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Board and Level Layout

The movement and board of each floor in Final Fantasy X-2: Last Mission resembles a chessboard. Here’s an example of what one of the early floors looks like. These floors are made up of:

  • Rooms
  • Hallways
  • Elevators
  • Traps

Let’s go over each of these elements one by one.

Floor Layout / Rooms

The floors inside Iutycyr Tower are generated randomly the same way as the Cloisters are in the Via Infinito. There are common patterns, but each time you progress through the Tower you’ll see a different combination of rooms. This doesn’t matter, though, because the objective on each floor is to work your way through the rooms and find the elevator to the next floor.

Walking through one of the hallways

Hallways and Corners

Hallways run between each room. Some enemies are inside rooms, and some can be found in the hallways, but enemies can’t cross the threshold from the hallways. You can use this tactic to keep enemies at a distance before you enter the room, so you always get the first attack in.

This strategy is covered in more detail in the Advanced Tips and Tricks section.

The map helps you keep track of each floor:

  • Enemies and stones are shown in red.
  • Items are shown in white.
  • Your character is the flashing light blue circle.
  • Traps you’ve revealed are marked with a yellow X. Most traps stay hidden until you step on them, unless you have something equipped that reveals them.

Elevators

There are two different tiles you’ll see on the floor. There are trap tiles, outlined below, and the elevator tile, which looks like this:

Close-up of an elevator used to reach the next floor

Your goal is to make it to the elevator… however, you don’t want to rush to the elevator and head up to the next floor too quickly. Picking up items and gaining experience are incredibly important, and this will be covered more in depth on the Advanced Tips and Tricks page.

When you reach a floor on a multiple of 5 (such as floor 5, 10, 15, 25, etc., except the boss floors), you’ll come across an elevator with pink straps on it that looks like the one below:

Close-up of an elevator used to reach the next floor of the tower but this one is locked

To activate these elevators, you’ll need to complete a set of actions, some of which aren’t intuitive. You can find a full list of the requirements to unlock the elevators in the Floor-by-Floor Guide section.

Traps

The other tile types you’ll encounter are invisible until you step on them. These are called trap tiles, and there are quite a few different types that you’ll see:

ImageTrap
BiosprayBiospray
Poison when stepped on.
Wind SlashWind Slash
Damage when stepped on.
Sticky TrapSticky Trap
Immobile when stepped on (several turns).
PlummetPlummet
Damage when stepped on (falling object).
Pit TrapPit Trap
Drop to floor below when stepped on.
TrampolineTrampoline
Warp to random area of floor when stepped on.
Boo! TileBoo! Tile
Scatters items from your inventory around the room. Enemies that step on it drop items.
Nefarious PitNefarious Pit
Unequips all of your Dresspheres. Enemies that step on it fall asleep.
Cursed SealCursed Seal
Curses one of your items, so it can’t be used or equipped, and an equipped item can’t be removed. Enemies that step on it are silenced. Folio IconCursebreaking or Item Esuna removes the curse, and a cursed item can still be sold at a shop.
Bomb’s WrathBomb’s Wrath
Puts a BOOM countdown on one of your items, which is destroyed when it runs out. Enemies that step on it are slowed. Item Esuna removes BOOM, and the Accessory IconSafety Pouch prevents it.

These traps are annoying to deal with, and it’s much easier to work your way through the game if you activate an ability or accessory that makes traps easier to see and avoid. For example, the Thief Dressphere can detect traps with its Find Trap ability. You can also unlock an ability called Ability IconEvade Traps or equip a Accessory IconStealth Cape, which has the same effect and allows you to ignore all of these traps entirely… and it’s worth doing!

Stones

You’ll run into two types of stones as you pass through the tower’s 80 floors. After seeing the first one or two, you may get the mistaken impression that you’ll encounter complex, interesting stone-related puzzles later in the tower… but that is not the case. You’ll run into just these two types of stones, and what you see is what you get:

ImageStone
Regular stone itemRegular Grey Stone
Hit it a few times for 1 damage each time; no matter how powerful your attacks have become, you’ll destroy it after a while. Stones sitting in a room almost always hide an item underneath, so they’re worth breaking.
Gold stone itemGold Stone
Attack it to earn Gil equivalent to how hard you hit it with your attacks. This extra gold can help, but you don’t need much to get through the tower, so don’t go out of your way to hit it extra hard.

Shops

Between random floors, you’ll sometimes wind up at a shop. The items for sale are random each visit, but here’s what can show up:

Item IconEther
Up to Floor 55
100 Gil
Item IconTurbo Ether
Floors 31–65
150 Gil
Item IconPremiere Ether
Floors 56–79
300 Gil
Item IconElixir
Any floor, Secret Items only
3,500 Gil
Item IconAntidote Drink
Up to Floor 55 and Floors 66–79
180 Gil
Item IconEcho Nectar
Any floor
180 Gil
Item IconVision Ale
Any floor
180 Gil
Item IconViper Extract
Any floor
250 Gil
Item IconDark Oil
Any floor
250 Gil
Item IconSilence Juice
Any floor
250 Gil
Item IconEsuna Salve
Floors 31–70, plus up to Floor 15 with Secret Items
600 Gil
Item IconEnhancing Potion
Floors 66–79
1,000 Gil
Item IconGrowth Tonic
Floors 66–70, Secret Items only
2,200 Gil
Item IconEvolutionary Water
Floors 71–75, Secret Items only
5,500 Gil
Item IconWeakening Poison
Floors 66–79
700 Gil
Item IconWind Droplet
Any floor
600 Gil
Item IconYubimello
Any floor
400 Gil

Prices are for a folio with 1 page; each extra page adds 400 Gil.

Folio IconSave Memo
Floors 71–79
700 Gil
Folio IconFleeing Manual
Floors 76–79, Secret Items only
900 Gil
Folio IconTidying Up
Floors 61–65 and 76–79, Secret Items only
1,700 Gil
Folio IconThe Dressmaker
Floors 66–75, Secret Items only
1,700 Gil
Folio IconTrap Evading Primer
Floors 56–60, Secret Items only
1,400 Gil
1,700 Gil
Folio IconQuake Records
Floors 71–75, Secret Items only
2,700 Gil
Folio IconHope: A Memoir
Floors 76–79, Secret Items only
3,900 Gil
Folio IconBasic Healing
Up to Floor 40
1,400 Gil
Folio IconInvigorating Tales
Floors 26–75
1,900 Gil
Folio IconEssence of Healing
Floors 56–79
2,600 Gil

Prices are for a Level 1 Dressphere; each extra level adds 500 Gil.

1,000 Gil
1,000 Gil
1,000 Gil
1,000 Gil
1,000 Gil
1,000 Gil
1,000 Gil
1,000 Gil
1,000 Gil
1,000 Gil
1,000 Gil
1,000 Gil
1,000 Gil
1,000 Gil
1,000 Gil
1,000 Gil

Items marked “Secret Items only” appear only while the Ability IconSecret Items Auto-Ability is active.