ultimate terror, Giga-Graviton. Stop him before he wipes everyone out!

Final battle against Overdrive Sin (the Head)

HP: 140,000

This battle has a time limit. After approximately sixteen turns, the fight will end as Sin will use its Overdrive ability, “Giga-Graviton,” which is an instant game over.

The charging bar above its head indicates how close it is to activating its Overdrive. Summoning an Aeon will not prevent death, which means you have to do 140,000 worth of damage before then.

Sin will start the battle being too far away for you to hit it, but it will slowly move closer (to within melee range) as the battle progresses. Use the first few turns to enhance your characters using Cheer, Luck, etc., and have Tidus cast Hastega on the party. Use either Lulu or Wakka in your party to do some damage even when Sin is at a distance.

You should have Auron use Armor Break once Sin gets close enough. Alternatively, you can have Rikku use her Mix ability and have her Mix two items (such as two Power Spheres or two Ability Spheres, creating a Frag Grenade), which can cause the same Armor Break status ailment.

Sin will begin attacking your party once it gets close enough to the ship, so be prepared to deal with the Petrify, Confuse, and Zombie status effects as they come. Good luck!

Overdrive Sin getting closer to the ship

Steal:
Ether (common)
Supreme Gem (rare)

Drops:
Lv. 3 Key Sphere

Final battle against Overdrive Sin (the Head)

The next portions of the game involve approaching Sin on foot after the team leaves the Airship.

Cinematic after the battle against Sin

Sin - Near Airship

The Airship will land, and Tidus and company will move through the water towards Sin. Save your game at the Save Sphere and follow the rest of the team.

Exiting the Airship into the Sea of Sorrow

Note that at this point in the game, you can still turn back around and look to complete some of the side quests rather than finishing the game. Going any further will lead to the final chapters of the game. This guide will provide ample warning before you reach the point of no return.

Sin - Sea of Sorrow

The mini-map for this area will contain some fog of war, making it difficult to know which path is the correct one.

Tidus entering the Sea of Sorrow

Use the grey-looking water walkway on the mini-map to help you navigate through this location. Just follow the red arrow north as you work your way through the Sea and use the map below (as a generic guideline) to help you get through.

Tidus traveling through the Sea of Sorrow

There are treasure chests throughout the area which contain the following:

Map of the Sea of Sorrow

Note that there are waterfalls along each of the pathways, though, so in many cases you will have to take the long way around to reach the treasure chests shown on the map. Because of this, you should make your way to Treasure Chest (1) first, followed by Treasure Chest (2) at the top of the waterfall.

Save your game at the Save Sphere at the end of the Sea of Sorrows before you proceed on to the next area.

Tidus using a Save Sphere just before the battle against Seymour Omnis

The upcoming boss fight against Seymour Omnis is an entirely magic-based fight. You should equip each of your characters with any armor that they have that protects against magic. This armor includes:

You should remove any weapons your party members have equipped if they have the Firestrike, Lightningstrike, Waterstrike, or Icestrike abilities. They could all potentially heal Seymour if used to attack him.

Tidus at the stairway leading inside Sin

Sin - Garden of Pain

Seymour Omnis
Boss Battle

In Game Description: Casts spells once energized by the four Mortiphasms behind him. Their positions somehow affect his actions. Physical attacks turn the Mortiphasms to the left, while magic turns them to the right.

Boss battle against Seymour Omnis

HP: 80,000

The four floating discs behind Seymour Omnis are Mortiphasms. These discs will rotate throughout the battle, and the colors that are closest to Seymour will determine the strength and the element of the spells he will cast.

The discs have four colors: orange/red for Fire, yellow/green for Lightning, blue for Water, and purple for Ice.

Seymour will cast four spells every turn. If all four discs have a matching color, he will cast the strongest versions of the spells (Firaga, Thundaga, Waterga, or Blizzaga), and he will also absorb that element if you cast a spell of that type on him.

He will also be weak to the opposite element. If three discs match in color, he will absorb that element as well; however, he will no longer be weak to the opposite element. Two matching discs make him immune to the element, while a single disc will make him resistant to that element. You can use the Scan ability to verify his elemental strengths and weaknesses.

Seymour will begin glowing red after you attack him six times. He will also begin casting Dispel at this stage of the battle and will begin using Ultima against your party. He stops glowing red after he has cast Ultima.

Seymour’s Ultima isn’t nearly as powerful as the one accessible in the Sphere Grid, but it can still do some significant damage (around 4,000 HP to each party member). Make sure you heal up before he casts it and use the Shield command if you are having trouble surviving it. You can also use Lulu’s Focus spell or Yuna’s Shell spell to increase your resistance to it.

Boss battle against Seymour Omnis

This fight is one of the few against Seymour where you can utilize your Aeons. He will not banish them if you utilize them during the fight. You can also use Yuna’s Nul spells to reduce the amount of damage done.

Use Hastega on your party early on and use Armor Break and Mental Break. Just be aware that you may have to recast some of these spells if Seymour uses Dispel.

You can also attack the Mortiphasms to rotate them, reducing the likelihood of Seymour using his strongest attacks. Some of the Mortiphasms are in the back row, so you will have to use either Wakka or Lulu to hit them.

Seymour Omnis glowing red

Steal:
Shining Gem (common)
Supreme Gem (rare)

Drops:
Lv. 3 Key Sphere (common)

Go back to the Sea of Sorrow before you move forward and save your game at the Save Sphere for a free HP and MP refill.

Tidus Inside Sin

The next portion of the game takes place “Inside Sin”.